Serious Game Design for Vehicular Language Learning Addressing Work Needs. - Hariklia Tsalapatas; Olivier Heidmann; Rene Alimisi; Spyros Tsalapatas; Spyros Kourias; Martin Sillaots; Bernando Hourmat; Michela Tramonti; Steffan Oie; Elias Houstis (GALA, 2013)

A Virtual City Environment for Engineering Problem Based Learning. - Olivier Heidmann; Carlos Vaz de Carvalho; Hariklia Tsalapatas; Rene Alimisi; Elias Houstis (SGAMES, 2015)

A Gamified Community for Fostering Learning Engagement Towards Preventing Early School Leaving. - Hariklia Tsalapatas; Olivier Heidmann; Rene Alimisi; Dimitris Koutsaftikis; Spyros Tsalapatas; Elias Houstis (SGAMES, 2015)

How to create a serious game? - Olivier Heidmann (EAI Endorsed Trans. Serious Games, 2015)

The LabRint Serious Game: A New Intelligence Analysis Methodology. - Michel Rudnianski; Olivier Heidmann; Raphael Attias; François Mohier (SGAMES, 2016)

A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion. - Hariklia Tsalapatas; Olivier Heidmann; Elias Houstis (SGAMES, 2016)

Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Hariklia Tsalapatas; Carlos Vaz de Carvalho; Triinu Jesmin; Olivier Heidmann (EDUCON, 2018)

Active Problem-based Learning for Engineering Higher Education. - Hariklia Tsalapatas; Carlos Vaz de Carvalho; Olivier Heidmann; Elias Houstis (CSEDU (2), 2019)

Teaching Design Thinking through Gamified Learning. - Hariklia Tsalapatas; Olivier Heidmann; Kai Pata; Carlos Vaz de Carvalho; Merja Bauters; Spyros Papadopoulos; Costas Katsimendes; Christina Taka; Elias Houstis (CSEDU (2), 2019)

Cooperation Between Europe and Asia in Active Learning in Engineering Education. - Carlos Vaz de Carvalho; Hariklia Tsalapatas; Olivier Heidmann (TALE, 2019)

Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games. - Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho; Jaanus Terasmaa; Lene Tolstrup; Triinu Jesmin; Hariklia Tsalapatas; Olivier Heidmann (EDUCON, 2020)

Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games. - Carlos Vaz de Carvalho; Spela Cerar; Joze Rugelj; Hariklia Tsalapatas; Olivier Heidmann (Rev. Iberoam. de Tecnol. del Aprendiz., 2020)

Collaborative decision-making in software research projects: the innovation challenge. - Ioana Andreea Stefan; Antoniu Stefan; Hariklia Tsalapatas; Olivier Heidmann; Ancuta Florentina Gheorghe (ITQM, 2021)

A Virtual Environment to Support Digital Education Readiness and Creative Skills. - Manuel Caeiro-Rodríguez; Martín Llamas Nistal; Fernando A. Mikic-Fonte; Manuel J. Fernández-Iglesias; Hariklia Tsalapata; Olivier Heidmann; María A. Lorenzo Rial; Triinu Jesmin; Jaanus Terasmaa (SIIE, 2021)

A collaborative city-based game to support soft skills development in engineering and economics. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Martín Llamas Nistal; Fernando A. Mikic-Fonte; Manuel J. Fernández-Iglesias; Hariklia Tsalapata; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup (SIIE, 2021)

Teaching Soft Skills in Engineering Education: An European Perspective. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Fernando A. Mikic-Fonte; Martín Llamas Nistal; Manuel J. Fernández-Iglesias; Hariklia Tsalapatas; Olivier Heidmann; Carlos Vaz de Carvalho; Triinu Jesmin; Jaanus Terasmaa; Lene Tolstrup Sørensen (IEEE Access, 2021)

Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic. - Manuel Caeiro-Rodríguez; Mario Manso Vázquez; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapata; Olivier Heidmann; Jussi Okkonen; Edward Peter Greenwood White; Carlos Vaz de Carvalho; Ioana Andreea Stefan (Comput., 2022)

Constructing Seamless Learning Through Game-Based Learning Experiences. - Ioana A. Stefan; Ancuta Florentina Gheorghe; Antoniu Stefan; Andriani Piki; Hariklia Tsalapata; Olivier Heidmann (Int. J. Mob. Blended Learn., 2022)

Gamified Collaborative Learning for Innovation. - Hariklia Tsalapatas; Olivier Heidmann; Menelaos Kokaras; Christina Taka (FTC (2), 2023)

Using a Game to Educate About Sustainable Development. - Gita Senka; Michela Tramonti; Alden Dochshanov; Triinu Jesmin; Jaanus Terasmaa; Hariklia Tsalapatas; Olivier Heidmann; Manuel Caeiro-Rodríguez; Carlos Vaz de Carvalho (Multimodal Technol. Interact., 2024)