CHI 2039: speculative research visions. - Eric P. S. Baumer; June Ahn; Mei Bie; Elizabeth M. Bonsignore; Ahmet Börütecene; Oguz Turan Buruk; Tamara L. Clegg; Allison Druin; Florian Echtler; Dan Gruen; Mona Leigh Guha; Chelsea Hordatt; et al. (CHI Extended Abstracts, 2014)

DubTouch: exploring human to human touch interaction for gaming in double sided displays. - Oguz Turan Buruk; Oguzhan Özcan (NordiCHI, 2014)

Experiencing Human-to-Human Touch in Digital Games. - Mert Canat; Mustafa Ozan Tezcan; Celalettin Yurdakul; Oguz Turan Buruk; Oguzhan Özcan (CHI Extended Abstracts, 2016)

Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. - Mert Canat; Mustafa Ozan Tezcan; Celalettin Yurdakul; Eran Tiza; Bugra Can Sefercik; Idil Bostan; Oguz Turan Buruk; Tilbe Göksun; Oguzhan Özcan (CHI, 2016)

WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices. - Oguz Turan Buruk; Oguzhan Özcan (MindTrek, 2016)

Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. - Idil Bostan; Oguz Turan Buruk; Mert Canat; Mustafa Ozan Tezcan; Celalettin Yurdakul; Tilbe Göksun; Oguzhan Özcan (Conference on Designing Interactive Systems, 2017)

GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. - Oguz Turan Buruk; Oguzhan Özcan (Conference on Designing Interactive Systems (Companion Volume), 2017)

Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. - Oguz Turan Buruk; Ismet Melih Özbeyli; Oguzhan Özcan (Conference on Designing Interactive Systems (Companion Volume), 2017)

WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. - Oguz Turan Buruk; Ismet Melih Özbeyli; Oguzhan Özcan (CHI PLAY (Companion), 2017)

Augmented Tabletop Games Workshop. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Oguz Turan Buruk; Theresa Jean Tanenbaum; Aaron Trammell; Jessica Hammer; Ansgar E. Depping (CHI PLAY (Companion), 2017)

User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. - Oguz Turan Buruk; Oguzhan Özcan (HCI (19), 2017)

It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. - Hayati Havlucu; Mehmet Yarkin Ergin; Idil Bostan; Oguz Turan Buruk; Tilbe Göksun; Oguzhan Özcan (HCI (21), 2017)

Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective. - Ceylan Besevli; Oguz Turan Buruk; Merve Erkaya; Oguzhan Özcan (Conference on Designing Interactive Systems (Companion Volume), 2018)

Code notes: designing a low-cost tangible coding tool for/with children. - Alpay Sabuncuoglu; Merve Erkaya; Oguz Turan Buruk; Tilbe Göksun (IDC, 2018)

Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. - Oguz Turan Buruk; Oguzhan Özcan (CHI Extended Abstracts, 2018)

Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. - Selin Insel; Oguz Turan Buruk; Mehmet Cengiz Onbasli; Oguzhan Özcan (CHI Extended Abstracts, 2018)

A design framework for playful wearables. - Oguz Turan Buruk; Katherine Isbister; Tess Tanenbaum (FDG, 2019)

Otherworld: Ouija Board as a Resource for Design. - Ahmet Börütecene; Oguz 'Oz' Buruk (HTTF, 2019)

Transurbanism: Smart Cities for Transhumans. - Mattia Thibault; Oguz 'Oz' Buruk; Seda Suman Buruk; Juho Hamari (Conference on Designing Interactive Systems, 2020)

Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. - Timo Nummenmaa; Oguz Turan Buruk; Mila Bujic; Max Sjöblom; Jussi Holopainen; Juho Hamari (ArtsIT, 2020)

Children in 2077: Designing Children's Technologies in the Age of Transhumanism. - Oguz 'Oz' Buruk; Oguzhan Özcan; Gökçe Elif Baykal; Tilbe Göksun; Selçuk Acar; Güler Akduman; Mehmet Aydin Baytas; Ceylan Besevli; Joe Best; Aykut Coskun; Hüseyin Ugur Genç; Ahmet Baki Kocaballi; et al. (CHI Extended Abstracts, 2020)

MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. - Ferran Altarriba Bertran; Ahmet Börütecene; Oguz 'Oz' Buruk; Mattia Thibault; Katherine Isbister (CHI PLAY (Companion), 2020)

Exploring Wearable Output Modalities - Screens & Beyond. - Çaglar Genç; Ashley Colley; Oguz 'Oz' Buruk; Minna Pakanen; Jan Gugenheimer (NordiCHI, 2020)

ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. - Adnan Mehmood; Han He; Xiaochen Chen; Aleksi Vianto; Oguz Turan Buruk; Johanna Virkki (SeGAH, 2020)

ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. - Adnan Mehmood; Han He; Xiaochen Chen; Aleksi Vianto; Ville Vianto; Oguz 'Oz' Buruk; Johanna Virkki (Adv. Hum. Comput. Interact., 2020)

Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. - Saumya Gupta; Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Sara Milkes Espinosa; Theresa Jean Tanenbaum; Minerva Wu (Conference on Designing Interactive Systems, 2021)

Snowflakes: A Prototyping Tool for Computational Jewelry. - Oguz 'Oz' Buruk; Çaglar Genç; Ihsan Ozan Yildirim; Mehmet Cengiz Onbasli; Oguzhan Özcan (CHI, 2021)

Towards the Next Generation of Extended Reality Wearables. - Oguz 'Oz' Buruk; Juho Hamari (CHI Extended Abstracts, 2021)

Towards the Next Generation of Gaming Wearables. - Oguz 'Oz' Buruk; Mikko Salminen; Nannan Xi; Timo Nummenmaa; Juho Hamari (CHI, 2021)

"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. - Chien Lu; Lobna Hassan; Oguz Turan Buruk; Timo Nummenmaa; Jaakko Peltonen (GamiFIN, 2021)

Etsijä's call: Gamifying virtual conferences with alternate reality games. - Mattia Thibault; Nikoletta Zampeta Legaki; Oguz Turan Buruk; Juho Hamari (GamiFIN, 2021)

Enhance User Engagement using Gamified Ineternet of Things. - Ruowei Xiao; Zhanwei Wu; Oguz Turan Buruk; Juho Hamari (HICSS, 2021)

Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone. - Oguz Turan Buruk; Juho Hamari (MindTrek, 2021)

Passive RFID-based Music Player Textile. - Asif Shaikh; Shiva Jabari; Ruowei Xiao; Adnan Mehmood; Juho Hamari; Oguz Turan Buruk; Johanna Virkki (RFID-TA, 2021)

Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops. - Erja Sipilä; Emmi-Lotta Rauhala; Charlotta Elo; Johanna Nissinen; Oguz Turan Buruk; Tiina Ihalainen; Johanna Virkki (SEGAH, 2021)

Designing Gaming Wearables: From Participatory Design to Concept Creation. - Sangwon Jung; Ruowei Xiao; Oguz 'Oz' Buruk; Juho Hamari (TEI, 2021)

From-The-Wild: Towards Co-Designing For and From Nature. - Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Juho Hamari (CHI Extended Abstracts, 2022)

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. - Çaglar Genç; Oguz 'Oz' Buruk; Shiva Jabari; Lee Jones; Kirill Ragozin; Kate Hartman; Johanna Virkki; Kai Kunze; Oskar Juhlin; Jonna Häkkilä (CHI Extended Abstracts, 2022)

Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. - Sangwon Jung; Oguz 'Oz' Buruk; Juho Hamari (MindTrek, 2022)

A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics. - Yiping Xu; Oguz Turan Buruk (MindTrek, 2022)

Altered States of Consciousness in Human-Computer Interaction: A Review. - Sangwon Jung; Oguz 'Oz' Buruk; Juho Hamari (NordiCHI, 2022)

Robots as Human Companions: A Review. - Eshtiak Ahmed; Oguz 'Oz' Buruk; Juho Hamari (PACIS, 2022)

E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? - Charlotta Elo; Emmi-Lotta Rauhala; Tiina Ihalainen; Oguz 'Oz' Buruk; Tanja Vihriälä; Erja Sipilä; Taru Kosonen; Johanna Virkki (SeGAH, 2022)

Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. - Ruowei Xiao; Aleksi Vianto; Asif Shaikh; Oguz 'Oz' Buruk; Juho Hamari; Johanna Virkki (IEEE Access, 2022)

Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study. - Ruowei Xiao; Sangwon Jung; Oguz 'Oz' Buruk; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2022)

Playful Inspiration for a New Wave of Joyful Forest Technology. - Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Velvet Spors; Juho Hamari (Conference on Designing Interactive Systems, 2023)

Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. - Ferran Altarriba Bertran; Jordi Márquez Puig; Maria Llop Cirera; Eva Forest Illas; Joan Planas Bertran; Ernest Forts Plana; Oguz 'Oz' Buruk; Çaglar Genç; Mattia Thibault; Juho Hamari (Conference on Designing Interactive Systems, 2023)

The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. - Ferran Altarriba Bertran; Núria Jordán Sánchez; Jordi Márquez Puig; Maria Llop Cirera; Ernest Forts Plana; Ester Montero Collell; Oriol Martín Capdeferro; Oguz 'Oz' Buruk; Juho Hamari (Conference on Designing Interactive Systems (Companion Volume), 2023)

The relationship of visual and aural perspective with decentering in virtual reality. - Isak de Villiers Bosman; Mila Bujic; Laura Diana Cosio; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (AfriCHI, 2023)

Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. - Oguz 'Oz' Buruk; Louise Petersen Matjeka; Florian 'Floyd' Mueller (CHI, 2023)

Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. - Laura D. Cosio; Oguz 'Oz' Buruk; Daniel Fernández Galeote; Isak de Villiers Bosman; Juho Hamari (CHI, 2023)

Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. - Velvet Spors; Samuli Laato; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2023)

Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. - Mila Bujic; Anna-Leena Macey; Bojan Kerous; Anatolii Belousov; Oguz 'Oz' Buruk; Juho Hamari (GamiFIN, 2023)

Composing Music Through Tile-based Games. - Samuli Laato; Sampsa Rauti; Alexander Espeseth; Heinrich Söbke; Juho Hamari; Oguz 'Oz' Buruk (ISM, 2023)

Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency. - Oguz 'Oz' Buruk (MindTrek, 2023)

Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (MindTrek, 2023)

[WORKSHOP] Designerly ways of engaging with nature. - Oscar Tomico; Ferran Altarriba Bertran; Svenja Keune; Oguz Turan Buruk; Danielle Wilde; Ron Wakkary (MindTrek, 2023)

Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop. - Eshtiak Ahmed; Laura D. Cosio; Juho Hamari; Oguz 'Oz' Buruk (CoRR, 2023)

Academic Writing with GPT-3.5: Reflections on Practices, Efficacy and Transparency. - Oguz 'Oz' Buruk (CoRR, 2023)

Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. - Oscar Tomico; Anton Poikolainen Rosén; Svenja Keune; Ferran Altarriba Bertran; Danielle Wilde; Daniel Fernández Galeote; Tau Ulv Lenskjold; Ruut Tikkanen; Oguz 'Oz' Buruk; Velvet Spors (Conference on Designing Interactive Systems, 2024)

Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. - Velvet Spors; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2024)

SoundTrek: A Virtual Reality Audio Perspective-Switching Game. - Isak de Villiers Bosman; Ross Tordiffe; Tianyou 'Jackie' Huang; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (CHI PLAY (Companion), 2024)

PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AI. - Oguz 'Oz' Buruk; Ahmet Börütecene (CHI PLAY (Companion), 2024)

Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. - Oguz 'Oz' Buruk; Shiva Jabari; Ella Dagan; Benedikt Morschheuser; Santeri Saarinen; Emma Varjo; Nikoletta Zampeta Legaki; Mattia Thibault (CHI PLAY (Companion), 2024)

Playing Esker Formations: Additive Games with a 3D Printer. - Linas K. Gabrielaitis; Oguz 'Oz' Buruk (CHI PLAY (Companion), 2024)

Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. - Çaglar Genç; Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Sangwon Jung; Velvet Spors; Juho Hamari (CHI PLAY (Companion), 2024)

"Beavers don't walk on roads": Beaver-play for more-than-human cartographies. - Linas Kristupas Gabrielaitis; Laura op de Beke; Oguz Turan Buruk; Velvet Spors; Ferran Altarriba Bertran (GamiFIN, 2024)

