l.Pak: A SNOBOL-Based Programming Language for Artificial Intelligence Applications. - John Mylopoulos; Norman I. Badler; L. Melli; Nick Roussopoulos (IJCAI, 1973)

An architecture for the simulation of human movement. - Lynne Weber; Stephen W. Smoliar; Norman I. Badler (ACM Annual Conference (2), 1978)

Three-dimensional representations for computer graphics and computer vision. - Norman I. Badler; Ruzena Bajcsy (SIGGRAPH, 1978)

Interaction with a color computer graphics system for archaeological sites. - Norman I. Badler; Virginia R. Badler (SIGGRAPH, 1978)

Movies from music: Visualizing musical compositions. - J. B. Mitroo; Nancy Herman; Norman I. Badler (SIGGRAPH, 1979)

Digital Representations of Human Movement. - Norman I. Badler; Stephen W. Smoliar (ACM Comput. Surv., 1979)

Decomposition of Three-Dimensional Objects into Spheres. - Joseph O'Rourke; Norman I. Badler (IEEE Trans. Pattern Anal. Mach. Intell., 1979)

Correction to "Decomposition of Three-Dimensional Objects into Spheres". - Joseph O'Rourke; Norman I. Badler (IEEE Trans. Pattern Anal. Mach. Intell., 1979)

Human Movement Understanding: A Variety of Perspectives. - Norman I. Badler; Joseph O'Rourke; Stephen Platt; Mary A. Morris (AAAI, 1980)

Special problems in human movement simulation. - Norman I. Badler; Joseph O'Rourke; Bruce Kaufman (SIGGRAPH, 1980)

Creating polyhedral stellations. - Kathleen R. McKeown; Norman I. Badler (SIGGRAPH, 1980)

State of the Art in Computer Graphics: A SIGGRAPH Perspective. - Norman I. Badler; Robert A. Ellis (Eurographics, 1981)

Animating facial expressions. - Stephen Platt; Norman I. Badler (SIGGRAPH, 1981)

Jigsaw puzzle matching using a boundary-centered polar encoding. - Gerald M. Radack; Norman I. Badler (Comput. Graph. Image Process., 1982)

Temporal anti-aliasing in computer generated animation. - Jonathan D. Korein; Norman I. Badler (SIGGRAPH, 1983)

An expression model for graphical command languages. - Dan R. Olsen; Norman I. Badler (SIGACT News, 1983)

The Computer Graphics Scene in the United States. - Norman I. Badler; Ingrid Carlbom (Eurographics, 1984)

Generating soft shadows with a depth buffer algorithm. - Lynne Shapiro Brotman; Norman I. Badler (IEEE Computer Graphics and Applications, 1984)

The Window Controller. - Norman I. Badler; Tamar E. Granor (ACM Trans. Graph., 1984)

Scan Conversion. - Norman I. Badler (Advances in Computer Graphics, 1985)

Design of a Human Movement Representation Incorporating Dynamics. - Norman I. Badler (Advances in Computer Graphics, 1985)

Overview of Raster Graphics Hardware. - Norman I. Badler; Ingrid Carlbom (Advances in Computer Graphics, 1985)

Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. - Scott N. Steketee; Norman I. Badler (SIGGRAPH, 1985)

Positioning and animating human figures in a task-oriented environment. - Norman I. Badler; Jonathan D. Korein; James U. Korein; Gerald M. Radack; Lynne Shapiro Brotman (Vis. Comput., 1985)

Motion graphics, description and control. - Norman I. Badler (Workshop on Motion, 1986)

Multi-dimensional input techniques and articulated figure positioning by multiple constraints. - Norman I. Badler; Kamran H. Manoochehri; David Baraff (I3D, 1986)

Computer Animation Techniques. - Norman I. Badler (Wissensbasierte Systeme, 1987)

Graphics Bulletin Board. - Norman I. Badler (IEEE Computer Graphics and Applications, 1987)

