ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. - Martin White; Nicholaos Mourkoussis; Joe Darcy; Panos Petridis; Fotis Liarokapis; Paul F. Lister; Krzysztof Walczak 001; Rafal Wojciechowski; Wojciech Cellary; Jacek Chmielewski; Miroslaw Stawniak; Wojciech Wiza; et al. (Computer Graphics International, 2004)

ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality. - Martin White; Fotis Liarokapis; Nicholaos Mourkoussis; Anirban Basu 001; Joe Darcy; Panagiotis Petridis; Maria Sifniotis; Paul F. Lister (TPCG, 2004)

Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions. - Panagiotis Petridis; Katerina Mania; Daniel Pletinckx; Martin White (VRST, 2006)

The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts. - Panagiotis Petridis; Daniel Pletinckx; Katerina Mania; Martin White (VSMM, 2006)

Manubuild Construction Site Training Simulator for Offsite Manufacturing. - Panagiotis Petridis; Wafaa Nadim; Stephen Bowden; Jack Goulding; Mustafa Alshawi (VS-GAMES, 2009)

iSpace- Smart Monitoring of Higher and Further Institutions in UK. - Panagiotis Petridis; Oliver Goh; Ian Dunwell; David Wortley; Sara de Freitas (Intelligent Environments, 2010)

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment. - David Panzoli; Adam Qureshi; Ian Dunwell; Panagiotis Petridis; Sara de Freitas; Genaro Rebolledo-Mendez (Intelligent Tutoring Systems (2), 2010)

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. - David Panzoli; Christopher Peters 001; Ian Dunwell; Stéphane Sanchez; Panagiotis Petridis; Aristidis Protopsaltis; Vincent Scesa; Sara de Freitas (VS-GAMES, 2010)

An Engine Selection Methodology for High Fidelity Serious Games. - Panagiotis Petridis; Ian Dunwell; Sara de Freitas; David Panzoli (VS-GAMES, 2010)

Developing serious games for cultural heritage: a state-of-the-art review. - Eike Falk Anderson; Leigh McLoughlin; Fotis Liarokapis; Christopher Peters 001; Panagiotis Petridis; Sara de Freitas (Virtual Real., 2010)

Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction. - Sylvester Arnab; Panagiotis Petridis; Ian Dunwell; Sara de Freitas (Serious Games and Edutainment Applications, 2011)

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. - Ian Dunwell; Panagiotis Petridis; Sylvester Arnab; Aristidis Protopsaltis; Maurice Hendrix; Sara de Freitas (INCoS, 2011)

Scenario-based serious games repurposing. - Aristidis Protopsaltis; Laurent Auneau; Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Sylvester Arnab; Simon Scarle; Maurice Hendrix (SIGDOC, 2011)

Serious Games for Cultural Heritage: the GaLA Activities. - Michela Mortara; Francesco Bellotti; Riccardo Berta; Chiara Eva Catalano; Giusy Fiucci; Minica Houry-Panchetti; Panagiotis Petridis (VAST (Short and Project Papers), 2011)

Building Social Commmunities around Alternate Reality Games. - Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Simon Scarle; Adam Qureshi; Sara de Freitas; Aristidis Protopsaltis; Kam Star (VS-GAMES, 2011)

Serious Games for Cultural Applications. - Anastasios D. Doulamis; Fotis Liarokapis; Panagiotis Petridis; Georgios Miaoulis (Intelligent Computer Graphics, 2011)

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment. - Ian Dunwell; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Mohammad Al-Smadi; Christian Guetl (CISIS, 2012)

Authoring of Adaptive Serious Games. - Maurice Hendrix; Evgeny Knutov; Laurent Auneau; Aristidis Protopsaltis; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Sara de Freitas (EC-TEL, 2012)

Brain-controlled serious games for cultural heritage. - Athanasios Vourvopoulos; Fotis Liarokapis; Panagiotis Petridis (VSMM, 2012)

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources. - Maurice Hendrix; Davide Taibi 002; Stefan Dietze; Aristos Protopsaltis; Ian Dunwell; Evangelia Mitsopoulou; Panagiotis D. Bamidis; Dimitris Spachos; Sara de Freitas; Panagiotis Petridis (LiLe@WWW, 2012)

Construction industry offsite production: A virtual reality interactive training environment prototype. - Jack Goulding; Wafaa Nadim; Panagiotis Petridis; Mustafa Alshawi (Adv. Eng. Informatics, 2012)

E-commerce transactions in a virtual environment: virtual transactions. - Simon Scarle; Sylvester Arnab; Ian Dunwell; Panagiotis Petridis; Aristidis Protopsaltis; Sara de Freitas (Electron. Commer. Res., 2012)

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses. - Maurice Hendrix; Petros Lameras; Panagiotis Petridis; Ian Dunwell; Sylvester Arnab; Craig D. Stewart; Jim Hensman; Sara de Freitas; Brian More (ICEBE, 2013)

