Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model. - Oriol Borrás Gené; Margarita Martínez-Núñez; Ángel Fidalgo Blanco (TEEM, 2014)

Social community in MOOCs: practical implications and outcomes. - Margarita Martínez-Núñez; Oriol Borrás Gené; Ángel Fidalgo Blanco (TEEM, 2014)

Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course. - Francisco J. García-Peñalvo; Juan Cruz-Benito; Oriol Borrás Gené; Ángel Fidalgo Blanco (HCI (24), 2015)

Extending MOOC ecosystems using web services and software architectures. - Juan Cruz-Benito; Oriol Borrás Gené; Francisco J. García-Peñalvo; Ángel Fidalgo Blanco; Roberto Therón (Interacción, 2015)

Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs. - Margarita Martínez-Núñez; Oriol Borrás Gené; Ángel Fidalgo Blanco (J. Inf. Technol. Res., 2016)

Micro flip teaching ‒ An innovative model to promote the active involvement of students. - Ángel Fidalgo Blanco; Margarita Martínez-Núñez; Oriol Borrás Gené; Javier J. Sánchez Medina (Comput. Hum. Behav., 2017)

Learning Communities in Social Networks and Their Relationship With the MOOCs. - Juan Cruz-Benito; Oriol Borrás Gené; Juan Francisco García Navarro; Ángel Fidalgo Blanco; Roberto Therón (Rev. Iberoam. de Tecnol. del Aprendiz., 2017)

Técnicas y metodologías para el aprendizaje cooperativo y ubicuo en la construcción de comunidades virtuales mediante MOOC. - Oriol Borrás Gené (2017)

Teaching FEM software in formal and non-formal environment with MOOCs. - Ricardo Castedo; Anastasio P. Santos; Lina M. López; María Chiquito; Oriol Borrás-Gené (TEEM, 2018)

Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools. - Oriol Borrás-Gené (EMOOCs, 2019)

Enhancing Fun through Gamification to Improve Engagement in MOOC. - Oriol Borrás-Gené; Margarita Martínez-Núñez; Luis Martín-Fernández (Informatics, 2019)

A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students. - Raquel Hijón-Neira; Cornelia Connolly; Daniel Palacios-Alonso; Oriol Borrás-Gené (Inf., 2021)

Digital Educational Escape Room Analysis Using Learning Styles. - Oriol Borrás-Gené; Raquel Montes Diez; Almudena Macías-Guillén (Inf., 2022)

Professional and Academic Digital Identity Workshop for Higher Education Students. - Oriol Borrás-Gené; Lucía Serrano-Luján; Raquel Montes Diez (Inf., 2022)

A Hybrid Escape Room to Foster Motivation and Programming Education for Pre-Service Teachers. - Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes Barragán; Lucía Serrano-Luján (Int. J. Game Based Learn., 2024)