Articulated Figure Positioning by Multiple Constraints. - Norman I. Badler; Kamran H. Manoochehri; Graham Walters (IEEE Computer Graphics and Applications, 1987)

JACK: A Toolkit for Manipulating Articulated Figures. - Cary B. Phillips; Norman I. Badler (ACM Symposium on User Interface Software and Technology, 1988)

Local matching of surfaces using a boundary-centered radial decomposition. - Gerald M. Radack; Norman I. Badler (Comput. Vis. Graph. Image Process., 1989)

Narrated Animation: A Case for Generation. - Norman I. Badler; Mark Steedman; Bonnie L. Webber (INLG, 1990)

Interactive real-time articulated figure manipulation using multiple kinematic constraints. - Cary B. Phillips; Jianmin Zhao; Norman I. Badler (I3D, 1990)

Strength guided motion. - Philip Lee; Susanna Wei; Jianmin Zhao; Norman I. Badler (SIGGRAPH, 1990)

Imperfection for realistic image synthesis. - Welton Becket; Norman I. Badler (Comput. Animat. Virtual Worlds, 1990)

Interpreting Prepositions Physically. - Jugal K. Kalita; Norman I. Badler (AAAI, 1991)

Interactive behaviors for bipedal articulated figures. - Cary B. Phillips; Norman I. Badler (SIGGRAPH, 1991)

Simulating human tasks using simple natural language instructions. - Moon-Ryul Jung; Jugal K. Kalita; Norman I. Badler; Wallace Ching (WSC, 1991)

Task Communication Through Natural Language and Graphics - Workshop Report. - Norman I. Badler; Bonnie L. Webber (AI Mag., 1991)

A kinematic model of the human spine and torso. - Gary Monheit; Norman I. Badler (IEEE Computer Graphics and Applications, 1991)

Fast motion planning for anthropometric figures with many degrees of freedom. - Wallace Ching; Norman I. Badler (ICRA, 1992)

Motion Planning For Redundant Branching Articulated Figures With Many Degrees Of Freedom. - Wallace Ching; Norman I. Badler (IROS, 1992)

Automatic Viewing Control for 3D Direct Manipulation. - Cary B. Phillips; Norman I. Badler; John P. Granieri (SI3D, 1992)

Graphical displays of human strength data. - Susanna Wei; Norman I. Badler (Comput. Animat. Virtual Worlds, 1992)

Graphical Behaviors and Animated Agents. - Norman I. Badler (Comput. Graph. Forum, 1993)

Real-Time Control of a Virtual Human Using Minimal Sensors. - Norman I. Badler; Michael J. Hollick; John P. Granieri (Presence Teleoperators Virtual Environ., 1993)

Posture interpolation with collision avoidance. - Norman I. Badler; Rama Bindiganavale; John P. Granieri; Susanna Wei; Zinmin Zhao (CA, 1994)

Terrain reasoning for human locomotion. - Barry D. Reich; Hyeong-Seok Ko; Welton Becket; Norman I. Badler (CA, 1994)

Hierarchical Shape Representation Using Locally Adaptive Finite Elements. - Eunyoung Koh; Dimitris N. Metaxas; Norman I. Badler (ECCV (1), 1994)

Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. - Justine Cassell; Catherine Pelachaud; Norman I. Badler; Mark Steedman; Brett Achorn; Tripp Becket; Brett Douville; Scott Prevost; Matthew Stone (SIGGRAPH, 1994)

Interactive body awareness. - Xinmin Zhao; Norman I. Badler (Comput. Aided Des., 1994)

Animated human agents with motion planning capability for 3D-space postural goals. - Moon-Ryul Jung; Norman I. Badler; Tsukasa Noma (Comput. Animat. Virtual Worlds, 1994)

Inverse kinematics positioning using nonlinear programming for highly articulated figures. - Jianmin Zhao; Norman I. Badler (ACM Trans. Graph., 1994)

