Exploring Human Eye Behaviour using a Model of Visual Attention. - Oyewole Oyekoya; Fred Stentiford (ICPR (4), 2004)

An eye tracking interface for image search. - Oyewole Oyekoya; Fred Stentiford (ETRA, 2006)

Perceptual image retrieval using eye movements. - Oyewole Oyekoya; Fred Stentiford (Int. J. Comput. Math., 2007)

Eye tracking : a perceptual interface for content based image retrieval. - Oyewole Kayode Oyekoya (2007)

Eye Tracking: A New Interface for Visual Exploration. - Oyewole Oyekoya; Fred Stentiford (Multimodal Processing and Interaction, 2008)

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. - David J. Roberts 001; Robin Wolff; John Rae; Anthony Steed; Rob Aspin; Moira McIntyre; Adriana Peña 001; Oyewole Oyekoya; William Steptoe (VR, 2009)

Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. - William Steptoe; Oyewole Oyekoya; Alessio Murgia; Robin Wolff; John Rae; Estefania Guimaraes; David J. Roberts 001; Anthony Steed (VR, 2009)

A saliency-based method of simulating visual attention in virtual scenes. - Oyewole Oyekoya; William Steptoe; Anthony Steed (VRST, 2009)

Eyelid kinematics for virtual characters. - William Steptoe; Oyewole Oyekoya; Anthony Steed (Comput. Animat. Virtual Worlds, 2010)

Short Paper: Exploring the Object Relevance of a Gaze Animation Model. - Oyewole Oyekoya; Anthony Steed; Xueni Pan (EGVE/EuroVR, 2011)

Modelling selective visual attention for autonomous virtual characters. - Elena Kokkinara; Oyewole Oyekoya; Anthony Steed (Comput. Animat. Virtual Worlds, 2011)

SphereAvatar: a situated display to represent a remote collaborator. - Oyewole Oyekoya; William Steptoe; Anthony Steed (CHI, 2012)

Beaming: An Asymmetric Telepresence System. - Anthony Steed; William Steptoe; Oyewole Oyekoya; Fabrizio Pece; Tim Weyrich; Jan Kautz; Doron Friedman; Angelika Peer; Massimiliano Solazzi; Franco Tecchia; Massimo Bergamasco; Mel Slater (IEEE Computer Graphics and Applications, 2012)

Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. - William Steptoe; Jean-Marie Normand; Oyewole Oyekoya; Fabrizio Pece; Elias Giannopoulos; Franco Tecchia; Anthony Steed; Tim Weyrich; Jan Kautz; Mel Slater (Presence Teleoperators Virtual Environ., 2012)

Supporting interoperability and presence awareness in collaborative mixed reality environments. - Oyewole Oyekoya; Ran Stone; William Steptoe; Laith Alkurdi; Stefan Klare; Angelika Peer; Tim Weyrich; Benjamin Cohen; Franco Tecchia; Anthony Steed (VRST, 2013)

A Surround Video Capture and Presentation System for Preservation of Eye-Gaze in Teleconferencing Applications. - Ye Pan; Oyewole Oyekoya; Anthony Steed (Presence Teleoperators Virtual Environ., 2015)

Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool. - Kelly A. McEvoy; Oyewole Oyekoya; Adrienne Holz Ivory; James D. Ivory (VR, 2016)

Clemson visualization lab. - Oyewole Oyekoya (Interactions, 2016)

VizSpace: Interaction in the positive parallax screen plane. - Oyewole Oyekoya; Emily Sassard; Tiana Johnson (3DUI, 2017)

A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation. - Oyewole Oyekoya (ICVARS, 2021)

Usability Evaluation of Behind the Screen Interaction. - Oyewole Oyekoya (SUI, 2021)

Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study. - Oyewole Oyekoya; Jan Urbanski; Yaroslava Shynkar; Arifa Baksh; Margaret Etsaghara (Frontiers Virtual Real., 2021)

Effective Gesture-Based User Interfaces on Mobile Mixed Reality. - Zhenchao Xia; Oyewole Oyekoya; Hao Tang 011 (SUI, 2022)

Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment. - Talia Attar; Oyewole Oyekoya; Margrethe Horlyck-Romanovsky (VRST, 2022)

Investigating the Perceived Realism of the Other User's Look-Alike Avatars. - Aisha Frampton-Clerk; Oyewole Oyekoya (VRST, 2022)

Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. - Nilufar Baghaei; Hai-Ning Liang; Mark Billinghurst; John A. Naslund; Oyewole Oyekoya (Frontiers Virtual Real., 2022)

Mapping and Recognition of Facial Expressions on Another Person's Look-Alike Avatars. - Birate Sonia; Trinity Suma; Kwame Agyemang Baffour; Oyewole Oyekoya (SIGGRAPH Asia Technical Communications, 2023)

The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception. - Trinity Suma; Birate Sonia; Kwame Agyemang Baffour; Oyewole Oyekoya (SIGGRAPH Asia Technical Communications, 2023)

iOS Augmented Reality Application for Immersive Structural Biology Education. - Sabrina Chow; Kendra Krueger; Oyewole Oyekoya (ISS Companion, 2023)

Effects of Varying Avatar Sizes on Food Choices in Virtual Environments. - Richard Chinedu Erem; Oyewole Oyekoya; Margrethe Horlyck-Romanovsky (ISS Companion, 2023)

Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations. - Lisa Haye; Courtney D. Cogburn; Oyewole Oyekoya (ISS Companion, 2023)

Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit. - Habin Park; Daniel Lichtman; Oyewole Oyekoya (ISS Companion, 2023)

Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills. - Filip Trzcinka; Oyewole Oyekoya; Daniel Chan (ISS Companion, 2023)

Visualization of Point Mutations in Fibronectin Type-III Domain-Containing Protein 3 in Prostate Cancer. - Samantha Vos; Oyewole Oyekoya; Olorunseun Ogunwobi (ISS Companion, 2023)

In-Place Virtual Exploration Using a Virtual Cane: An Initial Study. - Richard Yeung; Oyewole Oyekoya; Hao Tang 011 (ISS Companion, 2023)

Effect of Look-Alike Avatars on Students' Perceptions of Teaching Effectiveness. - Kwame Agyemang Baffour; Oyewole Oyekoya (VR Workshops, 2023)

Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar. - Kwame Agyemang Baffour; Anthony Williams; John Lee; Oyewole Oyekoya (SIGGRAPH Asia Technical Communications, 2024)

Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with Autism. - Amaya E. Keys; Oyewole Oyekoya; Daniel Chan (ISS Companion, 2024)

Gamification of Food Selection and Nutrition Education in Virtual Reality. - Caroline A. Klein; Oyewole Oyekoya; Margrethe Horlyck-Romanovsky (ISS Companion, 2024)

Enhancing Virtual Mobility for Individuals Who Are Blind or Have Low Vision: A Stationary Exploration Method. - Hong Zhao; Oyewole Oyekoya; Hao Tang 011 (ISS Companion, 2024)

Generating Look-Alike Avatars: Perception of Head Shape, Texture Fidelity and Head Orientation of Another User's Look-Alike Avatar. - Kwame Agyemang Baffour; Oyewole Oyekoya (VR Workshops, 2024)

Rendering Reality: Measuring Time Efficiency in Virtual Human Creation. - Or Butbul; Oyewole Oyekoya (VR Workshops, 2025)

Perception of head shape, texture fidelity and head orientation of the instructor's look-alike avatar. - Oyewole Oyekoya; Kwame Agyemang Baffour (Comput. Educ. X Real., 2025)