The <E-Game> Project: Facilitating the Development of Educational Adventure Games. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (CELDA, 2005)

Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Javier López-Moratalla; Baltasar Fernández-Manjón (ICWL, 2005)

Using Docbook to Aid in The Creation of Learning Content. - Iván Martínez-Ortiz; Pablo Moreno-Ger; Pilar Sancho-Thomas; Baltasar Fernández-Manjón (EDUTECH, 2005)

Production and Deployment of Educational Videogames as Assessable Learning Objects. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (EC-TEL, 2006)

A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICALT, 2006)

<e-QTI>: A Reusable Assessment Engine. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (ICWL, 2006)

Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (ITNG, 2006)

Language-Driven Development of Videogames: The e-Game Experience. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (ICEC, 2006)

Using DocBook and XML Technologies to Create Adaptive Learning Content in Technical Domains. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (Int. J. Comput. Sci. Appl., 2006)

A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>. - Pablo Moreno-Ger; Daniel Burgos; José Luis Sierra; Baltasar Fernández-Manjón (EC-TEL, 2007)

Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>. - Daniel Burgos; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón; Rob Koper (Int. J. Learn. Technol., 2007)

Supporting the Authoring and Operationalization of Educational Modelling Languages. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra; Baltasar Fernández-Manjón (J. Univers. Comput. Sci., 2007)

A documental approach to adventure game development. - Pablo Moreno-Ger; José Luis Sierra; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Sci. Comput. Program., 2007)

A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Softw. Pract. Exp., 2007)

Erratum: A highly modular and extensible architecture for an integrated IMS-based authoring system: the <e-Aula> experience. - José Luis Sierra; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Softw. Pract. Exp., 2007)

<e-Adventure3D>: an open source authoring environment for 3D adventure games in education. - Javier Torrente; Ángel del Blanco; Guillermo Cañizal; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Advances in Computer Entertainment Technology, 2008)

Development of Educational Videogames in m-Learning Contexts. - Pablo Lavín-Mera; Pablo Moreno-Ger; Baltasar Fernández-Manjón (DIGITEL, 2008)

Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Edutainment, 2008)

Instructor-Oriented Authoring Tools for Educational Videogames. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón; José Luis Sierra (ICALT, 2008)

A Flow-Oriented Visual Language for Learning Designs. - Iván Martínez-Ortiz; Pablo Moreno-Ger; José Luis Sierra-Rodríguez; Baltasar Fernández-Manjón (ICWL, 2008)

From Story-Telling to Educational Gaming: The Bamiyan Valley Case. - Marc Spaniol; Yiwei Cao; Ralf Klamma; Pablo Moreno-Ger; Baltasar Fernández-Manjón; José Luis Sierra; Georgios Toubekis (ICWL, 2008)

Educational game design for online education. - Pablo Moreno-Ger; Daniel Burgos; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2008)

A Content-Centric Development Process Model. - Pablo Moreno-Ger; Iván Martínez-Ortiz; José Luis Sierra; Baltasar Fernández-Manjón (Computer, 2008)

Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. - Pablo Moreno-Ger; Carl Blesius; Paul Currier; José Luis Sierra; Baltasar Fernández-Manjón (Trans. Edutainment, 2008)

Game-Like Simulations for Online Adaptive Learning: A Case Study. - Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón; Ángel del Blanco (Edutainment, 2009)

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2009)

Bridging the Gap: Adaptive Games and Student-Centered VLEs. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2009)

Re-Telling History: A Web-based Educational Videogame for Teaching History. - Enrique López Mañas; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (STEG@ICWL, 2009)

Implementing accessibility in educational videogames with. - Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (MTDL@MM, 2009)

Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning. - Pilar Sancho; Pablo Moreno-Ger; Rubén Fuentes-Fernández; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2009)

Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2009)

Mobile Game Development for Multiple Devices in Education. - Pablo Lavín-Mera; Javier Torrente; Pablo Moreno-Ger; Jose Angel Vallejo Pinto; Baltasar Fernández-Manjón (Int. J. Emerg. Technol. Learn., 2009)

Model-checking for adventure videogames. - Pablo Moreno-Ger; Rubén Fuentes-Fernández; José Luis Sierra-Rodríguez; Baltasar Fernández-Manjón (Inf. Softw. Technol., 2009)

Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. - Javier Torrente; Pablo Lavín-Mera; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Trans. Edutainment, 2009)

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2010)

e-Training DS: An Authoring Tool for Integrating Portable Computer Science Games in e-Learning. - Roberto Tornero; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2010)

Integrating Adaptive Games in Student-Centered Virtual Learning Environments. - Ángel del Blanco; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Int. J. Distance Educ. Technol., 2010)

