Virtual Architecture in the Free Space. - Paolo Clini; Ramona Quattrini; Romina Nespeca (Eurographics (Posters), 2012)

Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents. - Paolo Clini; Emanuele Frontoni; Ramona Quattrini; Roberto Pierdicca (Adv. Multim., 2014)

Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition. - Roberto Pierdicca; Emanuele Frontoni; Primo Zingaretti; Mirco Sturari; Paolo Clini; Ramona Quattrini (AVR, 2015)

A mono-instrumental approach to high-quality 3D reality-based semantic models application on the PALLADIO library. - Marco Gaiani; Fabrizio Ivan Apollonio; Paolo Clini; Ramona Quattrini (Digital Heritage, 2015)

Improving the Development of AR Application for Artwork Collections with Standard Data Layer. - Emanuele Frontoni; Roberto Pierdicca; Ramona Quattrini; Paolo Clini (AVR (1), 2016)

Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display. - Adriano Mancini; Paolo Clini; Carlo Alberto Bozzi; Eva Savina Malinverni; Roberto Pierdicca; Romina Nespeca (AVR (2), 2017)

Collaborative intelligence cyber-physical system for the valorization and re-use of cultural heritage. - Andrea Bonci; Paolo Clini; Rafael Martin; Massimiliano Pirani; Ramona Quattrini; Alexander Raikov (J. Inf. Technol. Constr., 2018)

Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition. - Paolo Sernani; Renato Angeloni; Aldo Franco Dragoni; Ramona Quattrini; Paolo Clini (AVR (2), 2019)

HeritageGO (HeGO): A Social Media Based Project for Cultural Heritage Valorization. - Francesco Fontanella; Mario Molinara; Arturo Gallozzi; Michela Cigola; Luca J. Senatore; Riccardo Florio; Paolo Clini; Flavio Celis D'Amico (UMAP (Adjunct Publication), 2019)

ICT Driven Platform for High-Quality Virtual Contents Creation and Sharing with e-Tourism Purposes. The Interreg IT-HR REMEMBER Project. - Paolo Clini; Emanuele Frontoni; Ramona Quattrini; Romina Nespeca; Roberto Pierdicca (AVI²CH@AVI, 2020)

Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales. - Ramona Quattrini; Roberto Pierdicca; Marina Paolanti; Paolo Clini; Romina Nespeca; Emanuele Frontoni (Digit. Appl. Archaeol. Cult. Heritage, 2020)

HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center. - Francesco Fontanella; Mario Molinara; Arturo Gallozzi; Michela Cigola; Luca J. Senatore; Riccardo Florio; Paolo Clini; Flavio Celis D'Amico (ACM Journal on Computing and Cultural Heritage, 2021)

Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums. - Iva Vasic; Aleksandra Pauls; Adriano Mancini; Ramona Quattrini; Roberto Pierdicca; Renato Angeloni; Eva Savina Malinverni; Emanuele Frontoni; Paolo Clini; Bata Vasic (XR (2), 2022)