A linear algorithm for five-coloring a planar graph. - Norishige Chiba; Takao Nishizeki; Nobuji Saito (Graph Theory and Algorithms, 1980)

A Linear 5-Coloring Algorithm of Planar Graphs. - Norishige Chiba; Takao Nishizeki; Nobuji Saito (J. Algorithms, 1981)

An Approximation Algorithm for the Maximum Independent Set Problem on Planar Graphs. - Norishige Chiba; Takao Nishizeki; Nobuji Saito (SIAM J. Comput., 1982)

An algorithm for finding a large independent set in planar graphs. - Norishige Chiba; Takao Nishizeki; Nobuji Saito (Networks, 1983)

Drawing Plane Graphs Nicely. - Norishige Chiba; Kazunori Onoguchi; Takao Nishizeki (Acta Informatica, 1985)

A Linear Algorithm for Embedding Planar Graphs Using PQ-Trees. - Norishige Chiba; Takao Nishizeki; Shigenobu Abe; Takao Ozawa (J. Comput. Syst. Sci., 1985)

Arboricity and Subgraph Listing Algorithms. - Norishige Chiba; Takao Nishizeki (SIAM J. Comput., 1985)

The Hamiltonian Cycle Problem is Linear-Time Solvable for 4-Connected Planar Graphs. - Norishige Chiba; Takao Nishizeki (J. Algorithms, 1989)

A behavioral model of cracks and its applications to cg. - Norishige Chiba; Seiichi Wada; Keimei Kaino; Kazunobu Muraoka (Syst. Comput. Jpn., 1991)

A fast algorithm for determining the insolation at the surface of the earth. - Norishige Chiba; Kazuhito Yaegashi (Syst. Comput. Jpn., 1991)

A speedy voxel-tracing method for cutting solid display of 3-D images. - Norio Tayama; Noriaki Shimizu; Norishige Chiba; Isao Otawara (Syst. Comput. Jpn., 1992)

A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees. - Norishige Chiba; Ken Ohshida; Kazunobu Muraoka; Mamoru Miura; Nobuji Saito (Comput. Graph., 1994)

Two-dimensional visual simulation of flames, smoke and the spread of fire. - Norishige Chiba; Kazunobu Muraoka; Hiromichi Takahashi; Mamoru Miura (Comput. Animat. Virtual Worlds, 1994)

Visual simulation of botanical trees based on virtual heliotropism and dormancy break. - Norishige Chiba; Shunichi Ohkawa; Kazunobu Muraoka; Mamoru Miura (Comput. Animat. Virtual Worlds, 1994)

Visual simulation of water currents using a particle-based behavioural model. - Norishige Chiba; Shinji Sanakanishi; Kenichiro Yokoyama; Isao Otawara; Kazunobu Muraoka; Nobuji Saito (Comput. Animat. Virtual Worlds, 1995)

Visual Simulation of Leaf Arrangement and Autumn Colours. - Norishige Chiba; Ken Ohshida; Kazunobu Muraoka; Nobuji Saito (Comput. Animat. Virtual Worlds, 1996)

Rendering of forest scenery using 3D textures. - Norishige Chiba; Kazunobu Muraoka; Akio Doi; Junya Hosokawa (Comput. Animat. Virtual Worlds, 1997)

An erosion model based on velocity fields for the visual simulation of mountain scenery. - Norishige Chiba; Kazunobu Muraoka; Kunihiko Fujita (Comput. Animat. Virtual Worlds, 1998)

3D surface cellular automata and their applications. - Stéphane Gobron; Norishige Chiba (Comput. Animat. Virtual Worlds, 1999)

Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees. - Qing Zhang; Youetsu Sato; Jun-ya Takahashi; Kazunobu Muraoka; Norishige Chiba (Comput. Animat. Virtual Worlds, 1999)

Crack Pattern Simulation Based on 3D Surface Cellular Automaton. - Stéphane Gobron; Norishige Chiba (Computer Graphics International, 2000)

Visual simulation of crack pattern based on 3D surface cellular automaton. - Stéphane Gobron; Norishige Chiba (ICPADS Workshops, 2000)

Origami modeling method of leaves of plants and CG image generation of flower arrangement. - Keimei Kaino; Kuniaki Yajima; Norishige Chiba (ICPADS Workshops, 2000)

Visual simulation of snowfall, snow cover and snowmelt. - Kazunobu Muraoka; Norishige Chiba (ICPADS Workshops, 2000)

Visual Simulation of Lightning Taking into Account Cloud Growth. - Batjargal Sosorbaram; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Computer Graphics International, 2001)

Simulation of Peeling Using 3D-Surface Cellular Automata. - Stéphane Gobron; Norishige Chiba (PG, 2001)

Crack pattern simulation based on 3D surface cellular automata. - Stéphane Gobron; Norishige Chiba (Vis. Comput., 2001)

