Evaluating the Effects of Introducing Three Gamification Elements in STEM Educational Software for Secondary Schools. - Pamela Andrade; Effie Lai-Chong Law; Juan Carlos Farah; Denis Gillet (OZCHI, 2020)

Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers. - Matthias Heintz 001; Effie Lai-Chong Law; Pamela Andrade (EC-TEL, 2021)

Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media. - Pamela Andrade; Effie L.-C. Law (INTERACT (3), 2021)

Design and evaluation of gamified questioning-based online educational applications for secondary school students. - Pamela Andrade (2021)

Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America. - Matthias Heintz 001; Effie L.-C. Law; Santawat Thanyadit; Hernen Nina; Pamela Andrade (ICWL, 2022)