Assessing Brain-Computer Interfaces for Controlling Serious Games. - Fotis Liarokapis; Athanasios Vourvopoulos; Alina Ene; Panagiotis Petridis (VS-GAMES, 2013)

The Herbert Virtual Museum. - Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis; George Constantinou; Sylvester Arnab; Sara de Freitas; Maurice Hendrix (J. Electr. Comput. Eng., 2013)

A game-based learning approach to road safety: the code of everand. - Ian Dunwell; Sara de Freitas; Panagiotis Petridis; Maurice Hendrix; Sylvester Arnab; Petros Lameras; Craig D. Stewart (CHI, 2014)

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System. - Ian Dunwell; Petros Lameras; Panagiotis Petridis; Sylvester Arnab; Sara de Freitas (CISIS, 2014)

THE GROWTH: An Environmental Game Focusing on Overpopulation Issues. - Charn Pisithpunth; Panagiotis Petridis; Petros Lameras; Ian Dunwell (HCI (17), 2014)

The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context. - Andrée Woodcock; Panagiotis Petridis; Fotios Liotopoulos; Apostolos Georgiadis; Liam Brady (HCI (3), 2014)

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game. - Petros Lameras; Maggi Savin-Baden; Panagiotis Petridis; Ian Dunwell; Fotis Liarokapis (ICALT, 2014)

A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification. - Stella Doukianou; Panagiotis Petridis; Ian Dunwell; Joshua Cooper 001 (VS-GAMES, 2014)

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change. - Ian Dunwell; Panagiotis Petridis; Petros Lameras; Maurice Hendrix; Stella Doukianou; Mark Gaved (CoRR, 2014)

Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study. - Fotis Liarokapis; Kurt Debattista; Athanasios Vourvopoulos; Panagiotis Petridis; Alina Ene (Entertain. Comput., 2014)

Providing Career Guidance to Adolescents through Digital Games: A Case Study. - Ian Dunwell; Petros Lameras; Sara de Freitas; Panos Petridis; Maurice Hendrix; Sylvester Arnab; Kam Star (Int. J. Game Based Learn., 2014)

Serious games for energy social science research. - Georgina Wood; Dan van der Horst; Rosie Day; Anastasios G. Bakaoukas; Panagiotis Petridis; Shuli Liu; Latifimran Jalil; Mark Gaterell; Elise Smithson; John Barnham; Debbie Harvey; Benqiang Yang; et al. (Technol. Anal. Strateg. Manag., 2014)

State-of-the-art in Business Games. - Panagiotis Petridis; Kyriaki Hadjicosta; Victor Guang Shi; Ian Dunwell; Tim Baines; Ali Ziaee Bigdeli; Oscar F. Bustinza; Victoria S. Uren (Int. J. Serious Games, 2015)

Spark Parameter Tuning via Trial-and-Error. - Panagiotis Petridis; Anastasios Gounaris; Jordi Torres (INNS Conference on Big Data, 2016)

Multimodal Serious Games Technologies for Cultural Heritage. - Fotis Liarokapis; Panagiotis Petridis; Daniel Andrews; Sara de Freitas (Mixed Reality and Gamification for Cultural Heritage, 2017)

Essential features of serious games design in higher education: Linking learning attributes to game mechanics. - Petros Lameras; Sylvester Arnab; Ian Dunwell; Craig D. Stewart; Samantha Clarke; Panagiotis Petridis (Br. J. Educ. Technol., 2017)

Multimodal teaching, learning and training in virtual reality: a review and case study. - Stéphanie Philippe; Alexis D. Souchet; Petros Lameras; Panagiotis Petridis; Julien Caporal; Gildas Coldeboeuf; Hadrien Duzan (Virtual Real. Intell. Hardw., 2020)

Gamification for Brand Value Co-Creation: A Systematic Literature Review. - Mohamad Amir Merhabi; Panagiotis Petridis; Rushana Khusainova (Inf., 2021)

Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective. - Petros Lameras; Sylvester Arnab; Sara de Freitas; Panagiotis Petridis; Ian Dunwell (Smart Learn. Environ., 2021)

Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD). - Ben Clegg; Richard Orme; Panagiotis Petridis (Inf., 2023)

Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. - Sara de Freitas; Victoria S. Uren; Kristian Kiili; Manuel Ninaus; Panagiotis Petridis; Petros Lameras; Ian Dunwell; Sylvester Arnab; Stephen Jarvis; Kam Star (Inf., 2023)

Usability and acceptance of a digital screening tool for diabetes in four European countries: the DigiCare4You study. - Andreas Triantafyllidis; Sofia Segkouli; Katerina Skoumpourdi; Christina Mavrogianni; Ditila Doracaj; Florian Toti; Natalya Usheva; Martin Mirchev; Natalia Legarre; Ivie Maneschy; Yannis Manios; Konstantinos Votis; et al. (Univers. Access Inf. Soc., 2025)