Selection for Wandering Behavior in a Small Robot. - Orazio Miglino; Kourosh Nafasi; Charles E. Taylor (Artif. Life, 1994)

Evolving Mobile Robots in Simulated and Real Environments. - Orazio Miglino; Henrik Hautop Lund; Stefano Nolfi (Artif. Life, 1995)

From Simulated to Real Robots. - Henrik Hautop Lund; Orazio Miglino (International Conference on Evolutionary Computation, 1996)

Evolving and Breeding Robots. - Henrik Hautop Lund; Orazio Miglino (EvoRobot, 1998)

Detour Behaviour in Evolving Robots: Are Internal Representations Necessary? - Orazio Miglino; Daniele Denaro; Guido Tascini; Domenico Parisi (EvoRobot, 1998)

Replicating Experiments in "Detour Behavior" with Artifically Evolved Robots: An A-Life Approach to Comparative Psychology. - Richard Walker 002; Orazio Miglino (ECAL, 1999)

Behavioural Trajectories of Adaptive Mobile Robot for Animal Behaviour Studies. - Orazio Miglino; Henrik Hautop Lund (SCAI, 2001)

Genetic Redundancy in Evolving Populations of Simulated Robots. - Orazio Miglino; Richard Walker 002 (Artif. Life, 2002)

Evolving an action-based mechanism for the interpretation of geometrical clues during robot navigation. - Orazio Miglino; Richard Walker 002 (Connect. Sci., 2004)

Using artificial life to teach evolutionary biology. - Orazio Miglino; Franco Rubinacci; Luigi Pagliarini; Henrik Hautop Lund (Cogn. Process., 2004)

Action-Based Cognition: How Robots with No Sensory System Orient Themselves in an Open Field Box. - Michela Ponticorvo; Orazio Miglino (IWINAC (1), 2005)

Evolving Robot Behaviour at Micro (Molecular) and Macro (Molar) Action Level. - Michela Ponticorvo; Orazio Miglino (IWINAC (2), 2007)

Breedbot: An Edutainment Robotics System to Link Digital and Real World. - Orazio Miglino; Onofrio Gigliotta; Michela Ponticorvo; Stefano Nolfi (KES (2), 2007)

Artificial organisms as tools for the development of psychological theory: Tolman's lesson. - Orazio Miglino; Onofrio Gigliotta; Maurizio Cardaci; Michela Ponticorvo (Cogn. Process., 2007)

The SISINE Project: Developing an E-Learning Platform for Educational Role-Playing Games. - Orazio Miglino (ERCIM News, 2007)

Groups of Agents with a Leader. - Onofrio Gigliotta; Orazio Miglino; Domenico Parisi (J. Artif. Soc. Soc. Simul., 2007)

The Autopoietic Nature of the "Inner World". - Michela Ponticorvo; Domenico Parisi; Orazio Miglino (ABiALS, 2008)

Robotics Exhibits for Science Centres. Some Prototypes. - Orazio Miglino; Michela Ponticorvo; Angelo Rega; Beniamino Di Martino (Eurobot Conference, 2008)

Human breeders for evolving robots. - Orazio Miglino; Onofrio Gigliotta; Michela Ponticorvo; Henrik Hautop Lund (Artif. Life Robotics, 2008)

Breedbot: an evolutionary robotics application in digital content. - Orazio Miglino; Onofrio Gigliotta; Michela Ponticorvo; Stefano Nolfi (Electron. Libr., 2008)

TeamSim: An Educational Micro-world for the Teaching of Team Dynamics. - Orazio Miglino; Luigi Pagliarini; Maurizio Cardaci; Onofrio Gigliotta (New Directions in Intelligent Interactive Multimedia, 2008)

Navigation in Evolving Robots: Insight from Vertebrates. - Michela Ponticorvo; Orazio Miglino (AI*IA, 2009)

For Corvids together Is Better - A Model of Cooperation in Evolutionary Robotics. - Michela Ponticorvo; Orazio Miglino; Onofrio Gigliotta (ECAL (1), 2009)

Place cognition and active perception: a study with evolved robots. - Orazio Miglino; Michela Ponticorvo; Paolo Bartolomeo (Connect. Sci., 2009)

Introducing Sensory-motor Apparatus in Neuropsychological Modelization. - Onofrio Gigliotta; Paolo Bartolomeo; Orazio Miglino (AIC@AI*IA, 2013)

When Psychology and Technology Converge. The Case of Spatial Cognition. - Orazio Miglino (AIC@AI*IA, 2013)

Building Up Serious Games with an Artificial Life Approach: Two Case Studies. - Onofrio Gigliotta; Orazio Miglino; Massimiliano Schembri; Andrea Di Ferdinando (Evolution, Complexity and Artificial Life, 2014)

BlockMagic, A Hybrid Educational Environment Based on RFID Technology and Internet of Things Concepts. - Orazio Miglino; Raffaele Di Fuccio; Andrea Di Ferdinando; Carlo Ricci (IoT360 (1), 2014)

Studying the Evolutionary Basis of Emotions Through Adaptive Neuroagents: Preliminary Settings and Results. - Daniela Pacella; Onofrio Gigliotta; Orazio Miglino (WIVACE, 2014)

Introducing Interactive Evolutionary Computation in Data Clustering. - Anna Russo; Onofrio Gigliotta; Francesco Palumbo; Orazio Miglino (WIVACE, 2014)

Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials. - Raffaele Di Fuccio; Michela Ponticorvo; Andrea Di Ferdinando; Orazio Miglino (EC-TEL, 2015)

