An architecture for mobile BDI agents. - Paolo Busetta; Kotagiri Ramamohanarao (SAC, 1998)

Structuring BDI Agents in Functional Clusters. - Paolo Busetta; Nicholas Howden; Ralph Rönnquist; Andrew Hodgson (ATAL, 1999)

Ontological Overhearing. - Marco Aiello 001; Paolo Busetta; Antonia Donà; Luciano Serafini (ATAL, 2001)

Extending Multi-agent Cooperation by Overhearing. - Paolo Busetta; Luciano Serafini; Dhirendra Singh; Floriano Zini (CoopIS, 2001)

Transaction Oriented Computational Models for Multi-Agent Systems. - Kotagiri Ramamohanarao; James Bailey 001; Paolo Busetta (ICTAI, 2001)

Channeled multicast for group communications. - Paolo Busetta; Antonia Donà; Michele Nori (AAMAS, 2002)

Designing Peer-to-Peer Applications: An Agent-Oriented Approach. - Davide Bertolini; Paolo Busetta; Alessandra Molani; Michele Nori; Anna Perini (Agent Technologies, Infrastructures, Tools, and Applications for E-Services, 2002)

Peer-to-Peer and Multi-Agent Systems technologies for Knowledge Management Applications. An Agent-Oriented analysis. - Davide Bertolini; Paolo Busetta; Michele Nori; Anna Perini (WOA, 2002)

Intra-role Coordination Using Group Communication: A Preliminary Report. - Paolo Busetta; Mattia Merzi; Silvia Rossi 002; François Legras (Workshop on Agent Communication Languages, 2003)

K-Trek: A Peer-to-Peer Approach to Distribute Knowledge in Large Environments. - Paolo Busetta; Paolo Bouquet; Giordano Adami; Matteo Bonifacio; Francesco Palmieri 003 (AP2PC, 2003)

K-Trek: A Peer-to-Peer Infrastructure for Distributing Using Knowledge in Large Environments. - Paolo Bouquet; Paolo Busetta; Giordano Adami; Matteo Bonifacio; Francesco Palmieri 003 (WOA, 2003)

An approach to the integration of peer-to-peer systems with active environments. - Paolo Busetta; Mattia Merzi (WOA, 2003)

Towards Monitoring of Group Interactions and Social Roles via Overhearing. - Silvia Rossi 002; Paolo Busetta (CIA, 2004)

Organising Software in Active Environments. - Benjamin Hirsch; Michael Fisher 001; Chiara Ghidini; Paolo Busetta (CLIMA, 2004)

Agent Patterns for Ambient Intelligence. - Paolo Bresciani; Loris Penserini; Paolo Busetta; Tsvi Kuflik (ER, 2004)

Service Delivery in Smart Environments by Implicit Organizations. - Paolo Busetta; Tsvi Kuflik; Mattia Merzi; Silvia Rossi 002 (MobiQuitous, 2004)

KEEx: A Peer-to-Peer Solution for Distributed Knowledge Management. - Matteo Bonifacio; Paolo Bouquet; Paolo Busetta; Alberto Danieli; Antonia Donà; Gianluca Mameli; Michele Nori (P2PKM, 2004)

K-Trek: P2P Knowledge Management in Wireless Mobile Networks. - Paolo Busetta; Chiara Ghidini; Paolo Bouquet; Matteo Bonifacio (P2PKM, 2004)

Requirements-Driven Verification of Web Services. - Marco Pistore; Marco Roveri; Paolo Busetta (WSFM, 2004)

COOWS: Adaptive BDI Agents meet Service-Oriented Computing. - Luigi Bozzo; Viviana Mascardi; Davide Ancona; Paolo Busetta (EUMAS, 2005)

Opening the home: a web service approach to domotics. - Marco Aiello 001; Maurizio Marchese; Paolo Busetta; Gaetano Calabrese (IADIS AC, 2005)

Using Tropos to Model Agent Based Architectures for Adaptive Systems: A Case Study in Ambient Intelligence. - Loris Penserini; Paolo Bresciani; Tsvi Kuflik; Paolo Busetta (SwSTE, 2005)

An Agent-Based Architecture for Museum Visitors' Guide Systems. - Tsvi Kuflik; Adriano Albertini; Paolo Busetta; Cesare Rocchi; Oliviero Stock; Massimo Zancanaro (ENTER, 2006)

Adaptive, intelligent presentation of information for the museum visitor in PEACH. - Oliviero Stock; Massimo Zancanaro; Paolo Busetta; Charles B. Callaway; Antonio Krüger; Michael Kruppa; Tsvi Kuflik; Elena Not; Cesare Rocchi (User Model. User Adapt. Interact., 2007)

