Implementing An Institution-Wide E-Portfolio: The City University Experience. (Telling Deep Stories About Institutional Change). - Neal Sumner; Olivia Fox (e-Learning, 2008)

Heuristica: Designing a serious game for improving decision making. - Gwen Mullinix; Oliver Gray; Juan Colado; Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Chris Argenta; Marcia Clover; Steven Sickles; Edward Castronova; Peter M. Todd; Travis L. Ross; et al. (IGIC, 2013)

The effect of camera perspective and session duration on training decision making in a serious video game. - Elizabeth S. Veinott; James Leonard; Elizabeth Lerner Papautsky; Brandon Perelman; Aleksandra S. Stankovic; Jared Lorince; Jared M. Hotaling; Travis L. Ross; Peter M. Todd; Edward Castronova; Jerome R. Busemeyer; Chris Hale; et al. (IGIC, 2013)

How Do User Groups Cope with Delay in Real-Time Collaborative Note Taking. - Claudia-Lavinia Ignat; Gérald Oster; Olivia Fox; Valerie L. Shalin; François Charoy (ECSCW, 2015)