Tangible comics: a performance space with full-body interaction. - Özge Samanci; Yanfeng Chen; Ali Mazalek (Advances in Computer Entertainment Technology, 2007)

Murmur: kinetic relief sculpture, multi-sensory display, listening machine. - Aimee Rydarowski; Özge Samanci; Ali Mazalek (TEI, 2008)

GPS comics: seeing thru walls. - Özge Samanci; Anuj Tewari (SIGGRAPH Posters, 2010)

Expanding the comics canvas: GPS comics. - Özge Samanci; Anuj Tewari (Fun and Games, 2012)

Plink blink: collaborative music production via blinking eyes. - Özge Samanci; Blacki Li Rudi Migliozzi; Daniel Sabio (Advances in Computer Entertainment, 2014)

Impact of digital media on comics. - Özge Samanci (SIGGRAPH Studio, 2014)

You are the Ocean: Interactive Installation. - Özge Samanci; Gabriel Caniglia (Creativity & Cognition, 2019)