Browsing through 3D representations of unstructured picture collections: an empirical study. - Olivier Christmann; Noelle Carbonell (AVI, 2006)

Navigation and Search in 3D Visualizations of Large Unstructured Photo Collections: An Empirical Study. - Olivier Christmann; Noëlle Carbonell (VISUAL, 2008)

Navigation dans de grands ensembles non structurés de documents visuels. (Navigation in large unstructured collections of visual data). - Olivier Christmann (2008)

Visual search in dynamic 3D visualisations of unstructured picture collections. - Olivier Christmann; Noëlle Carbonell; Simon Richir (Interact. Comput., 2010)

E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator. - Romain Rolland; Etienne Yvain; Olivier Christmann; Emilie Loup-Escande; Simon Richir (VRIC, 2012)

Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study. - Emilie Loup-Escande; Olivier Christmann (ENASE, 2013)

Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization? - Emilie Loup-Escande; Olivier Christmann (ENASE (Selected Papers), 2013)

Augmented sport: exploring collective user experience. - Marc Pallot; Remy Eynard; Benjamin Poussard; Olivier Christmann; Simon Richir (VRIC, 2013)

Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. - Benjamin Poussard; Guillaume Loup; Olivier Christmann; Rémy Eynard; Marc Pallot; Simon Richir; Franck Hernoux; Emilie Loup-Escande (VRIC, 2014)

Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Simon Richir (Inf. Softw. Technol., 2014)

Towards a user experience in immersive virtual environment model: a review. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Gaëlle Canac; Fabien Farin; Simon Richir (IHM, 2015)

A seamless solution for 3D real-time interaction: design and evaluation. - Franck Hernoux; Olivier Christmann (Virtual Real., 2015)

A questionnaire to measure the user experience in immersive virtual environments. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (VRIC, 2016)

Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Simon Richir (Int. J. Virtual Real., 2016)

Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (ECCE, 2017)

ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. - Marc Pallot; Olivier Christmann; Simon Richir; Laurent Dupont 001; Vincent Boly; Laure Morel (VRIC, 2017)

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. - Geoffrey Gorisse; Olivier Christmann; Amato Etienne-Armand; Simon Richir (Frontiers Robotics AI, 2017)

Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments. - Laurent Dupont 001; Marc Pallot; Laure Morel; Olivier Christmann; Vincent Boly; Simon Richir (Int. J. Virtual Real., 2017)

Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. - Katy Tcha-Tokey; Emilie Loup-Escande; Olivier Christmann; Simon Richir (Int. J. Virtual Real., 2017)

From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (AVI, 2018)

Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (FDG, 2018)

A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance. - Laurent Dupont 001; Marc Pallot; Olivier Christmann; Simon Richir (VRIC, 2018)

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VRIC, 2018)

Towards a Model of User Experience in Immersive Virtual Environments. - Katy Tcha-Tokey; Olivier Christmann; Emilie Loup-Escande; Guillaume Loup; Simon Richir (Adv. Hum. Comput. Interact., 2018)

Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (VR, 2019)

From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments. - Geoffrey Gorisse; Olivier Christmann; Samory Houzangbe; Simon Richir (Frontiers Robotics AI, 2019)

Editorial - IJVR 19(3). - Olivier Christmann; Simon Richir (Int. J. Virtual Real., 2019)

Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (CHIRA, 2020)

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. - Geoffrey Gorisse; Charlotte Dubosc; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (ICAT-EGVE, 2020)

Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints. - Emilie Loup-Escande; Jean-Marie Burkhardt; Olivier Christmann; Noémie Chaniaud; Simon Richir (Int. J. Virtual Real., 2020)

Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. - Samory Houzangbe; Olivier Christmann; Geoffrey Gorisse; Simon Richir (Virtual Real., 2020)

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (VR Workshops, 2021)

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Killian Poinsot; Simon Richir (Comput. Graph., 2021)

Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments. - Geoffrey Gorisse; Audrey Brousse; Simon Richir; Olivier Christmann (Presence Teleoperators Virtual Environ., 2021)

REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications. - Geoffrey Gorisse; Olivier Christmann; Charlotte Dubosc (AVI, 2022)

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments. - Noémie Chaniaud; Sylvain Fleury; Benjamin Poussard; Olivier Christmann; Thibaut Guitter; Simon Richir (RoCHI, 2022)

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. - Killian Poinsot; Geoffrey Gorisse; Olivier Christmann; Sylvain Fleury; Simon Richir (Adv. Hum. Comput. Interact., 2022)

Effects of continuous and discontinuous non-relevant stimulus on creativity. - Charles Mille; Olivier Christmann; Sylvain Fleury; Simon Richir (Digit. Creativity, 2022)

Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. - Olivier Christmann; Sylvain Fleury; Jérôme Migaud; Vincent Raimbault; Benjamin Poussard; Thibaut Guitter; Geoffrey Gorisse; Simon Richir (Inf. Vis., 2022)

Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception. - Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann; Simon Richir (ICAT-EGVE, 2023)

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. - Geoffrey Gorisse; Simon Wellenreiter; Sylvain Fleury; Anatole Lécuyer; Simon Richir; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2023)

Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective. - Florian Dufresne; Charlotte Dubosc; Geoffrey Gorisse; Olivier Christmann (CHI Extended Abstracts, 2024)

Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. - Florian Dufresne; Tommy Nilsson; Geoffrey Gorisse; Enrico Guerra; André Zenner; Olivier Christmann; Leonie Bensch; Nikolai Anton Callus; Aidan Cowley (CHI, 2024)

MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts. - Antoine Oger; Geoffrey Gorisse; Sylvain Fleury; Olivier Christmann (Comput. Animat. Virtual Worlds, 2025)

Am I (Not) a Ghost? Leveraging Affordances to Study the Impact of Avatar/Interaction Coherence on Embodiment and Plausibility in Virtual Reality. - Florian Dufresne; Charlotte Dubosc; Titouan Lefrou; Geoffrey Gorisse; Olivier Christmann (IEEE Trans. Vis. Comput. Graph., 2025)