A GPU-assisted hybrid model for real-time crowd simulations. - Murat Haciomeroglu; Oner Barut; Cumhur Yigit Ozcan; Hayri Sever (Comput. Graph., 2013)

Hardware-accelerated dynamic clustering of virtual crowd members. - Murat Haciomeroglu; Cumhur Yigit Ozcan; Oner Barut; Levent Seckin; Hayri Sever (Comput. Animat. Virtual Worlds, 2013)

Real-time collision-free linear trajectory generation on GPU for crowd simulations. - Oner Barut; Murat Haciomeroglu (Vis. Comput., 2015)

İnandırıcı kalabalık benzetiminde birey sayısı ve hareket çeşitliliği araştırması (Investigation of agent number and movement variations in convincing crowd simulation) - Oner Barut (2017)

Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. - Oner Barut; Murat Haciomeroglu; Ebru Akcapinar Sezer (Graph. Model., 2018)

Perceptual evaluation of maneuvering motion illusion for virtual pedestrians. - Oner Barut; Murat Haciomeroglu; Ebru Akcapinar Sezer (Vis. Comput., 2018)