Creating and Exploring Huge Parameter Spaces: Interactive Evolution as a Tool for Sound Generation. - Palle Dahlstedt (ICMC, 2001)

Computer Aided Composition by Means of Interactive GP. - Daichi Ando; Palle Dahlstedt; Mats G. Nordahl; Hitoshi Iba (ICMC, 2006)

Interactive GP with Tree Representation of Classical Music Pieces. - Daichi Ando; Palle Dahlstedt; Mats G. Nordahl; Hitoshi Iba (EvoWorkshops, 2007)

Dynamic Mapping Strategies for Expressive Synthesis Performance and Improvisation. - Palle Dahlstedt (CMMR, 2008)

A Generative Representation for the Evolution of Jazz Solos. - Kjell Bäckman; Palle Dahlstedt (EvoWorkshops, 2008)

Free Flight in Parameter Space: A Dynamic Mapping Strategy for Expressive Free Impro. - Palle Dahlstedt; Per Anders Nilsson (EvoWorkshops, 2008)

Ideas and Tools in Material Space - an extended spatial model of creativity. - Palle Dahlstedt (Computational Creativity: An Interdisciplinary Approach, 2009)

On the Role of Temporary Storage in Interactive Evolution. - Palle Dahlstedt (EvoWorkshops, 2009)

Character evolution approach to generative storytelling. - Malik Nairat; Palle Dahlstedt; Mats G. Nordahl (IEEE Congress on Evolutionary Computation, 2011)

Turn-based evolution as a proposed implementation of artistic creative process. - Palle Dahlstedt (IEEE Congress on Evolutionary Computation, 2012)

Pencil Fields: An Expressive Low-Tech Performance Interface for Analog Synthesis. - Palle Dahlstedt (NIME, 2012)

An interactive approach to story characterization. - Malik Nairat; Palle Dahlstedt; Mats G. Nordahl (CICAC, 2013)

Story Characterization Using Interactive Evolution in a Multi-Agent System. - Malik Nairat; Palle Dahlstedt; Mats G. Nordahl (EvoMUSART, 2013)

Circle Squared and Circle Keys Performing on and with an Unstable Live Algorithm for the Disklavier. - Palle Dahlstedt (NIME, 2014)

YouHero Making an Expressive Concert Instrument from the GuitarHero Controller. - Palle Dahlstedt; Patrik Karlsson; Katarina Widell; Tony Blomdahl (NIME, 2014)

Mapping strategies and sound engine design for an augmented hybrid piano. - Palle Dahlstedt (NIME, 2015)

The bucket system - a computer mediated signalling system for group improvisation. - Palle Dahlstedt; Per Anders Nilsson; Gino Robair (NIME, 2015)

Turn-based evolution in a simplified model of artistic creative process. - Palle Dahlstedt (Evol. Intell., 2015)

Special issue on creative intelligence. - Francisco Fernández de Vega; Palle Dahlstedt; Chuan-Kang Ting (Evol. Intell., 2015)

Using Advisory 3D Sound Cues to Improve Drivers' Performance and Situation Awareness. - Min Juan Wang; Sus Lundgren Lyckvi; Chenhui Chen; Palle Dahlstedt; Fang Chen 006 (CHI, 2017)

Physical interactions with digital strings - a hybrid approach to a digital keyboard instrument. - Palle Dahlstedt (NIME, 2017)

Action and Perception: Embodying Algorithms and the Extended Mind. - Palle Dahlstedt (The Oxford Handbook of Algorithmic Music, 2018)

Somacoustics: Interactive Body-as-Instrument. - Maros Suran Bomba; Palle Dahlstedt (NIME, 2019)

Taming and Tickling the Beast - Multi-Touch Keyboard as Interface for a Physically Modelled Interconnected Resonating Super-Harp. - Palle Dahlstedt (NIME, 2019)

OtoKin: Mapping for Sound Space Exploration through Dance Improvisation. - Palle Dahlstedt; Ami Skånberg Dahlstedt (NIME, 2019)

Generative comics: a character evolution approach for creating fictional comics. - Malik Nairat; Mats G. Nordahl; Palle Dahlstedt (Digit. Creativity, 2020)

The creative act of live coding practice in music performance. - Georgios Diapoulis; Palle Dahlstedt (PPIG, 2021)

Bottom-up live coding: Analysis of continuous interactions towards predicting programming behaviours. - Georgios Diapoulis; Iannis Zannos; Kivanç Tatar; Palle Dahlstedt (NIME, 2022)