PCA-Based Walking Engine Using Motion Capture Data. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Computer Graphics International, 2004)

Style-Based Motion Synthesis. - Raquel Urtasun; Pascal Glardon; Ronan Boulic; Daniel Thalmann; Pascal Fua (Comput. Graph. Forum, 2004)

A state machine for real-time cutting of tetrahedral meshes. - Daniel Bielser; Pascal Glardon; Matthias Teschner; Markus H. Gross (Graph. Model., 2004)

On-line adapted transition between locomotion and jump. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Computer Graphics International, 2005)

Robust on-line adaptive footplant detection and enforcement for locomotion. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2006)

Dynamic obstacle avoidance for real-time character animation. - Pascal Glardon; Ronan Boulic; Daniel Thalmann (Vis. Comput., 2006)