PIPLEX: tangible experience in an augmented reality video game. - José María Blanco; Pascal Landry; Sebastián Mealla C.; Emanuela Mazzone; Narcís Parés (IDC, 2010)

Participatory design for exertion interfaces for children. - Pascal Landry; Narcís Parés; Joseph Minsky; Roc Parés (IDC, 2012)

Controlling the amount of physical activity in a specific exertion interface. - Pascal Landry; Narcís Parés (CHI Extended Abstracts, 2012)

Design strategy to stimulate a diversity of motor skills for an exergame addressed to children. - Pascal Landry; Joseph Minsky; Marta Castañer i Balcells; Oleguer Camerino i Foguet; Rosa Rodriguez-Arregui; Enric Ormo; Narcís Parés (IDC, 2013)

Controlling and modulating physical activity through Interaction Tempo in exergames: A quantitative empirical analysis. - Pascal Landry; Narcís Parés (J. Ambient Intell. Smart Environ., 2014)

Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design. - Marta Castañer; Oleguer Camerino; Pascal Landry; Narcís Parés (Int. J. Hum. Comput. Stud., 2016)

Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts. - Pascal Landry (2016)