Application of a low-cost web-based simulation to improve students' practical skills in medical education. - Pablo Moreno-Ger; Javier Torrente; Julián Bustamante; Carmen Fernández-Galaz; Baltasar Fernández-Manjón; María Dolores Comas-Rengifo (Int. J. Medical Informatics, 2010)

Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience. - Javier Torrente; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICALT, 2011)

Preliminary evaluation of three eyes-free interfaces for point-and-click computer games. - Javier Torrente; Eugenio J. Marchiori; Jose Angel Vallejo Pinto; Manuel Ortega-Moral; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ASSETS, 2012)

Designing Serious Games for Adult Students with Cognitive Disabilities. - Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICONIP (4), 2012)

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies. - Javier Torrente; Ángel del Blanco; Ángel Serrano-Laguna; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (ICWL, 2012)

Usability Testing for Serious Games: Making Informed Design Decisions with User Data. - Pablo Moreno-Ger; Javier Torrente; Yichuan Grace Hsieh; William T. Lester (Adv. Hum. Comput. Interact., 2012)

A narrative metaphor to facilitate educational game authoring. - Eugenio J. Marchiori; Javier Torrente; Ángel del Blanco; Pablo Moreno-Ger; Pilar Sancho; Baltasar Fernández-Manjón (Comput. Educ., 2012)

A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. - Ángel del Blanco; Javier Torrente; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (J. Educ. Technol. Soc., 2012)

TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Virginia Francisco; Raquel Hervás (Rev. Iberoam. de Tecnol. del Aprendiz., 2012)

Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment. - Ángel Serrano-Laguna; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (VS-GAMES, 2012)

Development of a Game Engine for Accessible Web-Based Games. - Javier Torrente; Ángel Serrano-Laguna; Ángel del Blanco Aguado; Pablo Moreno-Ger; Baltasar Fernández-Manjón (GALA, 2013)

Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games. - Manuel Ortega-Moral; Jose Angel Vallejo Pinto; Javier Torrente; Eugenio J. Marchiori; Pablo Moreno-Ger; Baltasar Fernández-Manjón (J. Res. Pract. Inf. Technol., 2013)

User Assessment in Serious Games and Technology-Enhanced Learning. - Francesco Bellotti; Bill Kapralos; Kiju Lee; Pablo Moreno-Ger (Adv. Hum. Comput. Interact., 2013)

Assessment in and of Serious Games: An Overview. - Francesco Bellotti; Bill Kapralos; Kiju Lee; Pablo Moreno-Ger; Riccardo Berta (Adv. Hum. Comput. Interact., 2013)

TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Virginia Francisco Gilmartín; Raquel Hervás Ballesteros (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Serious games: A journey from research to application. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

A Conceptual Model Towards the Scaffolding of Learning Experience. - Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Petros Lameras; Maurice Hendrix; Kristian Kiili; Jannicke Baalsrud Hauge; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; Anders Dahlbom; Cristiana Degano; et al. (GALA, 2014)

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism. - Theodore Lim; Sandy Louchart; Neil Suttie; Jannicke Baalsrud Hauge; Ioana A. Stanescu; Iván Martínez-Ortiz; Pablo Moreno-Ger; Francesco Bellotti; Maira B. Carvalho; Jeffrey Earp; Michela Ott; Sylvester Arnab; et al. (GameDays, 2014)

Towards a low cost adaptation of educational games for people with disabilities. - Javier Torrente; Ángel del Blanco; Ángel Serrano-Laguna; Jose Angel Vallejo Pinto; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Comput. Sci. Inf. Syst., 2014)

Application of Learning Analytics in educational videogames. - Ángel Serrano-Laguna; Javier Torrente; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Entertain. Comput., 2014)

Development of e-Learning Solutions: Different Approaches, a Common Mission. - Juan Manuel Dodero; Francisco José García-Peñalvo; Carina S. González; Pablo Moreno-Ger; Miguel A. Redondo; Antonio Sarasa-Cabezuelo; José Luis Sierra (Rev. Iberoam. de Tecnol. del Aprendiz., 2014)

Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. - Javier Torrente; Blanca Borro-Escribano; Manuel Freire 001; Ángel del Blanco; Eugenio J. Marchiori; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2014)

Requirements for educational games in MOOCs. - Manuel Freire 001; Iván Martínez-Ortiz; Pablo Moreno-Ger; Baltasar Fernández-Manjón (EDUCON, 2015)

What Serious Game Studios Want from ICT Research: Identifying Developers' Needs. - Grigorij Ljubin Saveski; Wim Westera; Li Yuan; Paul A. Hollins; Baltasar Fernández-Manjón; Pablo Moreno-Ger; Krassen Stefanov (GALA, 2015)

