Virtual Camera Composition with Particle Swarm Optimization. - Paolo Burelli; Luca Di Gaspero; Andrea Ermetici; Roberto Ranon (Smart Graphics, 2008)

Dynamic Artificial Fields for Autonomous Camera Control. - Paolo Burelli; Arnav Jhala (AIIDE, 2009)

CamOn: A Real-Time Autonomous Camera System. - Paolo Burelli; Arnav Jhala (AIIDE, 2009)

Global search for occlusion minimisation in virtual camera control. - Paolo Burelli; Georgios N. Yannakakis (IEEE Congress on Evolutionary Computation, 2010)

Combining local and global optimisation for virtual camera control. - Paolo Burelli; Georgios N. Yannakakis (CIG, 2010)

Modelling virtual camera behaviour through player gaze. - Andrea Picardi; Paolo Burelli; Georgios N. Yannakakis (FDG, 2011)

Towards Adaptive Virtual Camera Control in Computer Games. - Paolo Burelli; Georgios N. Yannakakis (Smart Graphics, 2011)

Tutorials. - Mark J. Nelson; Paolo Burelli; Kostas Karpouzis; Simon M. Lucas; Peter I. Cowling (CIG, 2012)

Diversified Virtual Camera Composition. - Mike Preuss; Paolo Burelli; Georgios N. Yannakakis (EvoApplications, 2012)

Virtual cinematography in games: Investigating the impact on player experience. - Paolo Burelli (FDG, 2013)

Haptic Feedback for Enhancing Realism of Walking Simulations. - Luca Turchet; Paolo Burelli; Stefania Serafin (IEEE Trans. Haptics, 2013)

Non-invasive player experience estimation from body motion and game context. - Paolo Burelli; Georgios Triantafyllidis; Ioannis Patras (CIG, 2014)

Automatic Camera Control: A Dynamic Multi-Objective Perspective. - Paolo Burelli; Mike Preuss (EvoApplications, 2014)

Organizers. - Rémi Ronfard; Paolo Burelli; Arnav Jhala (WICED@AAAI, 2014)

Introduction to the special issue on evolutionary intelligence in games. - Juan Julián Merelo Guervós; Paolo Burelli (Evol. Intell., 2014)

Storytelling in Serious Games. - Antonia Kampa; Susanne Haake; Paolo Burelli (Entertainment Computing and Serious Games, 2015)

A Benchmark for Virtual Camera Control. - Paolo Burelli; Georgios N. Yannakakis (EvoApplications, 2015)

The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. - Daniel Brogaard Buss; Morten Vestergaard Eland; Rasmus Lystlund; Paolo Burelli (ICIDS, 2015)

Connecting the Dots: Quantifying the Narrative Experience in Interactive Media. - Hákon Jarl Hannesson; Thorbjørn Reimann-Andersen; Paolo Burelli; Luis Emilio Bruni (ICIDS, 2015)

Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games. - Paolo Burelli (WICED@Eurographics, 2015)

Adapting virtual camera behaviour through player modelling. - Paolo Burelli; Georgios N. Yannakakis (User Model. User Adapt. Interact., 2015)

Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games. - Jeppe Theiss Kristensen; Paolo Burelli (CoG, 2019)

Estimating Player Completion Rate in Mobile Puzzle Games Using Reinforcement Learning. - Jeppe Theiss Kristensen; Arturo Valdivia; Paolo Burelli (CoG, 2020)

Procedural Content Generation of Puzzle Games using Conditional Generative Adversarial Networks. - Andreas Hald; Jens Struckmann Hansen; Jeppe Kristensen; Paolo Burelli (FDG, 2020)

Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games. - Jeppe Theiss Kristensen; Paolo Burelli (FDG, 2020)

Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering. - Dannie Korsgaard; Thomas Bjørner; Pernille Krog Sørensen; Paolo Burelli (User Model. User Adapt. Interact., 2020)

Statistical Modelling of Level Difficulty in Puzzle Games. - Jeppe Theiss Kristensen; Arturo Valdivia; Paolo Burelli (CoG, 2021)

Personalized Game Difficulty Prediction Using Factorization Machines. - Jeppe Theiss Kristensen; Christian Guckelsberger; Paolo Burelli; Perttu Hämäläinen (UIST, 2022)

Predicting Customer Lifetime Value in Free-to-Play Games. - Paolo Burelli (CoRR, 2022)

Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience. - Maj Frost Jensen; Laurits Dixen; Paolo Burelli (ACG, 2023)

Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters. - Chiara Gorlini; Laurits Dixen; Paolo Burelli (CoG, 2023)

Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. - Christine Hegedues; Joao Pedro Dias Constantino; Laurits Dixen; Paolo Burelli (CoG, 2023)

Procedurally generating rules to adapt difficulty for narrative puzzle games. - Thomas Volden; Djordje Grbic; Paolo Burelli (CoG, 2023)

Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games. - Paolo Burelli; Laurits Dixen (CoG, 2024)

Exploring Deep Learning Models for EEG Neural Decoding. - Laurits Dixen; Stefan Heinrich; Paolo Burelli (LOD (3), 2024)

Children's expressed emotions during playful learning games. - Thomas Volden; Paolo Burelli (CoRR, 2024)

Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data. - Jeppe Theiss Kristensen; Paolo Burelli (Int. J. Comput. Games Technol., 2024)

Don't Get Too Excited - Eliciting Emotions in LLMs. - Gino Franco Fazzi; Julie Skoven Hinge; Stefan Heinrich; Paolo Burelli (CHI Extended Abstracts, 2025)

Modeling Face Emotion Perception from Naturalistic Face Viewing: Insights from Fixational Events and Gaze Strategies. - Meisam Jamshidi Seikavandi; Maria Jung Barrett; Paolo Burelli (CoRR, 2025)

Modelling Emotions in Face-to-Face Setting: The Interplay of Eye-Tracking, Personality, and Temporal Dynamics. - Meisam Jamshidi Seikavandi; Jostein Fimland; Maria Barrett; Paolo Burelli (CoRR, 2025)

Exploring the Temporal Dynamics of Facial Mimicry in Emotion Processing Using Action Units. - Meisam Jamshidi Seikavandi; Jostein Fimland; Maria Jung Barrett; Paolo Burelli (CoRR, 2025)

Advancing Face-to-Face Emotion Communication: A Multimodal Dataset (AFFEC). - Meisam J. Sekiavandi; Laurits Dixen; Jostein Fimland; Sree Keerthi Desu; Antonia-Bianca Zserai; Ye Sul Lee; Maria Barrett; Paolo Burelli (CoRR, 2025)

On the dynamics of affective states during play and the role of confusion. - Thomas Vase Schultz Volden; Oleg Jarma Montoya; Paolo Burelli; Marco Scirea (CoRR, 2025)

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal. - Gianmarco Tedeschi; Rune Kristian Lundedal Nielsen; Paolo Burelli (CoRR, 2025)