Simulation of the postoperative trunk appearance in scoliosis surgery. - Olivier Dionne; Kondo Claude Assi; Sébastien Grenier; Hubert Labelle; François Guibault; Farida Cheriet (ISBI, 2012)

Geodesic voxel binding for production character meshes. - Olivier Dionne; Martin de Lasa (Symposium on Computer Animation, 2013)

Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization. - Olivier Dionne; Martin de Lasa (IEEE Trans. Vis. Comput. Graph., 2014)

Animation Setup Transfer for 3D Characters. - Quentin Avril; Sarah Ribet; Donya Ghafourzadeh; Olivier Dionne; Srinivasan Ramachandran; Martin de Lasa; Sahel Fallahdoust; Eric Paquette (Comput. Graph. Forum, 2016)

Advanced use cases for animation rigging in unity. - Simon Bouvier-Zappa; Olivier Dionne; David Hunt (SIGGRAPH Studio, 2019)