Towards Personalised Gaming via Facial Expression Recognition. - Paris Mavromoustakos Blom; Sander Bakkes; Chek Tien Tan; Shimon Whiteson; Diederik M. Roijers; Roberto Valenti; Theo Gevers (AIIDE, 2014)

Personalized crisis management training on a tablet. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (FDG, 2018)

Gamifying Motion Control Assessments Using Leap Motion Controller. - Dimitris Fotopoulos; Vassilis Kilintzis; Achilleas Chytas; Paris Mavromoustakos Blom; Theodoros Loizidis; Ioanna Chouvarda (ICIMTH, 2018)

Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction. - Ngoc N. T. Doan; Andrius Penkauskas; Ecaterina Grigoriev; Lisa E. Rombout; Paris Mavromoustakos Blom; Maryam Alimardani; Martin Atzmueller (AfCAI, 2019)

Towards Multi-modal Stress Response Modelling in Competitive League of Legends. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (CoG, 2019)

Andromeda: A Personalised Crisis Management Training Toolkit. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (GALA, 2019)

Modeling and adjusting in-game difficulty based on facial expression analysis. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (Entertain. Comput., 2019)

Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game. - Paris Mavromoustakos Blom; Sander Bakkes; Pieter Spronck (FDG, 2020)

Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. - Paris Mavromoustakos Blom; Stefan Methorst; Sander Bakkes; Pieter Spronck (Entertain. Comput., 2020)

Data2Game: Towards an Integrated Demonstrator. - Johannes Steinrücke; Paris Mavromoustakos Blom; Judith van Stegeren; Ymko Attema; Sander Bakkes; Thomas de Groot; Johan de Heer; Dirk Heylen; Rafal Hrynkiewicz; Ton de Jong; Tije Oortwijn; Pieter Spronck; et al. (AHFE (17), 2021)

Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. - Paris Mavromoustakos Blom; Mehmet Kosa; Sander Bakkes; Pieter Spronck (FDG, 2021)

Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play. - Gianluca Guglielmo; Paris Mavromoustakos Blom; Michal Klincewicz; Boris Cule; Pieter Spronck (CoG, 2022)

Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. - Gianluca Guglielmo; Paris Mavromoustakos Blom; Michal Klincewicz; Elisabeth Huis in 't Veld; Pieter Spronck (FDG, 2022)

Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. - Stefan Marshall; Paris Mavromoustakos Blom; Pieter Spronck (FDG, 2022)

An Internet-assisted Dixit-playing AI. - Dimitris Vatsakis; Paris Mavromoustakos Blom; Pieter Spronck (FDG, 2022)

Predicting Chess Player Rating Based on a Single Game. - Tim Tijhuis; Paris Mavromoustakos Blom; Pieter Spronck (CoG, 2023)

Multiplayer Tension In the Wild: A Hearthstone Case. - Paris Mavromoustakos Blom; Dávid Melhárt; Antonios Liapis; Georgios N. Yannakakis; Sander Bakkes; Pieter Spronck (FDG, 2023)

Gamified Motor Learning Through High-Fidelity Sensor Technology. - Paris Mavromoustakos Blom; Vasileios Mylonas; Thomas Nikodelis; Vasileios Konstantakos; Pieter Spronck; Theodoros Loizidis; Igor Mayer (SeGAH, 2023)

NeuroWizard: Investigating the Effect of Gamification on BCI Performance Among Adult Users with ADHD. - Anita Vrins; Michele Romani; Paris Mavromoustakos Blom; Maryam Alimardani (IHCI (2), 2024)

Is Gamification of Neurofeedback Training effective for ADHD treatment? A Systematic Review. - Henriette Kohnen; Paris Mavromoustakos Blom; Maryam Alimardani (BCI, 2025)

The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design. - Kamyab Ghorbanpour; Michal Klincewicz; Paris Mavromoustakos Blom; Pieter Spronck (ICEC, 2025)

Implicit Coordination Dynamics: A Synchrony-Based Study on Team Positioning and Performance in Competitive Dota 2. - Udesh Habaraduwa; Paris Mavromoustakos Blom; Travis J. Wiltshire (IEEE Trans. Games, 2025)

Knowing our choices: unveiling true voting patterns through machine learning (ML) and natural language processing (NLP) in European Parliament. - Marina Guadarrama Rios; Federico Zamberlan; Paris Mavromoustakos Blom; Nevena Rankovic (Soc. Netw. Anal. Min., 2025)