Picturemarks: Changes in Mining Media and Digital Storytelling. - Ole Goethe (HCI (8), 2018)

From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity. - Ole Goethe; Kavous Salehzadeh Niksirat; Ilyena Hirskyj-Douglas; Huatong Sun; Effie L.-C. Law; Xiangshi Ren (HCI (7), 2019)

From Aggregation to Navigation: Large Image Collections Seeking and Exploration. - Ole Goethe (IHIET, 2019)

Gamification Mindset - Ole Goethe (Springer, 2019)

Broader Understanding of Gamification by Addressing Ethics and Diversity. - Ole Goethe; Adam Palmquist (HCI (43), 2020)

Approaching Instant Messaging (IM) by Connecting Usage Scenario and User Interaction for More Meaningful Notification. - Ole Goethe (IHIET (Paris), 2020)

An industry experiment of academic performance and drop-out in gamified distance education. - Izabella Jedel; Adam Palmquist; Robin Munkvold; Ole Goethe; Hildur Jonasdottir; Erik Olsson (GamiFIN, 2021)

Gamification Design Predicaments for E-learning. - Adam Palmquist; Robin Munkvold; Ole Goethe (HCI (29), 2021)

The Effect or Non-effect of Virtual Versus Non-virtual Backgrounds in Digital Learning. - Ole Goethe; Hanne Sørum; Jannicke Johansen (IHIET (Paris), 2021)

Design Implications for a Gamified Recycling House. - Adam Palmquist; Ole Goethe; Jeanine Krath; Joacim Rosenlund; Miralem Helmefalk (HCI (33), 2022)

Towards Attainable Game Experiences. - Adam Palmquist; Izabella Jedel; Ole Goethe (HCI (48), 2024)

Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research. - Adam Palmquist; Erik Olsson; Aedan Soellaart; Nicolay Johansen; Ole Goethe (HCI (51), 2025)