Agent Based Modelling to Build Serious Games: The Learn to Lead Game. - Andrea Di Ferdinando; Massimiliano Schembri; Michela Ponticorvo; Orazio Miglino (IWINAC (2), 2015)

A Neural Model of Number Interval Position Effect (NIPE) in Children. - Michela Ponticorvo; Francesca Rotondaro; Fabrizio Doricchi; Orazio Miglino (IWINAC (1), 2015)

Advances in Artificial Life: Synthesis and Simulation of Living Systems: Editorial. - Pietro Liò; Orazio Miglino; Giuseppe Nicosia; Stefano Nolfi; Mario Pavone (Artif. Life, 2015)

Approaching neuropsychological tasks through adaptive neurorobots. - Onofrio Gigliotta; Paolo Bartolomeo; Orazio Miglino (Connect. Sci., 2015)

A Computational Model of the Evolution of Antipredator Behavior in Situations with Temporal Variation of Danger using Simulated Robots. - Daniela Pacella; Michela Ponticorvo; Onofrio Gigliotta; Orazio Miglino (AIC, 2016)

Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch. - Raffaele Di Fuccio; Michela Ponticorvo; Fabrizio Ferrara; Orazio Miglino (EC-TEL, 2016)

Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples. - Michela Ponticorvo; Andrea Di Ferdinando; Davide Marocco; Orazio Miglino (EC-TEL, 2016)

Breeding Robots to Learn How to Rule Complex Systems. - Franco Rubinacci; Michela Ponticorvo; Onofrio Gigliotta; Orazio Miglino (RiE, 2016)

Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games. - Michela Ponticorvo; Angelo Rega; Andrea Di Ferdinando; Davide Marocco; Orazio Miglino (CAID@IJCAI, 2017)

Simulative Models to Understand Numerical Cognition. - Michela Ponticorvo; Onofrio Gigliotta; Orazio Miglino (IWINAC (1), 2017)

SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell. - Michela Ponticorvo; Fabrizio Ferrara; Raffaele Di Fuccio; Andrea Di Ferdinando; Orazio Miglino (MIS4TEL, 2017)

An agent-based modelling approach to build up educational digital games for kindergarten and primary schools. - Michela Ponticorvo; Raffaele Di Fuccio; Andrea Di Ferdinando; Orazio Miglino (Expert Syst. J. Knowl. Eng., 2017)

Toward Tutoring Systems Inspired by Applied Behavioral Analysis. - Michela Ponticorvo; Angelo Rega; Orazio Miglino (ITS, 2018)

Multisensory Educational Materials: Five Senses to Learn. - Michela Ponticorvo; Raffaele Di Fuccio; Fabrizio Ferrara; Angelo Rega; Orazio Miglino (MIS4TEL, 2018)

Educational Robotics to Support Social Relations at School. - Federica Truglio; Davide Marocco; Orazio Miglino; Michela Ponticorvo; Franco Rubinacci (RiE, 2018)

The Assessment of Visuospatial Abilities with Tangible Interfaces and Machine Learning. - Antonio Cerrato; Michela Ponticorvo; Onofrio Gigliotta; Paolo Bartolomeo; Orazio Miglino (IWINAC (1), 2019)

Midpoint: A Tool to Build Artificial Models of Numerical Cognition. - Onofrio Gigliotta; Michela Ponticorvo; Fabrizio Doricchi; Orazio Miglino (IWINAC (1), 2019)

How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach. - Michela Ponticorvo; Massimiliano Schembri; Orazio Miglino (IWINAC (1), 2019)

Enhancing Digital Creativity in Education: The Docent Project Approach. - Luigia Simona Sica; Michela Ponticorvo; Orazio Miglino (MIS4TEL (Workshops), 2019)

Between creative process and creative product: DoCENT mooc for the integration of technology, creativity and learning. - Luigia Simona Sica; Michela Ponticorvo; Orazio Miglino; Franco Rubinacci (PSYCHOBIT, 2019)

An approach to evaluating the user experience of serious games. - Jonathan D. Moizer; Jonathan Lean; Elena Dell'Aquila; Paul Walsh; Alphonsus Keary; Deirdre O'Byrne; Andrea Di Ferdinando; Orazio Miglino; Ralf Friedrich; Roberta Asperges; Luigia Simona Sica (Comput. Educ., 2019)

STOP: a gamified approach to support obese patients in changing their health habits. - Raffaele Di Fuccio; Monica Zampella; Orazio Miglino (PSYCHOBIT, 2020)

Educational Robotics to Foster and Assess Social Relations in Students' Groups. - Michela Ponticorvo; Franco Rubinacci; Davide Marocco; Federica Truglio; Orazio Miglino (Frontiers Robotics AI, 2020)

The E-TAN analyst project: new horizons on E-BTT data analysis. - Antonietta Argiuolo; Orazio Miglino; Michela Ponticorvo (PSYCHOBIT, 2021)

Digital Storytelling: a learning perspective. - Eliana Brunetti; Monica Zampella; Raffaele Di Fuccio; Fabrizio Ferrara; Orazio Miglino (PSYCHOBIT, 2021)

An innovative tool for olfactive learning with tangible user interfaces in MOOC learning for viticulture and enology learning. - Raffaele Di Fuccio; Giusi Antonia Toto; Michela Ponticorvo; Anna Parola; Davide Marocco; Orazio Miglino (teleXbe (2), 2021)

Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo. - Michela Ponticorvo; Massimiliano Schembri; Orazio Miglino (Expert Syst. J. Knowl. Eng., 2022)