Application Graphics Modeling Support Through Object Orientation. - Parris K. Egbert; William J. Kubitz (Computer, 1992)

Mixed Programming Paradigms in Computer Graphics. - Parris K. Egbert; Travis L. Hilton (Workshop on Object-Oriented Graphics, 1994)

Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. - Travis L. Hilton; Parris K. Egbert (Comput. Graph. Forum, 1994)

Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. - Parris K. Egbert (Eurographics Workshop on Programming Paradigms in Graphics, 1995)

Collision-free object movement using vector fields. - Parris K. Egbert; Scott H. Winkler (IEEE Computer Graphics and Applications, 1996)

Interactive display of very large textures. - David Cline; Parris K. Egbert (IEEE Visualization, 1998)

User-Assister Rectangle Selection Using the Hough Transform. - Bryan S. Morse; Parris K. Egbert; Jaymes Wilkes (SIP, 1999)

Voxel Column Culling: Occlusion Culling for Large Terrain Models. - Brian Zaugg; Parris K. Egbert (VisSym, 2001)

Terrain Decimation through Quadtree Morphing. - David Cline; Parris K. Egbert (IEEE Trans. Vis. Comput. Graph., 2001)

Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. - Brandon Lloyd; Parris K. Egbert (IEEE Visualization, 2002)

A Gestural Interface to Free-Form Deformation. - Geoffrey Draper; Parris K. Egbert (Graphics Interface, 2003)

Fast and learnable behavioral and cognitive modeling for virtual character animation. - Jonathan Dinerstein; Parris K. Egbert; Hugo de Garis; Nelson T. Dinerstein (Comput. Animat. Virtual Worlds, 2004)

Modeling and rendering viscous liquids. - Kevin L. Steele; David Cline; Parris K. Egbert; Jonathan Dinerstein (Comput. Animat. Virtual Worlds, 2004)

Correspondence Expansion for Wide Baseline Stereo. - Kevin L. Steele; Parris K. Egbert (CVPR (1), 2005)

Importance Resampling for Global Illumination. - Justin Talbot; David Cline; Parris K. Egbert (Rendering Techniques, 2005)

Fast and Robust Incremental Action Prediction for Interactive Agents. - Jonathan Dinerstein; Dan Ventura; Parris K. Egbert (Comput. Intell., 2005)

Energy redistribution path tracing. - David Cline; Justin Talbot; Parris K. Egbert (ACM Trans. Graph., 2005)

Fast multi-level adaptation for interactive autonomous characters. - Jonathan Dinerstein; Parris K. Egbert (ACM Trans. Graph., 2005)

Minimum Spanning Tree Pose Estimation. - Kevin L. Steele; Parris K. Egbert (3DPVT, 2006)

Histogram Matching for Camera Pose Neighbor Selection. - Kevin L. Steele; Parris K. Egbert; Bryan S. Morse (3DPVT, 2006)

Two Stage Importance Sampling for Direct Lighting. - David Cline; Parris K. Egbert; Justin Talbot; David L. Cardon (Rendering Techniques, 2006)

Lightweight Bounding Volumes for Ray Tracing. - David Cline; Kevin L. Steele; Parris K. Egbert (J. Graph. Tools, 2006)

Fast 8-Bit Median Filtering Based on Separability. - David Cline; Kenric B. White; Parris K. Egbert (ICIP (5), 2007)

Learning Policies for Embodied Virtual Agents through Demonstration. - Jonathan Dinerstein; Parris K. Egbert; Dan Ventura (IJCAI, 2007)

Goblins by SpheroidalWeathering. - Matthew Beardall; McKay Farley; Darius Ouderkirk; Jeremy Smith; Michael Jones; Parris K. Egbert (NPH, 2007)

Enhancing computer graphics through machine learning: a survey. - Jonathan Dinerstein; Parris K. Egbert; David Cline (Vis. Comput., 2007)

Data-Driven Programming and Behavior for Autonomous Virtual Characters. - Jonathan Dinerstein; Parris K. Egbert; Dan Ventura; Michael A. Goodrich (AAAI, 2008)

Learning-Based Fusion for Data Deduplication. - Jared Dinerstein; Sabra Dinerstein; Parris K. Egbert; Stephen W. Clyde (ICMLA, 2008)

Table-driven Adaptive Importance Sampling. - David Cline; Daniel Adams; Parris K. Egbert (Comput. Graph. Forum, 2008)

Demonstration-Based Behavior Programming for Embodied Virtual Agents. - Jonathan Dinerstein; Parris K. Egbert; Dan Ventura; Michael A. Goodrich (Comput. Intell., 2008)

Fused Multi-modal Deduplication. - Sabra Dinerstein; Christophe G. Giraud-Carrier; Jared Dinerstein; Parris K. Egbert (DMIN, 2009)

Real-Time Motion Transition by Example. - Cameron Egbert; Parris K. Egbert; Bryan S. Morse (AMDO, 2010)

Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters. - Jeffrey S. Whiting; Jonathan Dinerstein; Parris K. Egbert; Dan Ventura (Comput. Intell., 2010)

Granular Material Deposition for Simulation and Texturing. - Seth Holladay; Parris K. Egbert (AMDO, 2012)

Solid-state Culled Discrete Element Granular Systems. - Seth Holladay; Parris K. Egbert (Eurographics (Short Papers), 2012)

Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space. - Brian C. Ricks; Parris K. Egbert (Eurographics (Short Papers), 2012)

Feature-based interactively sketched terrain. - Daniel Adams; Parris K. Egbert; Seth Brunner (I3D, 2012)

More realistic, flexible, and expressive social crowds using transactional analysis. - Brian C. Ricks; Parris K. Egbert (Vis. Comput., 2012)

A Whole Surface Approach to Crowd Simulation on Arbitrary Topologies. - Brian C. Ricks; Parris K. Egbert (IEEE Trans. Vis. Comput. Graph., 2014)

Optimal acceleration thresholds for non-holonomic agents. - Brian C. Ricks; Parris K. Egbert (Vis. Comput., 2014)

Realistic Crowds via Motion Capture and Cell Marking. - Seth Brunner; Brian C. Ricks; Parris K. Egbert (AMDO, 2016)

Adaptive Fluid Simulation Using a Linear Octree Structure. - Sean Flynn; Parris K. Egbert; Seth Holladay; Jeremy Oborn (CGI, 2018)

Time-Reversed Art Directable Smoke Simulation. - Jeremy Oborn; Sean Flynn; Parris K. Egbert; Seth Holladay (Eurographics (Short Papers), 2018)

Hybridizing education of both video games and animated films. - Seth Holladay; Parris K. Egbert (SIGGRAPH Asia Technical Briefs, 2018)

Fluid carving: intelligent resizing for fluid simulation data. - Sean Flynn; Parris K. Egbert; Seth Holladay; Bryan S. Morse (ACM Trans. Graph., 2019)

Generalized fluid carving with fast lattice-guided seam computation. - Sean Flynn; David Hart; Bryan S. Morse; Seth Holladay; Parris K. Egbert (ACM Trans. Graph., 2021)

Time-Dependent Machine Learning for Volumetric Simulation. - Samuel Giraud-Carrier; Seth Holladay; Parris K. Egbert (SIGGRAPH Asia Posters, 2022)