Delivering Services in Active Museums via Group Communication. - Paolo Busetta; Paolo Bresciani; Loris Penserini; Silvia Rossi 002; Tsvi Kuflik; Adriano Albertini; Alessandro Cappelletti (PEACH - Intelligent Interfaces for Museum Visits, 2007)

Adaptive Retrieval of Semi-structured Data. - Yosi Ben-Asher; Shlomo Berkovsky; Paolo Busetta; Yaniv Eytani; Sadek Jbara; Tsvi Kuflik (AH, 2008)

Agent-based organizational structures for ambient intelligence scenarios. - Loris Penserini; Tsvi Kuflik; Paolo Busetta; Paolo Bresciani (J. Ambient Intell. Smart Environ., 2010)

APE: End User Development for Emergency Management Training. - Zeno Menestrina; Antonella De Angeli; Paolo Busetta (VS-GAMES, 2014)

Using Ontologies for Modeling Virtual Reality Scenarios. - Mauro Dragoni; Chiara Ghidini; Paolo Busetta; Mauro Fruet; Matteo Pedrotti (ESWC, 2015)

Developing an Ontology for Autonomous Entities in a Virtual Reality: The PRESTO Experience. - Paolo Busetta; Mauro Fruet; Piero Consolati; Mauro Dragoni; Chiara Ghidini (MESAS, 2015)

An Ontology for Supporting the Evolution of Virtual Reality Scenarios. - Mauro Dragoni; Chiara Ghidini; Paolo Busetta; Mauro Fruet; Matteo Pedrotti (OWLED, 2015)

Composing Cognitive Agents from Behavioural Models in PRESTO. - Paolo Busetta; Mauro Dragoni (WOA, 2015)

Applying social norms to high-fidelity pedestrian and traffic simulations. - Marco Robol; Paolo Giorgini; Paolo Busetta (ISC2, 2016)

Applying Social Norms to Implicit Negotiation among Non-Player Characters in Serious Games. - Marco Robol; Paolo Giorgini; Paolo Busetta (WOA, 2016)

Towards Multi-decision-maker Requirements Prioritisation via Multi-Objective Optimisation. - Fitsum Meshesha Kifetew; Angelo Susi; Denisse Muñante; Anna Perini; Alberto Siena; Paolo Busetta (CAiSE-Forum-DC, 2017)

Tool-Supported Collaborative Requirements Prioritisation. - Paolo Busetta; Fitsum Meshesha Kifetew; Denisse Muñante; Anna Perini; Alberto Siena; Angelo Susi (COMPSAC (1), 2017)

DMGame: A Gamified Collaborative Requirements Prioritisation Tool. - Fitsum Meshesha Kifetew; Denisse Muñante; Anna Perini; Angelo Susi; Alberto Siena; Paolo Busetta (RE, 2017)

Gamifying Collaborative Prioritization: Does Pointsification Work? - Fitsum Meshesha Kifetew; Denisse Muñante; Anna Perini; Angelo Susi; Alberto Siena; Paolo Busetta; Danilo Valerio (RE, 2017)

Addressing Team Awareness By Means Of A Requirement Prioritization Tool. - Paolo Busetta (REFSQ Workshops, 2017)

Using i* to Understand the Domain of Video Tutorial for Online Training. - Anna Perini; Angelo Susi; Artem Gabbasov; Paolo Busetta; Daniele Dellagiacoma; Maurizio Astegher; Matteo Pedrotti; Matteo Longato (iStar, 2020)

Authoring Interactive Videos for e-Learning: The ELEVATE Tool Suite. - Daniele Dellagiacoma; Paolo Busetta; Artem Gabbasov; Anna Perini; Angelo Susi (MIS4TEL, 2020)

Artificial Actor Behaviours for Interactive Videos: Handling AI Requirements in ELEVATE. - Paolo Busetta; Maurizio Astegher; Daniele Dellagiacoma; Stefano Gabrielli; Matteo Longato; Matteo Pedrotti (REFSQ Workshops, 2020)

Requirements for Online User Feedback Management in RE Tasks. - Maurizio Astegher; Paolo Busetta; Anna Perini; Angelo Susi (RE Workshops, 2021)

Specifying Requirements for Data Collection and Analysis in Data-Driven RE. A Research Preview. - Maurizio Astegher; Paolo Busetta; Anna Perini; Angelo Susi (REFSQ, 2021)

Specifying requirements for collection and analysis of online user feedback. - Maurizio Astegher; Paolo Busetta; Artem Gabbasov; Matteo Pedrotti; Anna Perini; Angelo Susi (Requir. Eng., 2023)

Multimedia interactive exercises for online training. - Anna Perini; Kurt Schneider; Linda Marilena Bertolli; Angelo Susi; Artem Gabbasov; Paolo Busetta; Matteo Pedrotti (Multim. Tools Appl., 2023)