Monster Carlo: An MCTS-based Framework for Machine Playtesting Unity Games. - Oleksandra G. Keehl; Adam M. Smith 001 (CIG, 2018)

Monster Carlo 2: Integrating Learning and Tree Search for Machine Playtesting. - Oleksandra G. Keehl; Adam M. Smith 001 (CoG, 2019)

Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. - Oleksandra G. Keehl; Edward F. Melcer (FDG, 2019)

Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game. - Oleksandra G. Keehl; Edward F. Melcer (Multimodal Technol. Interact., 2021)

Zen Hanzi: A Game for Raising Hanzi Component Awareness. - Oleksandra G. Keehl; Dominic Kao; Edward Franklin Melcer (FDG, 2022)

ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment. - Edward F. Melcer; Cara A. Liebert; Samuel Shields; Oleksandra G. Keehl; Jason Tsai; Fatyma Camacho; Hyrum Eddington; Amber Trickey; Melissa Lee; Sylvia Bereknyei Merrell; James R. Korndorffer; Dana T. Lin (Software Engineering for Games in Serious Contexts, 2023)

Evidence-based gamification and mnemonics for logographic writing systems. - Oleksandra G. Keehl (2023)