Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production. - Oliver Korn; Albrecht Schmidt 001; Thomas Hörz; Daniel Kaupp (ASSETS, 2012)

Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts. - Oliver Korn; Michael Brach; Albrecht Schmidt 001; Thomas Hörz; Robert Arthur Konrad (Edutainment, 2012)

Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production. - Oliver Korn (EICS, 2012)

Assistive systems in production environments: exploring motion recognition and gamification. - Oliver Korn; Albrecht Schmidt 001; Thomas Hörz (PETRA, 2012)

Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. - Michael Brach; Klaus Hauer; Lisa Rotter; Christina Werres; Oliver Korn; Robert Arthur Konrad; Stefan Göbel 001 (Int. J. Comput. Sci. Sport, 2012)

The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons. - Oliver Korn; Albrecht Schmidt 001; Thomas Hörz (CHI Extended Abstracts, 2013)

Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen. - Oliver Korn; Stephan Abele; Albrecht Schmidt 001; Thomas Hörz (MuC, 2013)

Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection. - Oliver Korn; Albrecht Schmidt 001; Thomas Hörz (PETRA, 2013)

An augmented workplace for enabling user-defined tangibles. - Markus Funk; Oliver Korn; Albrecht Schmidt 001 (CHI Extended Abstracts, 2014)

Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification. - Oliver Korn; Markus Funk; Stephan Abele; Thomas Hörz; Albrecht Schmidt 001 (PETRA, 2014)

Context-aware assistive systems for augmented work: a framework using gamification and projection. - Oliver Korn (2014)

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. - Valentin Schwind; Katrin Wolf 001; Niels Henze; Oliver Korn (CHI PLAY, 2015)

Towards a gamification of industrial production: a comparative study in sheltered work environments. - Oliver Korn; Markus Funk; Albrecht Schmidt 001 (EICS, 2015)

The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments. - Oliver Korn; Sandra Boffo; Albrecht Schmidt 001 (HCI (1), 2015)

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers. - Markus Funk; Andreas Bächler; Liane Bächler; Oliver Korn; Christoph Krieger; Thomas Heidenreich; Albrecht Schmidt 001 (PETRA, 2015)

Design approaches for the gamification of production environments: a study focusing on acceptance. - Oliver Korn; Markus Funk; Albrecht Schmidt 001 (PETRA, 2015)

Small-Scale Cross Media Productions: A Case Study of a Documentary Game. - Oliver Korn; Adrian Rees; Uwe Schulz (TVX, 2015)

Gamification of a Workday: A Study on the Effects in Sheltered Employment. - Oliver Korn; Johannes Lang; Andreas Korge; Haris Causegic; Albrecht Schmidt 001 (CHI Extended Abstracts, 2016)

Computerized Assessment of the Skills of Impaired and Elderly Workers: A Tool Survey and Comparative Study. - Oliver Korn; Leslie Tso; Christos Papagrigoriou; Yannic Sowoidnich; Robert Arthur Konrad; Albrecht Schmidt 001 (PETRA, 2016)

Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior. - Oliver Korn; Lukas Stamm; Gerd Moeckl (Conference on Designing Interactive Systems, 2017)

Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews. - Damian Gerbaulet; Oliver Korn (AHFE (4), 2017)

Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources. - Oliver Korn; Florian Brenner; Julian Börsig; Fabio Lalli; Maik Mattmüller; Andrea Müller (AHFE (17), 2017)

Designing a System for Playful Coached Learning in the STEM Curriculum. - Oliver Korn; Adrian Rees; Alan J. Dix (SmartLearn@IUI, 2017)

Strategies for Playful Design when Gamifying Rehabilitation: A Study on User Experience. - Oliver Korn; Stefan Tietz (PETRA, 2017)

Procedural Content Generation for Game Props? A Study on the Effects on User Experience. - Oliver Korn; Michael Blatz; Adrian Rees; Jakob Schaal; Valentin Schwind; Daniel Görlich (Comput. Entertain., 2017)

Educational playgrounds: how context-aware systems enable playful coached learning. - Oliver Korn; Alan J. Dix (Interactions, 2017)

Measuring the Influence of User Experience on Banking Customers' Trust. - Andrea Müller; Selina Anke; Sabrina Herrmann; Pia Katz; Christina Leuchtweis; Christina Miclau; Sandra Wörner; Oliver Korn (HCI (23), 2018)

Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments. - Oliver Korn; Gerald Bieber; Christian Fron (PETRA, 2018)

Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project. - Oliver Korn; Raymond J. Holt; Efstratios Kontopoulos; Astrid M. L. Kappers; Nils-Krister Persson; Nasrine Olson (PETRA, 2018)

Branded Gamification in Technical Education. - Annika Sabrina Schulz; Franziska Schulz; Rúben Gouveia 001; Oliver Korn (VS-GAMES, 2018)

Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees. - Louisa Heimburger; Lea Buchweitz; Rúben Gouveia 001; Oliver Korn (AHFE (19), 2019)

Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness. - Kai Israel; Christopher Zerres; Dieter K. Tscheulin; Lea Buchweitz; Oliver Korn (HCI (23), 2019)

Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas. - Andrea Müller; Alexander Feldberger; Christina Miclau; Philipp Koch; Lena Walter; Sarah Feige; Nicolas Schmidt; Moritz Neth; Oliver Korn (HCI (24), 2019)

Session details: Human affect, physiology & biosignal analysis. - Oliver Korn (PETRA, 2019)

Affective effects of gamification: using biosignals to measure the effects on working and learning users. - Oliver Korn; Adrian Rees (PETRA, 2019)

Soziale Roboter - Einführung und Potenziale für Pflege und Gesundheit. - Oliver Korn (Wirtschaftsinformatik Manag., 2019)

Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness. - Arthur Theil; Lea Buchweitz; Mauricio Fuentes; Oliver Korn (Conference on Designing Interactive Systems (Companion Volume), 2020)

Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness. - Lea Buchweitz; Arthur Theil; James Gay; Oliver Korn (ASSETS, 2020)

Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness. - James Gay; Moritz Umfahrer; Arthur Theil; Lea Buchweitz; Eva Lindell; Li Guo 017; Nils-Krister Persson; Oliver Korn (ASSETS, 2020)

Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations. - Kai Israel; Lea Buchweitz; Dieter K. Tscheulin; Christopher Zerres; Oliver Korn (HCI (24), 2020)

Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation. - Eva Lindell; Arthur Theil; Li Guo 017; Nasrine Olson; Oliver Korn; Nils-Krister Persson (IHIET (Paris), 2020)

Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback. - Isaac Wang; Lea Buchweitz; Jesse Smith; Lara-Sophie Bornholdt; Jonas Grund; Jaime Ruiz; Oliver Korn (IVA, 2020)

A gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks. - Jonas Grund; Moritz Umfahrer; Lea Buchweitz; James Gay; Arthur Theil; Oliver Korn (MuC, 2020)

A Mobile App to Combat Loneliness and Social Isolation Among University Students. - Rogério Augusto Bordini; Oliver Korn (MobileHCI (Extended Abstracts), 2020)

Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness. - Arthur Theil; Lea Buchweitz; James Gay; Eva Lindell; Li Guo 017; Nils-Krister Persson; Oliver Korn (MUM, 2020)

Tactile navigation with checkpoints as progress indicators?: only when walking longer straight paths. - Oliver Korn; James Gay; Rúben Gouveia 001; Lea Buchweitz; Annika Sabrina Schulz; Moritz Umfahrer (PETRA, 2020)

Wearable or HMD?: how to support tactile navigation. - Karan Nandkumar; Annika Sabrina Schulz; Oliver Korn (PETRA, 2020)

Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames. - Steffen Willwacher; Oliver Korn (AHFE (2), 2021)

Noneliness: : A Gamified Mobile App to Reduce Loneliness Among University Students. - Rogério Augusto Bordini; Oliver Korn (CHI PLAY, 2021)

Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities. - Oliver Korn; Neziha Akalin; Rúben Gouveia 001 (ACM Trans. Hum. Robot Interact., 2021)

Smarte Systeme in Rehabilitation und Prävention. Wie künstliche Intelligenz und Gamification das Bewegungstraining individualisieren. - Oliver Korn; Steffen Willwacher (Künstliche Intelligenz im Gesundheitswesen, 2022)

Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App. - Rogério Augusto Bordini; Oliver Korn (GoodIT, 2022)

Multimodal Emotion Analysis of Robotic Assistance in Elderly Care. - Annebeth Demaeght; Christina Miclau; Julia Hartmann; Janina Markwardt; Oliver Korn (PETRA, 2022)

Perspectives on Social Health Robots: How Experts' Views Improved from 2017 to 2021. - Oliver Korn; Matteo Zallio (PETRA, 2022)

Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults. - Francesca Fracasso; Lea Buchweitz; Arthur Theil; Amedeo Cesta; Oliver Korn (Int. J. Soc. Robotics, 2022)

Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience. - Benjamin Lukas Schnitzer; Polona Caserman; Oliver Korn (MuC, 2024)

Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task. - Benjamin Schnitzer; Polona Caserman; Oliver Korn (JCSG, 2024)

Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z. - Oliver Korn; Matteo Zallio; Benjamin Schnitzer (Frontiers Virtual Real., 2024)

Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People. - Benjamin Schnitzer; Umut Can Vural; Bastian Schnitzer; Muhammad Usman Sardar; Oren Fuerst; Oliver Korn (Proc. ACM Hum. Comput. Interact., 2024)

A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance. - Polona Caserman; Kim Annabell Baumgartner; Stefan Göbel 001; Oliver Korn (Multim. Tools Appl., 2024)

Designing Socially Assistive Robots Exploring Israeli and German Designers' Perceptions. - Ela Liberman-Pincu; Oliver Korn; Jonas Grund; Elmer D. van Grondelle; Tal Oron-Gilad (ACM Trans. Hum. Robot Interact., 2024)

Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars. - Benjamin Lukas Schnitzer; Stefano Gampe; Arndt Bieberstein; Isabel Hoffmann; Daniel Görlich; Oliver Korn (CHI Extended Abstracts, 2025)