Designing locative human-forest interactions through playful design workshops. - Timo Nummenmaa; Philip Chambers; Mattia Thibault; Samuli Laato; Ferran Altarriba Bertran; Daniel Fernández Galeote; Oguz Turan Buruk (GamiFIN, 2024)

Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice. - Isak de Villiers Bosman; Mila Bujic; Laura Diana Cosio; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (MindTrek, 2024)

Pine Cone Prowl: Embodying a Flying Squirrel in Forest. - Laura D. Cosio; Saurav Sarkar; Salik Tariq; Oguz 'Oz' Buruk; Juho Hamari (MindTrek, 2024)

The Deep Body: Exploring users' insides through design fiction. - Harun Kaygan; Çaglar Genç; Oguz 'Oz' Buruk; Ida Kathrine Hammeleff Jørgensen; Linas Kristupas Gabrielaitis (MindTrek, 2024)

AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing. - Margarita Osipova; Jordi Tost; Oguz 'Oz' Buruk; Konstantina Marra; Britta F. Schulte; Jeffrey Bardzell; Eva Hornecker (MindTrek, 2024)

RFID Toolkit for Customizable Game Controlling. - Asif Shaikh; Sari Merilampi; Ruowei Xiao; Shiva Jabari; Oguz 'Oz' Buruk; Juho Hamari; Johanna Virkki (RFID-TA, 2024)

Walking Your Robot Dog: Experiences and Lessons Learned. - Eshtiak Ahmed; Çaglar Genç; Velvet Spors; Juho Hamari; Oguz 'Oz' Buruk (RO-MAN, 2024)

Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (TEI, 2024)

Haptics-mediated virtual embodiment: Impact of a wearable avatar-controlling system with kinesthetic gloves on embodiment in VR. - Zhenxing Li; Mila Bujic; Oguz 'Oz' Buruk; Elpida Bampouni; Simo Järvelä; Juho Hamari (Frontiers Virtual Real., 2024)

Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

The effect of audio on the experience in virtual reality: a scoping review. - Isak de Villiers Bosman; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (Behav. Inf. Technol., 2024)

Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. - Nannan Xi; Oguz 'Oz' Buruk; Juan Chen; Shiva Jabari; Juho Hamari (Int. J. Hum. Comput. Stud., 2024)

Human-Robot Companionship: Current Trends and Future Agenda. - Eshtiak Ahmed; Oguz 'Oz' Buruk; Juho Hamari (Int. J. Soc. Robotics, 2024)

Toward next generation mixed reality games: a research through design approach. - Ruowei Xiao; Rongzheng Zhang; Oguz Turan Buruk; Juho Hamari; Johanna Virkki (Virtual Real., 2024)

A Systematic Literature Review on Computational Fashion Wearables. - Shiva Jabari; Asif Shaikh; Çaglar Genç; Oguz 'Oz' Buruk; Johanna Virkki; Juho Hamari (Int. J. Hum. Comput. Interact., 2024)

How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions. - Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Jordi Márquez Puig; Juho Hamari (CHI, 2025)

Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making. - Velvet Spors; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2025)

Natural manipulation of virtual reality: The effects of kinesthetic gloves with force feedback on user performance and experience for accurate 3D object manipulation. - Zhenxing Li; Oguz 'Oz' Buruk; Mila Bujic; Bojan Kerous; Juho Hamari (Int. J. Hum. Comput. Stud., 2025)

Towards understanding the design of playful bodily extensions via body schema and body image. - Florian 'Floyd' Mueller; Oguz 'Oz' Buruk; Louise Petersen Matjeka; Aryan Saini (Int. J. Hum. Comput. Stud., 2025)

Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth. - Timo Nummenmaa; Samuli Laato; Philip Chambers; Tuomas Yrttimaa; Mikko Vastaranta; Oguz Turan Buruk; Juho Hamari (Int. J. Hum. Comput. Interact., 2025)

Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness. - Isak de Villiers Bosman; Mila Bujic; Laura Diana Cosio; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (Virtual Real., 2025)

Correction: Embodiment in virtual reality: an experiment on how visual and aural first- and third-person modes affect embodiment and mindfulness. - Isak de Villiers Bosman; Mila Bujic; Laura Diana Cosio; Oguz 'Oz' Buruk; Kristine Jørgensen; Juho Hamari (Virtual Real., 2025)