Using games for teaching crisis communication in higher education and training. - Ole Jorgen Ranglund; Linda Kionig; Stig Holen; Tone Vold; Geir Ove Venemyr; Bjørn Tallak Bakken; Robin Braun (ITHET, 2016)

Flipped gaming for enhanced learning outcome crisis preparedness courses. - Geir Ove Venemyr; Bjørn Tallak Bakken; Linda Kionig; Ole Jorgen S. Ranglund; Stig Holen; Hanne Haave; Tone Vold; Robin Braun (ITHET, 2017)

Student input - A case of an extended flipped classroom. - Tone Vold; Svein Bergum; Ole Jorgen S. Ranglund; Linda Kionig; Gisle Bakken; Aristides Kaloudis; Robin Braun (ITHET, 2017)

Flipped Gaming - testing three simulation games. - Tone Vold; Hanne Haave; Ole Jorgen S. Ranglund; Geir Ove Venemyr; Bjørn Tallak Bakken; Linda Kionig; Robin Braun (ITHET, 2018)

Use of IT in Higher Education and Training - Social learning through outdoor quiz game app. - Linda Kiønig; Tone Vold; Ole Jorgen Ranglund; Vladimir Trajkovik; Maja Videnovik; Robin Braun (ITHET, 2021)