High Performance Parallel Optical Flow Algorithms on the Sony Playstation 3. - Pascal Gwosdek; Andrés Bruhn; Joachim Weickert (VMV, 2008)

A Highly Efficient GPU Implementation for Variational Optic Flow Based on the Euler-Lagrange Framework. - Pascal Gwosdek; Henning Zimmer; Sven Grewenig; Andrés Bruhn; Joachim Weickert (ECCV Workshops (1), 2010)

Electrostatic Halftoning. - Christian Schmaltz; Pascal Gwosdek; Andrés Bruhn; Joachim Weickert (Comput. Graph. Forum, 2010)

Variational optic flow on the Sony PlayStation 3 - Accurate dense flow fields for real-time applications. - Pascal Gwosdek; Andrés Bruhn; Joachim Weickert (J. Real Time Image Process., 2010)

Theoretical Foundations of Gaussian Convolution by Extended Box Filtering. - Pascal Gwosdek; Sven Grewenig; Andrés Bruhn; Joachim Weickert (SSVM, 2011)

Fast PDE-Based Image Analysis in Your Pocket. - Andreas Luxenburger; Henning Zimmer; Pascal Gwosdek; Joachim Weickert (SSVM, 2011)

An adaptive domain-decomposition technique for parallelization of the fast marching method. - Michael Breuß; Emiliano Cristiani; Pascal Gwosdek; Oliver Vogel (Appl. Math. Comput., 2011)

Dithering by Differences of Convex Functions. - Tanja Teuber; Gabriele Steidl; Pascal Gwosdek; Christian Schmaltz; Joachim Weickert (SIAM J. Imaging Sci., 2011)

Multi-Class Anisotropic Electrostatic Halftoning. - Christian Schmaltz; Pascal Gwosdek; Joachim Weickert (Comput. Graph. Forum, 2012)

Hardware-accelerated algorithms in visual computing. - Pascal Gwosdek (2012)

Fast electrostatic halftoning. - Pascal Gwosdek; Christian Schmaltz; Joachim Weickert; Tanja Teuber (J. Real Time Image Process., 2014)