BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation. - John Edison Muñoz; Óscar Alberto Henao; Jose Fernando López; Julian F. Villada (GFHEU, 2013)

A Gaussian Process Emulator for Estimating the Volume of Tissue Activated During Deep Brain Stimulation. - Iván De La Pava; Viviana Gómez-Orozco; Mauricio A. Álvarez; Óscar Alberto Henao; Genaro Daza-Santacoloma; Álvaro Á. Orozco (IbPRIA, 2015)

A Kernel-Based Approach for DBS Parameter Estimation. - Viviana Gómez-Orozco; Jhon F. Cuellar-Fierro; Hernán F. García; Andrés Álvarez; Mauricio A. Álvarez; Álvaro Orozco; Óscar Alberto Henao (CIARP, 2016)

A Hierarchical K-Nearest Neighbor Approach for Volume of Tissue Activated Estimation. - Iván De La Pava; Juan Mejía; Andrés Álvarez-Meza; Mauricio A. Álvarez; Álvaro Ángel Orozco-Guitiérrez; Óscar Alberto Henao (CIARP, 2016)

Statistical validation for coordinative motor comportment using support vector machine in joints dynamical system. - Mario Samuel Casanova; David Sebastian Lopez; Andrés Felipe Calvo; Oscar Henao Gallo (Interacción, 2017)

Muscle fatigue detection through wearable sensors: a comparative study using the myo armband. - Maria Fernanda Montoya Vega; Óscar Alberto Henao; John Edison Muñoz (Interacción, 2017)

In-situ Visualization of the Propagation of the Electric Potential in a Human Atrial Model Using GPU. - John H. Osorio; Andrés P. Castaño; Óscar Alberto Henao; Juan Hincapie (CARLA, 2018)

Nerve Structure Segmentation from Ultrasound Images Using Random Under-Sampling and an SVM Classifier. - Cristian Jimenez 001; D. Diaz; D. Salazar; Andres Marino Alvarez; Álvaro-Ángel Orozco-Gutiérrez; Óscar Alberto Henao (ICIAR, 2018)

Imbalanced Data Classification Using a Relevant Information-Based Sampling Approach. - Keider Hoyos; Jorge Fernández 005; Beatriz Martinez; Óscar Alberto Henao; Álvaro Orozco; Genaro Daza (IWAIPR, 2018)

Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect. - John Edison Muñoz Cardona; Julian F. Villada; S. Casanova; Maria Fernanda Montoya Vega; Óscar Alberto Henao (VS-GAMES, 2018)

Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization. - John Edison Muñoz; Maria Fernanda Montoya Vega; David Sebastian Lopez; Óscar Alberto Henao (REHAB, 2019)

Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor. - Maria Fernanda Montoya Vega; Julian F. Villada; John Edison Muñoz; Óscar Alberto Henao (HCI (29), 2021)

Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG. - Maria Fernanda Montoya Vega; John Edison Muñoz; Óscar Alberto Henao (Virtual Real., 2023)

Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR. - Julian Felipe Villada Castillo; Jose Fernando López; John Edison Muñoz; Oscar Henao Gallo (HCI-COLLAB, 2024)

Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation. - Julian Felipe Villada Castillo; John Edison Muñoz; David Sebastian Lopez; Jose Fernando López; Oscar Henao Gallo (SeGAH, 2024)