Decentralizing the control room: Mobile work and institutional order. - Oskar Juhlin; Alexandra Weilenmann (ECSCW, 2001)

Placememo - Supporting Mobile Articulation In A Vast Working Area Through Position Based Information. - Mattias Esbjörnsson; Oskar Juhlin (ECIS, 2002)

Motorcycling and social interaction: design for the enjoyment of brief traffic encounters. - Mattias Esbjörnsson; Oskar Juhlin; Mattias Östergren (GROUP, 2003)

Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. - Liselott Brunnberg; Oskar Juhlin (INTERACT, 2003)

Motorcyclists Using Hocman - Field Trials on Mobile Interaction. - Mattias Esbjörnsson; Oskar Juhlin; Mattias Östergren (Mobile HCI, 2003)

Wireless World - Social and Interactional Aspects of the Mobile Age. - Barry A. T. Brown; Nicola Green; Richard H. R. Harper; Oskar Juhlin (Comput. Support. Cooperative Work., 2003)

Traffic encounters and Hocman: Associating motorcycle ethnography with design. - Mattias Esbjörnsson; Oskar Juhlin; Mattias Östergren (Pers. Ubiquitous Comput., 2004)

Road Talk: a Roadside Location-Dependent Audio Message System for Car Drivers. - Mattias Östergren; Oskar Juhlin (J. Mobile Multimedia, 2005)

Believable environments: generating interactive storytelling in vast location-based pervasive games. - Anton Gustafsson; John Bichard; Liselott Brunnberg; Oskar Juhlin; Marco Combetto (Advances in Computer Entertainment Technology, 2006)

Watching the cars go round and round: designing for active spectating. - Mattias Esbjörnsson; Barry A. T. Brown; Oskar Juhlin; Daniel Normark; Mattias Östergren; Eric Laurier (CHI, 2006)

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. - John Bichard; Liselott Brunnberg; Marco Combetto; Anton Gustafsson; Oskar Juhlin (ICEC, 2006)

Time to meet face-to-face and device-to-device. - Oskar Juhlin; Mattias Östergren (Mobile HCI, 2006)

Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief Encounters. - Liselott Brunnberg; Oskar Juhlin (Pervasive, 2006)

Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation. - Mattias Esbjörnsson; Oskar Juhlin; Alexandra Weilenmann (Int. J. Hum. Comput. Interact., 2007)

Hunting for fun: solitude and attentiveness in collaboration. - Oskar Juhlin; Alexandra Weilenmann (CSCW, 2008)

Mobile collaborative live video mixing. - Arvid Engström; Mattias Esbjörnsson; Oskar Juhlin (Mobile HCI, 2008)

Producing collaborative video: developing an interactive user experience for mobile tv. - Arvid Engström; Mattias Esbjörnsson; Oskar Juhlin; Mark J. Perry (UXTV, 2008)

Lean collaboration through video gestures: co-ordinating the production of live televised sport. - Mark J. Perry; Oskar Juhlin; Mattias Esbjörnsson; Arvid Engström (CHI, 2009)

Games for passengers: accounting for motion in location-based applications. - Liselott Brunnberg; Oskar Juhlin; Anton Gustafsson (FDG, 2009)

Instant broadcasting system: mobile collaborative live video mixing. - Arvid Engström; Liselott Brunnberg; Josefin Carlsson; Oskar Juhlin (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Social Media on the Road - The Future of Car Based Computing. - Oskar Juhlin (Springer, 2010)

Temporal hybridity: footage with instant replay in real time. - Arvid Engström; Oskar Juhlin; Mark J. Perry; Mathias Broth (CHI, 2010)

Mobile broadcasting: the whats and hows of live video as a social medium. - Oskar Juhlin; Arvid Engström; Erika Reponen (Mobile HCI, 2010)

Video interaction - making broadcasting a successful social media. - Oskar Juhlin; Erika Reponen; Frank Bentley; David S. Kirk (CHI Extended Abstracts, 2011)

Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations. - Mikko Paldanius; Tuula Kärkkäinen; Kaisa Väänänen-Vainio-Mattila; Oskar Juhlin; Jonna Häkkilä (CHI, 2011)

Understanding people and animals: the use of a positioning system in ordinary human-canine interaction. - Alexandra Weilenmann; Oskar Juhlin (CHI, 2011)

Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items. - Oskar Juhlin; Yanqing Zhang 003 (Mobile HCI, 2011)

Time to revisit mobility in mobile HCI? - Alexandra Weilenmann; Oskar Juhlin (Mobile HCI, 2011)

Social Media on the Road: Mobile Technologies and Future Traffic Research. - Oskar Juhlin (IEEE Multim., 2011)

Animal-computer interaction SIG. - Clara Mancini; Shaun W. Lawson; Janet van der Linden; Jonna Häkkilä; Frank Noz; Chadwick A. Wingrave; Oskar Juhlin (CHI Extended Abstracts, 2012)

Amateur vision and recreational orientation: : creating live video together. - Arvid Engström; Mark J. Perry; Oskar Juhlin (CSCW, 2012)

The car as an arena for gaming. - Petra Sundström; David Wilfinger; Alexander Meschtscherjakov; Manfred Tscheligi; Albrecht Schmidt 001; Oskar Juhlin (Mobile HCI (Companion), 2012)

The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phone. - Arvid Engström; Goranka Zoric; Oskar Juhlin; Ramin Toussi (MUM, 2012)

On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques. - Oskar Juhlin; Elin Önnevall (CHI, 2013)

Fashionable shape switching: explorations in outfit-centric design. - Oskar Juhlin; Yanqing Zhang 003; Cristine Sundbom; Ylva Fernaeus (CHI, 2013)

Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity. - Oskar Juhlin; Alexandra Weilenmann (Mobile HCI, 2013)

Long tail TV revisited: from ordinary camera phone use to pro-am video production. - Oskar Juhlin; Arvid Engström; Elin Önnevall (CHI, 2014)

Frame Rate Exclusive Sync Management of Live Video Streams in Collaborative Mobile Production Environment. - Mudassar Ahmad Mughal; Goranka Zoric; Oskar Juhlin (MoVid@MMSys, 2014)

Juxtaposing mobile webcasting and ambient video for home décor. - Mudassar Ahmad Mughal; Jinyi Wang; Oskar Juhlin (MUM, 2014)

Animal-computer interaction (ACI): pushing boundaries beyond 'human'. - Clara Mancini; Oskar Juhlin; Adrian David Cheok; Janet van der Linden; Shaun W. Lawson (NordiCHI, 2014)

Previsualization with computer animation (Previs): communicating research to interaction design practice. - Jinyi Wang; Oskar Juhlin; Eva-Carin Banka Johnson (OZCHI, 2014)

Video interaction: a research agenda. - Oskar Juhlin; Goranka Zoric; Arvid Engström; Erika Reponen (Pers. Ubiquitous Comput., 2014)

Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production. - Mudassar Ahmad Mughal; Oskar Juhlin (Pers. Ubiquitous Comput., 2014)

Enjoying machines. - Barry A. T. Brown; Oskar Juhlin (MIT Press, 2015)

Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life. - Fredrik Aspling; Oskar Juhlin; Elisa Chiodo (Advances in Computer Entertainment, 2015)

Experiencing Liveness of a Cherished Place in the Home. - Jinyi Wang; Mudassar Ahmad Mughal; Oskar Juhlin (TVX, 2015)

Digitizing fashion: software for wearable devices. - Oskar Juhlin (Interactions, 2015)

Plant-computer interaction, beauty and dissemination. - Fredrik Aspling; Jinyi Wang; Oskar Juhlin (ACI, 2016)

The role and impact of aesthetics in designing mobile devices. - Jonna Häkkilä; Oskar Juhlin; Susanne Boll; Ashley Colley (MobileHCI Adjunct, 2016)

Design space of the new materials for fashionable wearables. - Jinyi Wang; Oskar Juhlin; Erika Blomgren; Linnea Bågander; Evelin Kägo; Florian Meier 006; Mariko Takahashi; Clemens Thornquist (MobileHCI Adjunct, 2016)

Where HCI meets ACI. - Ilyena Hirskyj-Douglas; Janet C. Read; Oskar Juhlin; Heli Väätäjä; Patricia Pons; Svein-Olaf Hvasshovd (NordiCHI, 2016)

Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches. - Oskar Juhlin; Yanqing Zhang 003; Jinyi Wang; Anders Andersson (NordiCHI, 2016)

Technology for Bonding in Human-Animal Interaction. - Heli Väätäjä; Päivi Majaranta; Heini Törnqvist; Mari Ainasoja; Veikko Surakka; Oskar Juhlin; Clara Mancini (ACI, 2017)

Fashion Film as Design Fiction for Wearable Concepts. - Jinyi Wang; Oskar Juhlin; Nathan Hughes (CHI Extended Abstracts, 2017)

Theorizing animal-computer interaction as machinations. - Fredrik Aspling; Oskar Juhlin (Int. J. Hum. Comput. Stud., 2017)

Animal-Computer Interaction: The emergence of a discipline. - Clara Mancini; Shaun W. Lawson; Oskar Juhlin (Int. J. Hum. Comput. Stud., 2017)

Fashionable services for wearables. - Oskar Juhlin; Jinyi Wang; Yanqing Zhang 003 (Interactions, 2017)

Happy dogs and happy owners: using dog activity monitoring technology in everyday life. - Heli Väätäjä; Päivi Majaranta; Poika Isokoski; Yulia Gizatdinova; Miiamaaria V. Kujala; Sanni Somppi; Antti Vehkaoja; Outi Vainio; Oskar Juhlin; Mikko J. Ruohonen; Veikko Surakka (ACI, 2018)

Understanding animals: a critical challenge in ACI. - Fredrik Aspling; Oskar Juhlin; Heli Väätäjä (NordiCHI, 2018)

What Is Pleasure? - Barry A. T. Brown; Oskar Juhlin (Funology, 2nd ed., 2018)

Exploring non-emissive wearable display as a clothing accessory. - Pradthana Jarusriboonchai; Emma Napari; Oskar Juhlin; Jonna Häkkilä (UbiComp/ISWC Adjunct, 2019)

Unpacking Editorial Agreements in Collaborative Video Production. - Paul Okopny; Oskar Juhlin; Frode Guribye (IMX, 2020)

Garment Detection in Catwalk Videos. - Qi Dang; Heydar Maboudi Afkham; Oskar Juhlin (ICPRAM, 2021)

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. - Çaglar Genç; Oguz 'Oz' Buruk; Shiva Jabari; Lee Jones; Kirill Ragozin; Kate Hartman; Johanna Virkki; Kai Kunze; Oskar Juhlin; Jonna Häkkilä (CHI Extended Abstracts, 2022)

Me, the Hill and My Browser - Investigating the Role of Time in Posthuman Interaction. - Patricia Ciobanu; Oskar Juhlin (NordiCHI, 2022)

Designing for Collaborative Video Editing. - Pavel Okopnyi; Oskar Juhlin; Frode Guribye (NordiCHI, 2022)

Automation and redistribution of work: the impact of social distancing on live TV production. - Pavel Okopnyi; Frode Guribye; Valentina Caruso; Oskar Juhlin (Hum. Comput. Interact., 2023)