Synthesizing Cooperative Conversation. - Catherine Pelachaud; Justine Cassell; Norman I. Badler; Mark Steedman; Scott Prevost; Matthew Stone (Multimodal Human-Computer Communication, 1995)

Behavioral Control for Real-Time Simulated Human Agents. - John P. Granieri; Welton Becket; Barry D. Reich; Jonathan Crabtree; Norman I. Badler (SI3D, 1995)

Production and playback of human figure motion for 3D virtual environments. - John P. Granieri; Jonathan Crabtree; Norman I. Badler (VRAIS, 1995)

Instructions, Intentions and Expectations. - Bonnie L. Webber; Norman I. Badler; Barbara Di Eugenio; Christopher W. Geib; Libby Levison; Michael B. Moore (Artif. Intell., 1995)

The Center for Human Modeling and Simulation. - Norman I. Badler; Dimitris N. Metaxas; Bonnie L. Webber; Mark Steedman (Presence Teleoperators Virtual Environ., 1995)

Rendering Spaces for Architectural Environments. - Jeffry Nimeroff; Eero P. Simoncelli; Julie Dorsey; Norman I. Badler (Presence Teleoperators Virtual Environ., 1995)

Production and Playback of Human Figure Motion for Visual Simulation. - John P. Granieri; Jonathan Crabtree; Norman I. Badler (ACM Trans. Model. Comput. Simul., 1995)

User-Controlled Physics-Based Animation for Articulated Figures. - Evangelos Kokkevis; Dimitris N. Metaxas; Norman I. Badler (CA, 1996)

Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars. - Thomas S. Trias; Sonu Chopra-Khullar; Barry D. Reich; Michael B. Moore; Norman I. Badler; Bonnie L. Webber; Christopher W. Geib (VRAIS, 1996)

Animating human locomotion with inverse dynamics. - Hyeong-Seok Ko; Norman I. Badler (IEEE Computer Graphics and Applications, 1996)

Generating Facial Expressions for Speech. - Catherine Pelachaud; Norman I. Badler; Mark Steedman (Cogn. Sci., 1996)

Casualty Modeling for Real-Time Medical Training. - Diane M. Chi; John R. Clarke; Bonnie L. Webber; Norman I. Badler (Presence Teleoperators Virtual Environ., 1996)

Task-Level Object Grasping for Simulated Agents. - Brett Douville; Libby Levison; Norman I. Badler (Presence Teleoperators Virtual Environ., 1996)

Real-Time Inverse Kinematics of the Human Arm. - Deepak Tolani; Norman I. Badler (Presence Teleoperators Virtual Environ., 1996)

Towards Personalities for Animated Agents with Reactive and Planning Behaviors. - Norman I. Badler; Barry D. Reich; Bonnie L. Webber (Creating Personalities for Synthetic Actors, 1997)

Real-time virtual humans. - Norman I. Badler (PG, 1997)

Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. - Paul J. Diefenbach; Norman I. Badler (SI3D, 1997)

Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements. - Dimitris N. Metaxas; Eunyoung Koh; Norman I. Badler (Int. J. Comput. Vis., 1997)

Avatars á la Snow Crash. - Jan M. Allbeck; Norman I. Badler (CA, 1998)

Motion Abstraction and Mapping with Spatial Constraints. - Rama Bindiganavale; Norman I. Badler (CAPTECH, 1998)

Gesticulation Behaviors for Virtual Humans. - Liwei Zhao; Norman I. Badler (PG, 1998)

Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. - Norman I. Badler; Diane M. Chi; Sonu Chopra-Khullar (CA, 1999)

Automatic recognition and mapping of constraints for motion retargetting. - Rama Bindiganavale; Norman I. Badler (SIGGRAPH Abstracts and Applications, 1999)

Animating expressivity through effort elements. - Diane M. Chi; Norman I. Badler; Janis Pforsich (SIGGRAPH Abstracts and Applications, 1999)

