Flow in Computer Hacking: A Model. - Alexander E. Voiskounsky; Olga V. Smyslova (Human.Society@Internet 2003, 2003)

Flow-Based Model of Computer Hackers' Motivation. - Alexander E. Voiskounsky; Olga V. Smyslova (Cyberpsychology Behav. Soc. Netw., 2003)

Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction. - Anthony Faiola; Olga V. Smyslova (HCI (12), 2009)

Usability studies: to meet or not to meet intrinsic motivation. - Olga V. Smyslova; Alexander E. Voiskounsky (PsychNology J., 2009)

Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning. - Anthony Faiola; Christine M. Newlon; Mark S. Pfaff; Olga V. Smyslova (Comput. Hum. Behav., 2013)

Flow Experience Related Perspectives of Digital Persuasion. - Alexander E. Voiskounsky; Olga V. Smyslova; Anastasiya A. Avetisova (IMS, 2020)