Evaluation of semi-automatically generated accessible interfaces for educational games. - Javier Torrente; Manuel Freire 001; Pablo Moreno-Ger; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE). - Javier Torrente; Pablo Moreno-Ger; Iván Martínez-Ortiz (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. - Jannicke Madeleine Baalsrud Hauge; Ioana A. Stanescu; Sylvester Arnab; Pablo Moreno-Ger; Theodore Lim; Ángel Serrano-Laguna; Petros Lameras; Maurice Hendrix; Kristian Kiili; Manuel Ninaus; Sara de Freitas; Alessandro Mazzetti; et al. (Int. J. Serious Games, 2015)

Challenges of serious games. - Baltasar Fernández-Manjón; Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001 (EAI Endorsed Trans. Serious Games, 2015)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (GALA, 2016)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

The RAGE Game Software Components Repository for Supporting Applied Game Development. - Krassen Stefanov; Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger; Enkhbold Nyamsuren; Kiavash Bahreini (Int. J. Serious Games, 2017)

Comparison of Clustering Algorithms for Learning Analytics with Educational Datasets. - Álvaro Alexander Martínez Navarro; Pablo Moreno-Ger (Int. J. Interact. Multim. Artif. Intell., 2018)

Introduction: Intelligent Learning Assessment in Serious Games. - Riccardo Berta; Pablo Moreno-Ger (Int. J. Serious Games, 2018)

Work-In-Progress: Improving Online Higher Education with Virtual and Remote Labs. - Mikel Perales; Luis Pedraza; Pablo Moreno-Ger (EDUCON, 2019)

Explainable Prediction of Chronic Renal Disease in the Colombian Population Using Neural Networks and Case-Based Reasoning. - Gabriel R. Vásquez-Morales; Sergio Mauricio Martínez Monterrubio; Pablo Moreno-Ger; Juan A. Recio-García (IEEE Access, 2019)

Rapid modeling of human-defined AI behavior patterns in games. - Ismael Posada Trobo; Vicente García-Díaz; Jordán Pascual Espada; Rubén González Crespo; Pablo Moreno-Ger (J. Ambient Intell. Humaniz. Comput., 2019)

Agile development of multiplatform educational video games using a Domain-Specific Language. - Cristian González García; Edward Rolando Núñez-Valdéz; Pablo Moreno-Ger; Rubén González Crespo; B. Cristina Pelayo García-Bustelo; Juan Manuel Cueva Lovelle (Univers. Access Inf. Soc., 2019)

Towards identifying emotional human behavior in online classes: first steps : Human emotional behavior in a virtual class. - Susana Alexandra Arias Tapia; Pablo Moreno-Ger; Elena Verdú (LWMOOCS, 2020)

Smart green ocean underwater IoT network by ICA-based acoustic blind MIMO OFDM transceiver. - Mahdi Khosravy; Neeraj Gupta; Nilanjan Dey; Pablo Moreno-Ger (Earth Sci. Informatics, 2021)

New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts. - Aida López Serrano; Nadia McGowan; Daniel Burgos; Pablo Moreno-Ger (ICWL, 2022)

Using Meta-Learning to predict student performance in virtual learning environments. - Ángel Casado Hidalgo; Pablo Moreno-Ger; Luis de la Fuente Valentín (Appl. Intell., 2022)

Towards the Grade's Prediction. A Study of Different Machine Learning Approaches to Predict Grades from Student Interaction Data. - Héctor Alonso-Misol Gerlache; Pablo Moreno-Ger; Luis de la Fuente Valentín (Int. J. Interact. Multim. Artif. Intell., 2022)

Application of Competitive Activities to Improve Students' Participation. - Virginia Francisco; Pablo Moreno-Ger; Raquel Hervás (IEEE Trans. Learn. Technol., 2022)

ResNet18 Supported Inspection of Tuberculosis in Chest Radiographs With Integrated Deep, LBP, and DWT Features. - Venkatesan Rajinikanth; Seifedine Kadry 001; Pablo Moreno-Ger (Int. J. Interact. Multim. Artif. Intell., 2023)

Securing IoT-Based Smart Healthcare Systems by Using Advanced Lightweight Privacy-Preserving Authentication Scheme. - Sangjukta Das; Suyel Namasudra; Suman Deb; Pablo Moreno-Ger; Rubén González Crespo (IEEE Internet Things J., 2023)

Work In Progress: Student Retention Methodology in Order to Reduce Early Dropout in Online Postgraduate Studies. - Brenda Ruiz; Luis de la Fuente Valentín; Pablo Moreno-Ger (EDUCON, 2024)

Teaching soft skills in higher education through serious games: validation of the Compete! gamification. - Aida López Serrano; Nadia McGowan; Pablo Moreno-Ger; Daniel Burgos (Smart Learn. Environ., 2025)