Smart Avatars in JackMOO. - Jianping Shi; Thomas J. Smith; John P. Granieri; Norman I. Badler (VR, 1999)

Animation Control for Real-Time Virtual Humans. - Norman I. Badler; Martha Stone Palmer; Rama Bindiganavale (Commun. ACM, 1999)

Dynamically altering agent behaviors using natural language instructions. - Rama Bindiganavale; William Schuler; Jan M. Allbeck; Norman I. Badler; Aravind K. Joshi; Martha Stone Palmer (Agents, 2000)

TraumaSCAN: assessing penetrating trauma with geometric and probabilistic reasoning. - Omolola Ogunyemi; John R. Clarke; Bonnie L. Webber; Norman I. Badler (AMIA, 2000)

A Machine Translation System from English to American Sign Language. - Liwei Zhao; Karin Kipper; William Schuler; Christian Vogler; Norman I. Badler; Martha Stone Palmer (AMTA, 2000)

Algorithms for Generating Motion Trajectories Described by Prepositions. - Yilun Dianna Xu; Norman I. Badler (CA, 2000)

Interpreting Movement Manner. - Liwei Zhao; Monica Costa; Norman I. Badler (CA, 2000)

To Gesture or Not to Gesture: What is the Question? - Norman I. Badler; Monica Costa; Liwei Zhao; Diane M. Chi (Computer Graphics International, 2000)

Towards Behavioral Consistency in Animated Agents. - Jan M. Allbeck; Norman I. Badler (DEFORM/AVATARS, 2000)

The EMOTE model for effort and shape. - Diane M. Chi; Monica Costa; Liwei Zhao; Norman I. Badler (SIGGRAPH, 2000)

Animation 2000++. - Norman I. Badler (IEEE Computer Graphics and Applications, 2000)

Design of a Virtual Human Presenter. - Tsukasa Noma; Liwei Zhao; Norman I. Badler (IEEE Computer Graphics and Applications, 2000)

Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. - Deepak Tolani; Ambarish Goswami; Norman I. Badler (Graph. Model., 2000)

Pedestrians: creating agent behaviors through statistical analysis of observation data. - Koji Ashida; Seung-Joo Lee; Jan M. Allbeck; Harold C. Sun; Norman I. Badler; Dimitris N. Metaxas (CA, 2001)

Collision resolutions in cloth simulation. - Suejung B. Huh; Dimitris N. Metaxas; Norman I. Badler (CA, 2001)

Where to Look? Automating Attending Behaviors of Virtual Human Characters. - Sonu Chopra-Khullar; Norman I. Badler (Auton. Agents Multi Agent Syst., 2001)

Virtual beings. - Norman I. Badler (Commun. ACM, 2001)

The International Workshop on Human Modeling and Animation in Graphical Models. - Hyeong-Seok Ko; Norman I. Badler (Graph. Model., 2001)

ACUMEN: amplifying control and understanding of multiple entities. - Jan M. Allbeck; Karin Kipper; Charles Adams; William Schuler; Elena Zoubanova; Norman I. Badler; Martha Stone Palmer; Aravind K. Joshi (AAMAS, 2002)

Representing and Parameterizing Agent Behaviors. - Norman I. Badler; Jan M. Allbeck; Liwei Zhao; Meeran Byun (CA, 2002)

FacEMOTE: qualitative parametric modifiers for facial animations. - Meeran Byun; Norman I. Badler (Symposium on Computer Animation, 2002)

Digital humans: what roles will they play? - Norman I. Badler; Nadia Magnenat-Thalmann; Laurie McCulloch; Evan Hirsch; Phil LoPiccolo (SIGGRAPH Abstracts and Applications, 2002)

Virtual humans for validating maintenance procedures. - Norman I. Badler; Charles A. Erignac; Ying Liu (Commun. ACM, 2002)

