Ein Erfahrungsbericht zur Strukturierung medizinischen Wissens in VIE-MED, einem Expertensystem für den Bereich der ärztlichen Primärversorgung. - Paolo Petta; Werner Horn; Karl Schießer (ÖGAI, 1989)

What Governs Autonomous Actors. - Robert Trappl; Paolo Petta (CA, 1995)

Personalities for Synthetic Actors: A Bibliography. - Paolo Petta (Creating Personalities for Synthetic Actors, 1997)

Why to Create Personalities for Synthetic Actors. - Paolo Petta; Robert Trappl (Creating Personalities for Synthetic Actors, 1997)

Personalities for Synthetic Actors: Current Issues and Some Perspectives. - Paolo Petta; Robert Trappl (Creating Personalities for Synthetic Actors, 1997)

Autonomous Agents in User Interfaces. - Mario Veitl; Paolo Petta; Robert Spour; Klaus Obermaier (Cybern. Syst., 1999)

Explicit Modeling of the Semantics of Large Multi-layered Object-Oriented Databases. - Christoph Koch 001; Zsolt Kovacs 001; Jean-Marie Le Goff; Richard McClatchey; Paolo Petta; Tony Solomonides (ER, 2000)

Coordination Issues in Multi-agent Event Data Processing. - Christoph Koch 001; Paolo Petta (ESAW, 2000)

Guest Editorial. - Paolo Petta; Jörg P. Müller (Appl. Artif. Intell., 2000)

Die 'Invisible Person' im Technischen Museum Wien. - Paolo Petta; Alexander Staller; Robert Trappl; Stephan Mantler; Thomas Psik; Zsolt Szalavári; Michael Gervautz (Künstliche Intell., 2000)

Facets of Emotions in Humans and Artifacts. - Robert Trappl; Paolo Petta (Data Fusion and Perception, 2001)

Emotions and Agents. - Paolo Petta; Robert Trappl (EASSS, 2001)

Grounding Emotions in Adaptive Systems: Volume I. - Lola Cañamero; Paolo Petta (Cybern. Syst., 2001)

Grounding Emotions in Adaptive Systems: Volume Ii. - Paolo Petta; Lola Cañamero (Cybern. Syst., 2001)

Introducing Emotions into the Computational Study of Social Norms: A First Evaluation. - Alexander Staller; Paolo Petta (J. Artif. Soc. Soc. Simul., 2001)

Editorial - Engineering Agent Systems: Best of "From Agent Theory to Agent Implementation (AT2AI)-3". - Paolo Petta; Jörg P. Müller (Appl. Artif. Intell., 2002)

European Research and Development of Intelligent Information Agents: The AgentLink Perspective. - Matthias Klusch; Sonia Bergamaschi; Paolo Petta (AgentLink, 2003)

The Invisible Person - Advanced Interaction Using an Embedded Interface. - Thomas Psik; Kresimir Matkovic; Reinhard Sainitzer; Paolo Petta; Zsolt Szalavári (IPT/EGVE, 2003)

Affective Interactions for in Real-time Applications: the SAFIRA Project. - Yasmine Arafa; Luís Miguel Botelho; Adrian Bullock; Pedro Figueiredo; Patrick Gebhard; Kristina Höök; E. H. Mamdani; Ana Paiva 001; Paolo Petta; Phoebe Sengers; Marco Vala (Künstliche Intell., 2004)

Agent Encapsulation in a Cognitive Vision MAS. - Bernhard Jung 002; Paolo Petta (CEEMAS, 2005)

Appraisal for a Character-Based Story-World. - Stefan Rank; Paolo Petta (IVA, 2005)

Features of Emotional Planning in Software Agents. - Stefan Rank; Paolo Petta; Robert Trappl (Decision Theory and Multi-Agent Planning, 2006)

Emotion Models for Situated Normative Systems?. - Paolo Petta (DEON, 2006)

Guest editorial: Best of "From Agent Theory To Agent Implementation (AT2AI)-4". - Paolo Petta; Jörg P. Müller (Appl. Artif. Intell., 2006)

