Analysis of users of computer games. - Witold Chmielarz; Oskar Szumski (FedCSIS, 2016)

Analysis of Predispositions of E-gamers and Its Relevance in the Use of Computer Games Didactic Process. - Witold Chmielarz; Oskar Szumski (AITM/ISM@FedCSIS, 2016)

E-government Usage by Polish Citizens. - Witold Chmielarz; Oskar Szumski (AITM/ISM@FedCSIS, 2017)

Analysis of functions offered by the e-government systems from the perspective of chosen group of users in Poland. - Oskar Szumski; Witold Chmielarz (FedCSIS, 2017)

Analysis of Selected Internet Platforms of Distributors of Computer Games in the Assessment of Users. - Witold Chmielarz; Oskar Szumski (FedCSIS, 2018)

Digital Distribution of Video Games - An Empirical Study of Game Distribution Platforms from the Perspective of Polish Students (Future Managers). - Witold Chmielarz; Oskar Szumski (AITM/ISM@FedCSIS, 2018)

Cybersecurity best practices among Polish students. - Oskar Szumski (KES, 2018)

Cyber Security Patterns Students Behavior and Their Participation in Loyalty Programs. - Witold Chmielarz; Oskar Szumski (Int. J. Ambient Comput. Intell., 2018)

Digital payment methods within Polish students - leading decision characteristics. - Oskar Szumski (KES, 2020)

Technological trust from the perspective of digital payment. - Oskar Szumski (KES, 2020)

Comparative analyses of digital payment methods from the pre and post COVID-19 perspective. - Oskar Szumski (KES, 2022)