Creating Interactive Virtual Humans: Some Assembly Required. - Jonathan Gratch; Jeff Rickel; Elisabeth André; Justine Cassell; Eric Petajan; Norman I. Badler (IEEE Intell. Syst., 2002)

Eyes alive. - Sooha Park Lee; Jeremy B. Badler; Norman I. Badler (ACM Trans. Graph., 2002)

Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. - Ying Liu; Norman I. Badler (CASA, 2003)

Feature preserving manifold mesh from an octree. - Koji Ashida; Norman I. Badler (Symposium on Solid Modeling and Applications, 2003)

A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. - Aaron Bloomfield; Yu Deng; Jeff Wampler; Pascale Rondot; Dina Harth; Mary McManus; Norman I. Badler (VR, 2003)

A Computational Approach for Constructing the reachable Workspaces for redundant manipulators. - Tarek K. Alameldin; Norman I. Badler; Tarek M. Sobh; Raul Mihali (Int. J. Comput., 2003)

Embodied Agents and Meaningful Motion. - Norman I. Badler (TIDSE, 2004)

Representing and Parameterizing Agent Behaviors. - Jan M. Allbeck; Norman I. Badler (Life-like characters, 2004)

Do You See What Eyes See? Implementing Inattentional Blindness. - Erdan Gu; Catherine Stocker; Norman I. Badler (IVA, 2005)

Acquiring and validating motion qualities from live limb gestures. - Liwei Zhao; Norman I. Badler (Graph. Model., 2005)

Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. - Erdan Gu; Norman I. Badler (IVA, 2006)

Representations for Multimodal Generation: A Workshop Report. - Kristinn R. Thórisson; Hannes Högni Vilhjálmsson; Catherine Pelachaud; Stefan Kopp; Norman I. Badler; W. Lewis Johnson; Stacy Marsella; Brigitte Krenn (AI Mag., 2006)

Modeling Crowd and Trained Leader Behavior during Building Evacuation. - Nuria Pelechano; Norman I. Badler (IEEE Computer Graphics and Applications, 2006)

Synthesis of 3D faces using region-based morphing under intuitive control. - Yu Zhang; Norman I. Badler (Comput. Animat. Virtual Worlds, 2006)

Semantic Segmentation of Motion Capture Using Laban Movement Analysis. - Durell Bouchard; Norman I. Badler (IVA, 2007)

Controlling individual agents in high-density crowd simulation. - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Symposium on Computer Animation, 2007)

Collision Awareness Using Vibrotactile Arrays. - Aaron Bloomfield; Norman I. Badler (VR, 2007)

Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model. - Erdan Gu; Jingbin Wang; Norman I. Badler (WAPCV, 2007)

Face modeling and editing with statistical local feature control models. - Yu Zhang; Norman I. Badler (Int. J. Imaging Syst. Technol., 2007)

Creating crowd variation with the OCEAN personality model. - Funda Durupinar; Jan M. Allbeck; Nuria Pelechano; Norman I. Badler (AAMAS (3), 2008)

Being a part of the crowd: towards validating VR crowds using presence. - Nuria Pelechano; Catherine Stocker; Jan M. Allbeck; Norman I. Badler (AAMAS (1), 2008)

Virtual Training via Vibrotactile Arrays. - Aaron Bloomfield; Norman I. Badler (Presence Teleoperators Virtual Environ., 2008)

Virtual Crowds: Methods, Simulation, and Control - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2008)

Recreating Early Islamic Glass Lamp Lighting. - Joseph T. Kider Jr.; Rebecca L. Fletcher; Nancy Yu; Renata Holod; Alan Chalmers; Norman I. Badler (VAST, 2009)

Guest Editors' Introduction: Virtual Populace. - Norman I. Badler; Carol O'Sullivan (IEEE Computer Graphics and Applications, 2009)

Perceptually Realistic Behavior through Alibi Generation. - Ben Sunshine-Hill; Norman I. Badler (AIIDE, 2010)

