Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy. - Stefano Di Tore; Paola Aiello; Pio Alfredo Di Tore; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2012)

"Il Gioco delle Forme": Design and Development of an Educational Exergame. - Stefano Di Tore; Paola Aiello; Diana Carmela Di Gennaro; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2013)

Inclusion and Universal Design for Learning in Italian Schools. - Paola Aiello; Diana Carmela Di Gennaro; Carmen Palumbo; Iolanda Zollo; Maurizio Sibilio (Int. J. Digit. Lit. Digit. Competence, 2014)

Learning through gaming in times of COVID-19: The pedagogical value of Edugames. - Ilaria Viola; Paola Aiello; Stefano Di Tore; Maurizio Sibilio (IC4E, 2021)

Shifting from the Discrete to the Continuum: How Are Italian Universities Facing the Challenge? - Paola Aiello; Diana Carmela Di Gennaro; Erika Marie Pace; Emanuela Zappalà; Flavia Capodanno (HCI (11), 2023)

Future Support Teachers' Intentions to Adopt and Use Technology with Students with ASD. - Emanuela Zappalà; Ilaria Viola; Paola Aiello (WAILS, 2024)

Measuring perspective taking with the "Virtual Class" videogame: A child development study. - Veronica Beatini; David Cohen; Stefano Di Tore; Hugues Pellerin; Paola Aiello; Maurizio Sibilio; Alain Berthoz (Comput. Hum. Behav., 2024)