A realistic approach for grasping and moving virtual objects. - Massimo Bergamasco; P. Degl'Innocenti; D. Bucciarelli (IROS, 1994)

Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment. - Massimo Bergamasco; D. Bucciarelli; P. Degl'Innocenti (Virtual Environments, 1995)