Smart Events and Primed Agents. - Catherine Stocker; Libo Sun; Pengfei Huang; Wenhu Qin; Jan M. Allbeck; Norman I. Badler (IVA, 2010)

Selecting Agents for Narrative Roles. - Alexander Shoulson; Daniel Garcia; Norman I. Badler (Intelligent Narrative Technologies, 2011)

Event-Centric Control for Background Agents. - Alexander Shoulson; Norman I. Badler (ICIDS, 2011)

Intelligent Camera Control Using Behavior Trees. - Daniel Markowitz; Joseph T. Kider Jr.; Alexander Shoulson; Norman I. Badler (MIG, 2011)

Parameterizing Behavior Trees. - Alexander Shoulson; Francisco M. Garcia; Matthew Jones; Robert Mead; Norman I. Badler (MIG, 2011)

CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments. - Catherine Stocker; Ben Sunshine-Hill; John Drake; Ian Perera; Joseph T. Kider Jr.; Norman I. Badler (VR, 2011)

How the Ocean Personality Model Affects the Perception of Crowds. - Funda Durupinar; Nuria Pelechano; Jan M. Allbeck; Ugur Güdükbay; Norman I. Badler (IEEE Computer Graphics and Applications, 2011)

Fruit Senescence and Decay Simulation. - Joseph T. Kider Jr.; Samantha Raja; Norman I. Badler (Comput. Graph. Forum, 2011)

Special Section: Intelligent Virtual Agents Guest Editors' Introduction. - Stacy Marsella; Norman I. Badler (Presence Teleoperators Virtual Environ., 2011)

What's Next? The New Era of Autonomous Virtual Humans. - Mubbasir Kapadia; Alexander Shoulson; Cory D. Boatright; Pengfei Huang; Funda Durupinar; Norman I. Badler (MIG, 2012)

Animating synthetic dyadic conversations with variations based on context and agent attributes. - Libo Sun; Alexander Shoulson; Pengfei Huang; Nicole Nelson; Wenhu Qin; Ani Nenkova; Norman I. Badler (Comput. Animat. Virtual Worlds, 2012)

Authoring Multi-actor Behaviors in Crowds with Diverse Personalities. - Mubbasir Kapadia; Alexander Shoulson; Funda Durupinar; Norman I. Badler (Modeling, Simulation and Visual Analysis of Crowds, 2013)

PAStE: A Platform for Adaptive Storytelling with Events. - Alexander Shoulson; Mubbasir Kapadia; Norman I. Badler (Intelligent Narrative Technologies, 2013)

The effect of posture and dynamics on the perception of emotion. - Aline Normoyle; Fannie Liu; Mubbasir Kapadia; Norman I. Badler; Sophie Jörg (SAP, 2013)

Dynamic search on the GPU. - Mubbasir Kapadia; Francisco M. Garcia; Cory D. Boatright; Norman I. Badler (IROS, 2013)

Constraint-Aware Navigation in Dynamic Environments. - Mubbasir Kapadia; Kai Ninomiya; Alexander Shoulson; Francisco M. Garcia; Norman I. Badler (MIG, 2013)

Evaluating perceived trust from procedurally animated gaze. - Aline Normoyle; Jeremy B. Badler; Teresa Fan; Norman I. Badler; Vinícius J. Cassol; Soraia Raupp Musse (MIG, 2013)

An Event-Centric Planning Approach for Dynamic Real-Time Narrative. - Alexander Shoulson; Max L. Gilbert; Mubbasir Kapadia; Norman I. Badler (MIG, 2013)

SPREAD: sound propagation and perception for autonomous agents in dynamic environments. - Pengfei Huang; Mubbasir Kapadia; Norman I. Badler (Symposium on Computer Animation, 2013)