Estimating Head Pose from Spherical Image for VR Environment. - Shigang Li 001; Norishige Chiba (IEEE Pacific Rim Conference on Multimedia, 2002)

Wandering in VR Environments by Estimating Head Pose Using an Omnicam. - Shigang Li 001; Fumiyoshi Ishizawa; Norishige Chiba (PG, 2002)

Modeling Rocky Scenery Taking into Account Joints. - Tomoya Ito; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Computer Graphics International, 2003)

1/f beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields. - Shin Ota; Tadahiro Fujimoto; Machiko Tamura; Kazunobu Muraoka; Kunihiko Fujita; Norishige Chiba (Computer Graphics International, 2003)

Animating Tree Movement with Sound Effects Generation. - Katsutsugu Matsuyama; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Eurographics (Slides and Videos), 2003)

Visual Simulation of Lava Flows Employing Particle-based Approach. - Yasuyuki Oda; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Eurographics (Slides and Videos), 2003)

Design of a tone mapping operator for high-dynamic range images based upon psychophysical evaluation and preference mapping. - Frédéric Drago; William L. Martens; Karol Myszkowski; Norishige Chiba (Human Vision and Electronic Imaging, 2003)

Particle-Based Visual Simulation of Explosive Flames. - Daiki Takeshita; Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (PG, 2003)

Adaptive Logarithmic Mapping For Displaying High Contrast Scenes. - Frédéric Drago; Karol Myszkowski; Thomas Annen; Norishige Chiba (Comput. Graph. Forum, 2003)

Acquisition of Spherical Image by Fish-eye Conversion Lens. - Shigang Li 001; Masao Nakano; Norishige Chiba (VR, 2004)

Painting canvas synthesis. - Frédéric Drago; Norishige Chiba (Vis. Comput., 2004)

A hybrid method for real-time animation of trees swaying in wind fields. - Shin Ota; Machiko Tamura; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Vis. Comput., 2004)

Surface reconstruction for animation of ocean waves. - Qiang Wang; Jiajun Bu; Chun Chen 001; Tadahiro Fujimoto; Norishige Chiba (CAD/Graphics, 2005)

Locally Adaptive Chromatic Restoration of Digitally Acquired Paintings. - Frédéric Drago; Norishige Chiba (Int. J. Image Graph., 2005)

Generation of tree movement sound effects. - Katsutsugu Matsuyama; Tadahiro Fujimoto; Kazunobu Muraoka; Norishige Chiba (Comput. Animat. Virtual Worlds, 2005)

Efficient animation of water flow on irregular terrains. - Marcelo M. Maes; Tadahiro Fujimoto; Norishige Chiba (GRAPHITE, 2006)

Real-time animation of spark discharge. - Katsutsugu Matsuyama; Tadahiro Fujimoto; Norishige Chiba (Vis. Comput., 2006)

Large-Scale Graphics: Digital Nature and Laser Projection. - Norishige Chiba (GD, 2007)

Real-time Sound Generation of Spark Discharge. - Katsutsugu Matsuyama; Tadahiro Fujimoto; Norishige Chiba (PG, 2007)

Calibration of fish-eye camera for acquisition of spherical image. - Masao Nakano; Shigang Li 001; Norishige Chiba (Syst. Comput. Jpn., 2007)

Modeling of Wood Aging Caused by Biological Deterioration. - Xin Yin; Tadahiro Fujimoto; Norishige Chiba; Hiromi T. Tanaka (J. Adv. Comput. Intell. Intell. Informatics, 2008)

Multidimensional visual aid enhances haptic training simulations. - Osama Halabi; Norishige Chiba (WHC, 2009)

Efficient vector-oriented graphic drawing method for laser-scanned display. - Osama Halabi; Norishige Chiba (Displays, 2009)

Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field. - Shaojun Hu; Tadahiro Fujimoto; Norishige Chiba (Comput. Animat. Virtual Worlds, 2009)

Spiroraslaser: an interactive visual art system using hybrid raster-laser projection. - Osama Halabi; Kenta Motomura; Norishige Chiba (Int. J. Arts Technol., 2011)

Wind Field Synthesis for Animating Wind-induced Vibration. - Oyundolgor Khorloo; Zorig Gunjee; Batjargal Sosorbaram; Norishige Chiba (Int. J. Virtual Real., 2011)

Realistic animation of interactive trees. - Shaojun Hu; Norishige Chiba; Dongjian He (Vis. Comput., 2012)

Markov-type velocity field for efficiently animating water stream. - Purevtsogt Nugjgar; Tadahiro Fujimoto; Norishige Chiba (Vis. Comput., 2012)

Markov-Type Vector Field for endless surface animation of water stream. - Purevtsogt Nugjgar; Norishige Chiba (Vis. Comput., 2013)