The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm - Fabien Tencé; Cédric Buche; Pierre De Loor; Olivier Marc (CoRR, 2010)

Executable AADL: Real-Time Simulation of AADL Models. - Pierre Dissaux; Olivier Marc (ACVI@MoDELS, 2014)

CupCarbon: A new platform for the design, simulation and 2D/3D visualization of radio propagation and interferences in IoT networks. - Ahcène Bounceur; Laurent Clavier; Pierre Combeau; Olivier Marc; Rodolphe Vauzelle; Arnaud Masserann; Julien Soler; Reinhardt Euler; Taha Alwajeeh; Vyas Devendra; Umber Noreen; Emilie Soret; et al. (CCNC, 2018)

CupCarbon-Lab: An IoT emulator. - Ahcène Bounceur; Olivier Marc; Massinissa Lounis; Julien Soler; Laurent Clavier; Pierre Combeau; Rodolphe Vauzelle; Loïc Lagadec; Reinhardt Euler; Madani Bezoui; Pietro Manzoni (CCNC, 2018)