Real-time spectral scattering in large-scale natural participating media. - Oskar Elek; Petr Kmoch (SCCG, 2010)

Interactive cloud rendering using temporally coherent photon mapping. - Oskar Elek; Tobias Ritschel 001; Alexander Wilkie; Hans-Peter Seidel (Comput. Graph., 2012)

Real-Time Screen-Space Scattering in Homogeneous Environments. - Oskar Elek; Tobias Ritschel 001; Hans-Peter Seidel (IEEE Computer Graphics and Applications, 2013)

Interactive light scattering with principal-ordinate propagation. - Oskar Elek; Tobias Ritschel 001; Carsten Dachsbacher; Hans-Peter Seidel (Graphics Interface, 2014)

Progressive Spectral Ray Differentials. - Oskar Elek; Pablo Bauszat; Tobias Ritschel 001; Marcus A. Magnor; Hans-Peter Seidel (VMV, 2014)

Principal-Ordinates Propagation for real-time rendering of participating media. - Oskar Elek; Tobias Ritschel 001; Carsten Dachsbacher; Hans-Peter Seidel (Comput. Graph., 2014)

Spectral Ray Differentials. - Oskar Elek; Pablo Bauszat; Tobias Ritschel 001; Marcus A. Magnor; Hans-Peter Seidel (Comput. Graph. Forum, 2014)

Product Importance Sampling for Light Transport Path Guiding. - Sebastian Herholz; Oskar Elek; Jirí Vorba; Hendrik P. A. Lensch; Jaroslav Krivánek (Comput. Graph. Forum, 2016)

Efficient methods for physically-based rendering of participating media. - Oskar Elek (2016)

Scattering-aware texture reproduction for 3D printing. - Oskar Elek; Denis Sumin; Ran Zhang 007; Tim Weyrich; Karol Myszkowski; Bernd Bickel; Alexander Wilkie; Jaroslav Krivánek (ACM Trans. Graph., 2017)

Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs. - Oskar Elek; Jaroslav Krivánek (MAM@EGSR, 2018)

A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models. - Sebastian Herholz; Oskar Elek; Jens Schindel; Jaroslav Krivánek; Hendrik P. A. Lensch (EGSR (EI&I), 2018)

Learning Patterns in Sample Distributions for Monte Carlo Variance Reduction. - Oskar Elek; Manu Mathew Thomas; Angus G. Forbes (CoRR, 2019)

Volume Path Guiding Based on Zero-Variance Random Walk Theory. - Sebastian Herholz; Yangyang Zhao; Oskar Elek; Derek Nowrouzezahrai; Hendrik P. A. Lensch; Jaroslav Krivánek (ACM Trans. Graph., 2019)

Monte Carlo Physarum Machine: An Agent-based Model for Reconstructing Complex 3D Transport Networks. - Oskar Elek; Joseph N. Burchett; J. Xavier Prochaska; Angus G. Forbes (ALIFE, 2020)

Bio-inspired Structure Identification in Language Embeddings. - Hongwei Zhou; Oskar Elek; Pranav Anand; Angus G. Forbes (CoRR, 2020)

Polyphorm: Structural Analysis of Cosmological Datasets via Interactive Physarum Polycephalum Visualization. - Oskar Elek; Joseph N. Burchett; J. Xavier Prochaska; Angus G. Forbes (IEEE Trans. Vis. Comput. Graph., 2021)

Scaffolding Generation using a 3D Physarum Polycephalum Simulation. - Drew Ehrlich; Milad Hakimshafaei; Oskar Elek (SCF, 2022)

Monte Carlo Physarum Machine: Characteristics of Pattern Formation in Continuous Stochastic Transport Networks. - Oskar Elek; Joseph N. Burchett; J. Xavier Prochaska; Angus G. Forbes (Artif. Life, 2022)

CosmoVis: An Interactive Visual Analysis Tool for Exploring Hydrodynamic Cosmological Simulations. - David Abramov; Joseph N. Burchett; Oskar Elek; Cameron Hummels; J. Xavier Prochaska; Angus G. Forbes (IEEE Trans. Vis. Comput. Graph., 2022)

PolyPhy: Open Source Generator for 3D Printed Bio-inspired Objects. - Drew Ehrlich; Oskar Elek (SCF, 2023)

MarsIPAN: Optimization and Negotiations in Mars Sample Return Scheduling Coordination. - Jasmine T. Otto; Malika Khurana; Noah Deutsch; Benjamin P. S. Donitz; Oskar Elek; Scott Davidoff (IEEE Computer Graphics and Applications, 2025)