Multi-domain real-time planning in dynamic environments. - Mubbasir Kapadia; Alejandro Beacco; Francisco M. Garcia; Vivek Reddy; Nuria Pelechano; Norman I. Badler (Symposium on Computer Animation, 2013)

Efficient motion retrieval in large motion databases. - Mubbasir Kapadia; I-Kao Chiang; Tiju Thomas; Norman I. Badler; Joseph T. Kider Jr. (I3D, 2013)

ADAPT: the agent development and prototyping testbed. - Alexander Shoulson; Nathan Marshak; Mubbasir Kapadia; Norman I. Badler (I3D, 2013)

Context-sensitive data-driven crowd simulation. - Cory D. Boatright; Mubbasir Kapadia; Jennie M. Shapira; Norman I. Badler (VRCAI, 2013)

Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems. - Kerstin Ruhland; Sean Andrist; Jeremy B. Badler; Christopher E. Peters; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Eurographics (State of the Art Reports), 2014)

GPU-based dynamic search on adaptive resolution grids. - Francisco M. Garcia; Mubbasir Kapadia; Norman I. Badler (ICRA, 2014)

Path planning for coherent and persistent groups. - Tianyu Huang; Mubbasir Kapadia; Norman I. Badler; Marcelo Kallmann (ICRA, 2014)

How do stylistic motions differ numerically from neutral ones? - Aline Normoyle; Norman I. Badler (MIG, 2014)

Sound localization and multi-modal steering for autonomous virtual agents. - Yu Wang 033; Mubbasir Kapadia; Pengfei Huang; Ladislav Kavan; Norman I. Badler (I3D, 2014)

Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces. - Rossana Baptista Queiroz; Soraia Raupp Musse; Norman I. Badler (Presence Teleoperators Virtual Environ., 2014)

ADAPT: The Agent Developmentand Prototyping Testbed. - Alexander Shoulson; Nathan Marshak; Mubbasir Kapadia; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2014)

Hierarchical crowd analysis and anomaly detection. - Xinyi Chong; Weibin Liu; Pengfei Huang; Norman I. Badler (J. Vis. Lang. Comput., 2014)

Learning motion patterns in unstructured scene based on latent structural information. - Weibin Liu; Xinyi Chong; Pengfei Huang; Norman I. Badler (J. Vis. Lang. Comput., 2014)

Segmenting motion capture data using a qualitative analysis. - Durell Bouchard; Norman I. Badler (MIG, 2015)

Footstep parameterized motion blending using barycentric coordinates. - Alejandro Beacco; Nuria Pelechano; Mubbasir Kapadia; Norman I. Badler (Comput. Graph., 2015)

A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception. - Kerstin Ruhland; Christopher E. Peters; Sean Andrist; Jeremy B. Badler; Norman I. Badler; Michael Gleicher; Bilge Mutlu; Rachel McDonnell (Comput. Graph. Forum, 2015)

Generating a multiplicity of policies for agent steering in crowd simulation. - Cory D. Boatright; Mubbasir Kapadia; Jennie M. Shapira; Norman I. Badler (Comput. Animat. Virtual Worlds, 2015)

Planning approaches to constraint-aware navigation in dynamic environments. - Kai Ninomiya; Mubbasir Kapadia; Alexander Shoulson; Francisco M. Garcia; Norman I. Badler (Comput. Animat. Virtual Worlds, 2015)

The Distribution of Carried Items in Urban Environments. - Elissa Wolf; Norman I. Badler (Presence Teleoperators Virtual Environ., 2015)

Virtual Crowds: Steps Toward Behavioral Realism - Mubbasir Kapadia; Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2015)

An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes. - Funda Durupinar; Kuan Wang; Ani Nenkova; Norman I. Badler (AIIDE, 2016)

Fast-Forwarding Crowd Simulations. - Cliceres Mack Dal Bianco; Adriana Braun; Soraia Raupp Musse; Cláudio Rosito Jung; Norman I. Badler (IVA, 2016)

