A Grid Representation for Distributed Virtual Environments. - Pedro Morillo 001; Marcos Fernández 001; Nuria Pelechano (European Across Grids Conference, 2003)

Modeling Crowd and Trained Leader Behavior during Building Evacuation. - Nuria Pelechano; Norman I. Badler (IEEE Computer Graphics and Applications, 2006)

Controlling individual agents in high-density crowd simulation. - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Symposium on Computer Animation, 2007)

Creating crowd variation with the OCEAN personality model. - Funda Durupinar; Jan M. Allbeck; Nuria Pelechano; Norman I. Badler (AAMAS (3), 2008)

Being a part of the crowd: towards validating VR crowds using presence. - Nuria Pelechano; Catherine Stocker; Jan M. Allbeck; Norman I. Badler (AAMAS (1), 2008)

Virtual Crowds: Methods, Simulation, and Control - Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2008)

A Framework for Rendering, Simulation and Animation of Crowds. - Nuria Pelechano; Bernhard Spanlang; Alejandro Beacco (CEIG, 2009)

Automatic Generation of Suboptimal NavMeshes. - Ramon Oliva; Nuria Pelechano (MIG, 2011)

How the Ocean Personality Model Affects the Perception of Crowds. - Funda Durupinar; Nuria Pelechano; Jan M. Allbeck; Ugur Güdükbay; Norman I. Badler (IEEE Computer Graphics and Applications, 2011)

A Flexible Approach for Output-Sensitive Rendering of Animated Characters. - Alejandro Beacco; Bernhard Spanlang; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2011)

Avatar Locomotion in Crowd Simulation. - Nuria Pelechano; Bernhard Spanlang; Alejandro Beacco (Int. J. Virtual Real., 2011)

A GPU Based Method for the Automatic Generation of Near-Optimal Navigation Meshes. - Ramon Oliva; Nuria Pelechano (CEIG, 2012)

Distance Learning in Computer Graphics. - Antoni Chica; Marta Fairén González; Nuria Pelechano (Eurographics (Education Papers), 2012)

Efficient rendering of animated characters through optimized per-joint impostors. - Alejandro Beacco; Carlos Andújar; Nuria Pelechano; Bernhard Spanlang (Comput. Animat. Virtual Worlds, 2012)

Introductory Graphics for Very Diverse Audiences. - Marta Fairén; Nuria Pelechano (Eurographics (Education Papers), 2013)

A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. - Ramon Oliva; Nuria Pelechano (MIG, 2013)

Multi-domain real-time planning in dynamic environments. - Mubbasir Kapadia; Alejandro Beacco; Francisco M. Garcia; Vivek Reddy; Nuria Pelechano; Norman I. Badler (Symposium on Computer Animation, 2013)

NEOGEN: Near optimal generator of navigation meshes for 3D multi-layered environments. - Ramon Oliva; Nuria Pelechano (Comput. Graph., 2013)

CAVAST: The Crows Animation, Visualization, and Simulation Testbed. - Alejandro Beacco; Nuria Pelechano (CEIG, 2014)

Simulating Heterogeneous Crowds with Interactive Behaviors. - Mubbasir Kapadia; Nuria Pelechano; Stephen J. Guy; Jan M. Allbeck; Yiorgos Chrysanthou (Eurographics (Tutorials), 2014)

Coupling Camera-tracked Humans with a Simulated Virtual Crowd. - Jorge Iván Rivalcoba Rivas; Oriam de Gyves; Isaac Rudomín; Nuria Pelechano (GRAPP, 2014)

Simulated Virtual Crowds Coupled with Camera-Tracked Humans. - Iván Rivalcoba; Oriam de Gyves; Isaac Rudomín; Nuria Pelechano (VISIGRAPP (Selected Papers), 2014)

Exploiting the Potential of Image Based Crowd Rendering. - Maria Izquierdo; Alejandro Beacco; Nuria Pelechano; Carlos Andújar (Eurographics (Posters), 2015)

From One to Many: Simulating Groups of Agents with Reinforcement Learning Controllers. - Luiselena Casadiego; Nuria Pelechano (IVA, 2015)

Footstep parameterized motion blending using barycentric coordinates. - Alejandro Beacco; Nuria Pelechano; Mubbasir Kapadia; Norman I. Badler (Comput. Graph., 2015)

Clearance for diversity of agents' sizes in navigation meshes. - Ramon Oliva; Nuria Pelechano (Comput. Graph., 2015)

Virtual Crowds: Steps Toward Behavioral Realism - Mubbasir Kapadia; Nuria Pelechano; Jan M. Allbeck; Norman I. Badler (Virtual Crowds, 2015)

A comparative study of navigation meshes. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (MIG, 2016)

Hierarchical path-finding for Navigation Meshes (HNA⁎). - Nuria Pelechano; Carlos Fuentes (Comput. Graph., 2016)

A Survey of Real-Time Crowd Rendering. - Alejandro Beacco; Nuria Pelechano; Carlos Andújar Gran (Comput. Graph. Forum, 2016)

Procedural Semantic Cities. - Otger Rogla Pujalt; Nuria Pelechano; Gustavo Patow (CEIG, 2017)

Introduction to Crowd Simulation. - Julien Pettré; Nuria Pelechano (Eurographics (Tutorials), 2017)

Improvements to hierarchical pathfinding for navigation meshes. - Vahid Rahmani; Nuria Pelechano (MIG, 2017)

