Therapy Plan Generation as Program Synthesis. - Oksana Arnold; Klaus P. Jantke (AII/ALT, 1994)

Virtuelle Unternehmen als Unternehmenstyp der Zukunft? - Oksana Arnold; Wolfgang Faisst; Martina Härtling; Pascal Sieber (HMD Prax. Wirtsch., 1995)

Die Therapiesteuerungskomponente einer wissensbasierten Systemarchitektur für Aufgaben der Prozeßführung. - Oksana Arnold (Infix, 1996)

A Modal Temporal Logic and its Models Underlying Variants of Planning Algorithms. - Klaus P. Jantke; Oksana Arnold (TIME, 1996)

Inductive Program Synthesis for Theory Plan Generation. - Oksana Arnold; Klaus P. Jantke (New Gener. Comput., 1997)

Exploring and Understanding the Abstract by Direct Manipulation of the Concrete. - Oksana Arnold; Jun Fujima; Klaus P. Jantke; Yuzuru Tanaka (CSEDU (2), 2012)

Media Multiplicity at Your Fingertips: Direct Manipulation Based on Webbles. - Jun Fujima; Klaus P. Jantke; Oksana Arnold (ICME Workshops, 2012)

Memetic Communication Media - Concepts, Technologies, Applications. - Klaus P. Jantke; Jun Fujima; Oksana Arnold; André Schulz 003 (ICME Workshops, 2012)

Hierarchies of pervasive games by storyboarding. - Oksana Arnold; Klaus P. Jantke; Sebastian Spundflasch (IGIC, 2013)

Aliens on the Bus: A family of pervasive games. - Klaus P. Jantke; Oksana Arnold; Sebastian Spundflasch (GCCE, 2013)

Smart districts in an ageing society. - André Schulz 003; Oksana Arnold; Lisa Kirsch (GCCE, 2014)

An interactive concierge for independent living. - Oksana Arnold; Lisa Kirsch; André Schulz 003 (GCCE, 2014)

Patterns - The key to game amusement studies. - Klaus P. Jantke; Oksana Arnold (GCCE, 2014)

Exploratory Game Play to Support Language Learning: Dinner Talk. - Klaus P. Jantke; Oksana Arnold; Torsten Bosecker (CSEDU (2), 2016)

Interaction Semantics versus Interaction Syntax in Data Visualization and Exploration: Design, Implementation and Utilization of Meme Media. - Jun Fujima; Klaus P. Jantke; Oksana Arnold; Bernd Schmidt 010 (FLAIRS, 2017)

AI Planning for Unique Learning Experiences: The Time Travel Exploratory Games Approach. - Oksana Arnold; Klaus P. Jantke (CSEDU (1), 2021)

The Time Travel Exploratory Games Approach: An Artificial Intelligence Perspective. - Oksana Arnold; Klaus P. Jantke (CSEDU (Selected Papers), 2021)

Interactive Collaborative Learning with Explainable Artificial Intelligence. - Oksana Arnold; Sebastian Golchert; Michel Rennert; Klaus P. Jantke (ICL (1), 2022)

Professional Training for Industrial Accident Prevention with Time Travel Games. - Oksana Arnold; Ronny Franke; Klaus P. Jantke; Hans-Holger Wache (Int. J. Adv. Corp. Learn., 2022)

Deontic Knowledge Representation and Reasoning in Industrial Accident Prevention Training by Means of Time Travel Prevention Games. - Oksana Arnold; Ronny Franke; Klaus P. Jantke; Rainer Knauf; Tanja Schramm; Hans-Holger Wache (Int. J. Adv. Corp. Learn., 2024)

Occupational Accident Prevention Training through Experiencing Stories of Success in Time Travel Prevention Games. - Hans-Holger Wache; Ronny Franke; Oksana Arnold; Klaus P. Jantke (Int. J. Adv. Corp. Learn., 2025)