From the outside Looking In: Creating a Serious 'art Game in India - a Case Study. - Padmini Ray Murray; Souvik Mukherjee (VS-GAMES, 2013)

How to make games more GLAM-orous: developing game prototypes for the museum and cultural heritage sector in India. - Padmini Ray Murray (DH, 2014)

Boundary Land: Diversity as a defining feature of the Digital Humanities. - Daniel Paul O'Donnell; Barbara Bordalejo; Padmini Ray Murray; Gimena del Rio; Elena González-Blanco (DH, 2016)

Alternate Histories of the Digital Humanities. - Amy Earhart; Steven E. Jones; Tara McPherson; Padmini Ray Murray; Roger Whitson (DH, 2017)

Copyright, Digital Humanities, and Global Geographies of Knowledge. - Vika Zafrin; Isabel Galina Russell; Alex Gil; Padmini Ray Murray (DH, 2017)

Sharing is Daring: Global Copyright Laws, Knowledge Protection, and the Impact on Open Digital Humanities. - Vanessa Hannesschläger; Erik Ketzan; Kim Nayyer; Padmini Ray Murray; Walter Scholger; Benito Trollip (DH, 2020)

Designing and Gaming: Doing Digital Humanities in India. - Padmini Ray Murray; Aditya Deshbandhu; Siddhartha Chakraborti (DH, 2020)

Exploring the borderlands. A revolutionary potential for DH. - Luise Borek; Sarah Lang; Quinn Dombrowski; Domenico Fiormonte; Daniele Metilli; Padmini Ray Murray; Dibyadyuti Roy; Melissa Terras (DH, 2023)

Shaheen Bagh: Making sense of (re)emerging "Subaltern" feminist political subjectivities in hashtag publics through critical, feminist interventions. - Emily Edwards; Sarah Ford; Radhika Gajjala; Padmini Ray Murray; Kiran Vinod Bhatia (New Media Soc., 2024)