Users' locomotor behavior in collaborative virtual reality. - Alejandro Ríos 002; Marc Palomar; Nuria Pelechano (MIG, 2018)

VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study. - Carlos Andújar; Pere Brunet; Jerónimo Buxareu; Joan Fons; Narcís Laguarda; Jordi Pascual; Nuria Pelechano (GCH, 2018)

Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications. - Isadora Salvetti; Alex Rios; Nuria Pelechano (CEIG, 2019)

An automatic tool to facilitate authoring animation blending in game engines. - Luis Delicado; Nuria Pelechano (MIG, 2019)

Avatars rendering and its effect on perceived realism in Virtual Reality. - Elena Molina; Alejandro Ríos Jerez; Núria Pelechano Gómez (AIVR, 2020)

Multi-agent parallel hierarchical path finding in navigation meshes (MA-HNA*). - Vahid Rahmani; Nuria Pelechano (Comput. Graph., 2020)

Comparing navigation meshes: Theoretical analysis and practical metrics. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (Comput. Graph., 2020)

The Rocketbox Library and the Utility of Freely Available Rigged Avatars. - Mar González-Franco; Eyal Ofek; Ye Pan; Angus Antley; Anthony Steed; Bernhard Spanlang; Antonella Maselli; Domna Banakou; Nuria Pelechano; Sergio Orts-Escolano; Verónica Orvalho; Laura C. Trutoiu; et al. (Frontiers Virtual Real., 2020)

Follower behavior under stress in immersive VR. - Alejandro Ríos 002; Nuria Pelechano (Virtual Real., 2020)

The Impact of Animations in the Perception of a Simulated Crowd. - Elena Molina; Alejandro Ríos 002; Nuria Pelechano (CGI, 2021)

Foreword to the special section on SIBGRAPI-Conference on Graphics, Patterns and Images is an international conference 2020. - Soraia Raupp Musse; Roberto M. Cesar Jr.; Nuria Pelechano; Zhangyang (Atlas) Wang (Comput. Graph., 2021)

Procedural crowd generation for semantically augmented virtual cities. - Otger Rogla Pujalt; Gustavo A. Patow; Nuria Pelechano (Comput. Graph., 2021)

AvatarGo: Plug and Play self-avatars for VR. - Jose Luis Ponton; Eva Monclús; Nuria Pelechano (Eurographics (Short Papers), 2022)

Towards a human-like approach to path finding. - Vahid Rahmani; Nuria Pelechano (Comput. Graph., 2022)

Authoring Virtual Crowds: A Survey. - Marilena Lemonari; Rafael Blanco; Panayiotis Charalambous; Nuria Pelechano; Marios N. Avraamides; Julien Pettré; Yiorgos Chrysanthou (Comput. Graph. Forum, 2022)

Editorial: Simulating virtual humans and crowds for virtual reality. - Funda Durupinar; Nuria Pelechano; Mar González-Franco (Frontiers Virtual Real., 2022)

Conference on graphics, patterns and images. - Roberto M. Cesar Jr.; Soraia Raupp Musse; Nuria Pelechano; Zhangyang (Atlas) Wang (Pattern Recognit. Lett., 2022)

Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices. - Jose Luis Ponton; Haoran Yun; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2022)

Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency. - Haoran Yun; Jose Luis Ponton; Carlos Andújar; Nuria Pelechano (VR, 2023)

Fighting Pandemics With Computer Graphics and Applications. - Soraia Raupp Musse; Nuria Pelechano (IEEE Computer Graphics and Applications, 2023)

GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples. - Panayiotis Charalambous; Julien Pettré; Vassilis Vassiliades; Yiorgos Chrysanthou; Nuria Pelechano (ACM Trans. Graph., 2023)

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality. - Jose Luis Ponton; Víctor Ceballos; Lesly Acosta; Alejandro Ríos 002; Eva Monclús; Nuria Pelechano (Virtual Real., 2023)

Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction. - Jose Luis Ponton; Reza Keshavarz; Alejandro Beacco; Nuria Pelechano (CHI, 2024)

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments. - Haoran Yun; Jose Luis Ponton; Alejandro Beacco; Carlos Andújar; Nuria Pelechano (VR, 2024)

Choreographing multi-degree of freedom behaviors in large-scale crowd simulations. - Kexiang Huang; Gangyi Ding; Dapeng Yan; Ruida Tang; Tianyu Huang; Nuria Pelechano (Comput. Graph., 2024)

XR4ED: An Extended Reality Platform for Education. - Fotis Liarokapis; Václav Milata; Jose Luis Ponton; Nuria Pelechano; Haris Zacharatos (IEEE Computer Graphics and Applications, 2024)

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data. - Jose Luis Ponton; Haoran Yun; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (ACM Trans. Graph., 2024)

TRAIL: Simulating the impact of human locomotion on natural landscapes. - Eduardo Alvarado; Oscar Argudo; Damien Rohmer; Marie-Paule Cani; Nuria Pelechano (Vis. Comput., 2024)

Social crowd simulation: Improving realism with social rules and gaze behavior. - Reiya Itatani; Nuria Pelechano (Comput. Graph., 2025)

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization. - Jose Luis Ponton; Eduard Pujol; Andreas Aristidou; Carlos Andújar; Nuria Pelechano (Comput. Graph. Forum, 2025)