An Algorithm for Progressive Raytracing. - Okan Arikan; Ugur Güdükbay (ADVIS, 2000)

Proxy Simulations for Efficient Dynamics. - Stephen Chenney; Okan Arikan; David A. Forsyth (Eurographics (Short Presentations), 2001)

Visualizer: a mesh visualization system using view-dependent refinement. - Ugur Güdükbay; Okan Arikan; Bülent Özgüç (Comput. Graph., 2002)

Interactive motion generation from examples. - Okan Arikan; David A. Forsyth (ACM Trans. Graph., 2002)

Motion synthesis from annotations. - Okan Arikan; David A. Forsyth; James F. O'Brien (ACM Trans. Graph., 2003)

Animating suspended particle explosions. - Bryan E. Feldman; James F. O'Brien; Okan Arikan (ACM Trans. Graph., 2003)

Radiance caching and local geometry correction. - Okan Arikan; David A. Forsyth; James F. O'Brien (SIGGRAPH Sketches, 2004)

Pushing people around. - Okan Arikan; David A. Forsyth; James F. O'Brien (Symposium on Computer Animation, 2005)

Learning to move autonomously in a hostile world. - Leslie Ikemoto; Okan Arikan; David A. Forsyth (SIGGRAPH Sketches, 2005)

Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis. - David A. Forsyth; Okan Arikan; Leslie Ikemoto; James F. O'Brien; Deva Ramanan (Found. Trends Comput. Graph. Vis., 2005)

Fast and detailed approximate global illumination by irradiance decomposition. - Okan Arikan; David A. Forsyth; James F. O'Brien (ACM Trans. Graph., 2005)

Knowing when to put your foot down. - Leslie Ikemoto; Okan Arikan; David A. Forsyth (SI3D, 2006)

Quick transitions using multi-way blends. - Leslie Ikemoto; Okan Arikan; David A. Forsyth (SIGGRAPH Sketches, 2006)

Precomputed ambient occlusion for character skins. - Adam G. Kirk; Okan Arikan (SIGGRAPH Sketches, 2006)

Compression of motion capture databases. - Okan Arikan (ACM Trans. Graph., 2006)

Quick transitions with cached multi-way blends. - Leslie Ikemoto; Okan Arikan; David A. Forsyth (SI3D, 2007)

Real-time ambient occlusion for dynamic character skins. - Adam G. Kirk; Okan Arikan (SI3D, 2007)

Hardware accelerated ambient occlusion techniques on GPUs. - Perumaal Shanmugam; Okan Arikan (SI3D, 2007)

Irradiance decomposition. - Okan Arikan (SIGGRAPH Courses, 2007)

Practical global illumination with irradiance caching. - Jaroslav Krivánek; Pascal Gautron; Greg Ward; Okan Arikan; Henrik Wann Jensen (SIGGRAPH Courses, 2007)

Generalizing motion edits with Gaussian processes. - Leslie Ikemoto; Okan Arikan; David A. Forsyth (ACM Trans. Graph., 2009)

Frankenrigs: Building Character Rigs from Multiple Sources. - Christian Miller; Okan Arikan; Don Fussell (IEEE Trans. Vis. Comput. Graph., 2011)

Discovering Multi-Hardware Mobile Models via Architecture Search. - Grace Chu; Okan Arikan; Gabriel Bender; Weijun Wang; Achille Brighton; Pieter-Jan Kindermans; Hanxiao Liu; Berkin Akin; Suyog Gupta; Andrew Howard 002 (CVPR Workshops, 2021)