Finding Flow with Games: Does Immediate Progress Feedback Cause Flow? - Owen Schaffer; Xiaowen Feng (AMCIS, 2015)

Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model. - Owen Schaffer; Xiaowen Fang (HCI (2), 2017)

What Makes Games Fun? Card Sort Reveals 34 Sources of Computer Game Enjoyment. - Owen Schaffer; Xiaowen Fang (AMCIS, 2018)

Digital Game Enjoyment: A Literature Review. - Owen Schaffer; Xiaowen Fang (HCI (30), 2019)

Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment. - Owen Schaffer (HCI (31), 2020)

The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games. - Owen Schaffer; Xiaowen Fang (HCI (31), 2020)

Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games. - Manasa Vaidyabhushana; Matthew Kirchoff; Owen Schaffer (HCI (28), 2021)

Development and Preliminary Validation of the Enjoyment Questionnaire and the Sources of Enjoyment Questionnaire. - Owen Schaffer (CHI Extended Abstracts, 2022)

Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow. - Uday Sai Reddy Ambati; Gregory Brandt; Owen Schaffer (HCI (33), 2022)

The Feedback Loop of Flow: Controlled Experiment Shows Task-relevant Feedback Increases Flow. - Owen Schaffer; Xiaowen Feng (AIS Trans. Hum. Comput. Interact., 2022)

Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience. - Owen Schaffer (HCI (37), 2023)

Meaning in Digital Games: A Mixed Methods Investigation. - Owen Schaffer (HCI (48), 2024)

Investigating the Impact of Progress Feedback and Tutorials with Progressive Disclosure on Player Experience. - Julian Avila; Owen Schaffer (HCI (51), 2025)