One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application. - Monica Clerici; Paolo Boffi; Pier Luca Lanzi; Lilia Coppola; Cristina Murone; Alberto Gallace (ISMAR Adjunct, 2022)

An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes. - Paolo Boffi; Monica Clerici; Alberto Gallace; Pier Luca Lanzi (Comput. Educ. X Real., 2023)

Physics Playground: Insights from a Qualitative-Quantitative Study About VR-Based Learning. - Elena Battipede; Antonella Giangualano; Paolo Boffi; Monica Clerici; Alessandro Calvi; Luca Cassenti; Roberto Cialini; Tristan Lieven Annemie Van Den Weghe; Loredana Addimando; Pier Luca Lanzi; Alberto Gallace (IHCI (2), 2024)

Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. - Paolo Boffi; Monica Clerici; Giuseppe Mauri; Giulia Meneghin; Alberto Gallace; Pier Luca Lanzi (SeGAH, 2024)

BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments. - Paolo Boffi; Alexandre Kouyoumdjian; Manuela Waldner; Pier Luca Lanzi; Ivan Viola (VR, 2024)