Exploiting semantic web techniques for representing and utilising Folksonomies. - Owen Sacco; Cécile Bothorel (MSM, 2010)

A Privacy Preference Manager for the Social Semantic Web. - Owen Sacco; Alexandre Passant (SPIM, 2011)

An Access Control Framework for the Web of Data. - Owen Sacco; Alexandre Passant; Stefan Decker (TrustCom, 2011)

A Privacy Preference Ontology (PPO) for Linked Data. - Owen Sacco; Alexandre Passant (LDOW, 2011)

Linking in-game events and entities to social data on the Web. - Owen Sacco; Maciej Dabrowski; John G. Breslin (IGIC, 2012)

PPO & PPM 2.0: extending the privacy preference framework to provide finer-grained access control for the web of data. - Owen Sacco; John G. Breslin (I-SEMANTICS, 2012)

User Controlled Privacy for Filtering the Web of Data with a User-Friendly Manager. - Owen Sacco; Alexandre Passant; John G. Breslin (I-SEMANTICS (Posters & Demos), 2012)

"I Like" - Analysing Interactions within Social Networks to Assert the Trustworthiness of Users, Sources and Content. - Owen Sacco; John G. Breslin (SocialCom, 2013)

Fine-Grained Trust Assertions for Privacy Management in the Social Semantic Web. - Owen Sacco; John G. Breslin; Stefan Decker (TrustCom/ISPA/IUCC, 2013)

Fine-Grained Access Control for RDF Data on Mobile Devices. - Owen Sacco; Matteo Collina; Gregor Schiele; Giovanni Emanuele Corazza; John G. Breslin; Manfred Hauswirth (WISE (1), 2013)

In users we trust: towards social user interactions based Trust Assertions for the Social Semantic Web. - Owen Sacco; John G. Breslin (Soc. Netw. Anal. Min., 2014)

Towards Privacy Aware Social Semantic Digital Libraries. - John G. Breslin; Owen Sacco (ELPUB, 2015)

A holistic approach for semantic-based game generation. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (CIG, 2016)

Game Character Ontology (GCO) A Vocabulary for Extracting and Describing Game Character Information from Web Content. - Owen Sacco; Antonios Liapis; Georgios N. Yannakakis (SEMANTiCS, 2017)

Extending Linked USDL by Trust Assertion. - Wolfgang Bauer; Natalia Kryvinska; Jürgen Dorn; Owen Sacco (iiWAS, 2019)

Analysing Mobile VR Games for Learning a Sport: A Pistol Target Shooting VR Game Use Case. - Marcelle C. Grech; Owen Sacco (FDG, 2020)

Personalised Semantic User Interfaces for Games. - Owen Sacco (HCI (43), 2020)

Using dates as contextual information for personalised cultural heritage experiences. - Ahmed Dahroug; Andreas Vlachidis; Antonios Liapis; Antonis Bikakis; Martín López Nores; Owen Sacco; José Juan Pazos-Arias (J. Inf. Sci., 2021)