Basing Artificial Emotion on Process and Resource Management. - Stefan Rank; Paolo Petta (ACII, 2007)

From ActAffAct to BehBehBeh: Increasing Affective Detail in a Story-World. - Stefan Rank; Paolo Petta (International Conference on Virtual Storytelling, 2007)

Guest Editorial: Best of "agent-based Modeling and Simulation" (abmodsim). - Stefania Bandini; Giuseppe Vizzari; Paolo Petta (Cybern. Syst., 2007)

Introduction to the special issue: The AgentLink III technical forums. - Paolo Petta; Andrea Omicini; Terry R. Payne; Peter McBurney (ACM Trans. Auton. Adapt. Syst., 2007)

The intermediary agent's brain: supporting learning to collaborate at the inter-personal level. - Juan Martínez-Miranda; Bernhard Jung 002; Sabine Payr; Paolo Petta (AAMAS (3), 2008)

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. - Marc Cavazza; Stéphane Donikian; Marc Christie; Ulrike Spierling; Nicolas Szilas; Peter Vorderer; Tilo Hartmann; Christoph Klimmt; Elisabeth André; Ronan Champagnat; Paolo Petta; Patrick Olivier (ICIDS, 2008)

Designing Criteria-Driven Scheduling as Integrated Service for IEEE-FIPA Compliant Multi-Agent Infrastructures. - Christoph Hermann; Bernhard Jung 002; Paolo Petta (Multikonferenz Wirtschaftsinformatik, 2008)

Guest Editorial: Best of "Agent-Based Modeling and Simulation 2008" (Abmodsim-2). - Stefania Bandini; Paolo Petta; Giuseppe Vizzari (Cybern. Syst., 2009)

Modeling the cognitive antecedents and consequences of emotion. - Jonathan Gratch; Stacy Marsella; Paolo Petta (Cogn. Syst. Res., 2009)

Specification of an Open Architecture for Interactive Storytelling. - Nicolas Szilas; Thomas Boggini; Monica Axelrad; Paolo Petta; Stefan Rank (ICIDS, 2011)

Sharing Interactive Digital Storytelling Technologies. - Nicolas Szilas; Thomas Boggini; Paolo Petta (ICIDS, 2011)

On the Nature of Engineering Social Artificial Companions. - Dirk Heylen; Rieks op den Akker; Mark ter Maat; Paolo Petta; Stefan Rank; Dennis Reidsma; Job Zwiers (Appl. Artif. Intell., 2011)

Guest Editorial: Best OF "Agent Based Modelling and Simulation 2010" (ABModSim-3). - Stefania Bandini; Paolo Petta; Giuseppe Vizzari (Cybern. Syst., 2011)

A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors. - Stéphane Donikian; Paolo Petta (Comput. Animat. Virtual Worlds, 2011)

Creativity in Configuring Affective Agents for Interactive Storytelling. - Stefan Rank; Steve Hoffmann; Hans-Georg Struck; Ulrike Spierling; Paolo Petta (ICCC, 2012)

Backstory Authoring for Affective Agents. - Stefan Rank; Paolo Petta (ICIDS, 2012)

Sharing Interactive Digital Storytelling Technologies II. - Nicolas Szilas; Stefan Rank; Paolo Petta; Wolfgang Müller 004 (ICIDS, 2012)

Towards a Serious Game for Trauma Treatment. - Simon Mayr; Paolo Petta (SGDA, 2013)

The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy. - Simon Mayr; Wolfgang Horleinsberger; Paolo Petta (VS-GAMES, 2014)

Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns. - Gregor Zavcer; Simon Mayr; Paolo Petta (VS-GAMES, 2014)

Authoring vs. Configuring Affective Agents for Interactive Storytelling. - Stefan Rank; Steve Hoffmann; Hans-Georg Struck; Ulrike Spierling; Simon Mayr; Paolo Petta (Appl. Artif. Intell., 2014)

A serious game to treat childhood obesity. - Simon Mayr; Lev Ledit; Paolo Petta; Christiane Eichenberg; Brigitte Sindelar (SeGAH, 2016)