Identifying virtual episodes based on character animation traces. - Kuan Wang; Norman I. Badler (MIG, 2016)

Psychological Parameters for Crowd Simulation: From Audiences to Mobs. - Funda Durupinar; Ugur Güdükbay; Aytek Aman; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2016)

Simulating Crowds in Egress Scenarios - Vinícius J. Cassol; Soraia Raupp Musse; Cláudio R. Jung; Norman I. Badler (Springer, 2017)

Dynamic and Accelerated Partial Order Planning for Interactive Narratives. - Xun Zhang; Bhuvana C. Inampudi; Norman I. Badler; Mubbasir Kapadia (AIIDE Workshops, 2017)

Predicting Future Crowd Motion Including Event Treatment. - Cliceres Mack Dal Bianco; Soraia Raupp Musse; Adriana Braun; Rodrigo Poli Caetani; Cláudio R. Jung; Norman I. Badler (IVA, 2017)

Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds. - Virginia R. Badler; Joseph T. Kider Jr.; Megan Moore; B. Walter; Norman I. Badler (GCH, 2017)

Evaluating and Optimizing Evacuation Plans for Crowd Egress. - Vinícius J. Cassol; Estevao Smania Testa; Cláudio Rosito Jung; Muhammad Usman 010; Petros Faloutsos; Glen Berseth; Mubbasir Kapadia; Norman I. Badler; Soraia Raupp Musse (IEEE Computer Graphics and Applications, 2017)

Detection of Global and Local Motion Changes in Human Crowds. - Igor Rodrigues de Almeida; Vinícius Jurinic Cassol; Norman I. Badler; Soraia Raupp Musse; Cláudio Rosito Jung (IEEE Trans. Circuits Syst. Video Technol., 2017)

PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis. - Funda Durupinar; Mubbasir Kapadia; Susan Deutsch; Michael Neff; Norman I. Badler (ACM Trans. Graph., 2017)

Re-creating Pre-Columbian Life in the Baures Region of the Bolivian Amazon. - Clark L. Erickson; Emiliya Al Yafei; Josh Nadel; Youssef Victor; Ikuromor Mabel Ogiriki; Norman I. Badler (SVR, 2018)

Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors. - L. Chen; Cláudio R. Jung; Soraia Raupp Musse; M. Moneimne; C. Wang; Renate Fruchter; V. Bazjanac; G. Chen; Norman I. Badler (Presence Teleoperators Virtual Environ., 2018)

Exploring the Consequences of Crowd Compression Through Physics-Based Simulation. - Libo Sun; Norman I. Badler (Sensors, 2018)

Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites. - Kristin Chow; Aline Normoyle; Jeanette Nicewinter; Clark L. Erickson; Norman I. Badler (AIVR, 2019)

Word Embeddings (Also) Encode Human Personality Stereotypes. - Oshin Agarwal; Funda Durupinar; Norman I. Badler; Ani Nenkova (*SEM@NAACL-HLT, 2019)

Panel: Bodily Expressed Emotion Understanding Research: A Multidisciplinary Perspective. - James Z. Wang 001; Norman I. Badler; Nadia Berthouze; Rick O. Gilmore; Kerri L. Johnson; Àgata Lapedriza; Xin Lu 006; Nikolaus F. Troje (ECCV Workshops (1), 2020)

An authoring tool to provide group and crowd animation using Natural Language scripts. - Guido Mainardi; Aline Normoyle; Vinícius J. Cassol; Norman I. Badler; Soraia Raupp Musse (SBGames, 2021)

Towards Learning and Generating Audience Motion from Video. - Kenneth Chen; Norman I. Badler (SCA, 2023)

On Raising a Virtual Human. - Norman I. Badler (IEEE Computer Graphics and Applications, 2023)

UNICiv: A Universal Navigation Interface to Civilization. - Yuhan Liu; C. Tucker; Norman I. Badler (GCH, 2024)