Streaming and synchronization of multi-user worlds through HTTP/1.1. - Jean-Eudes Marvie; Pascal Gautron; Pascal Lecocq; Olivier Mocquard; François Gérard (Web3D, 2011)

Volume-aware extinction mapping. - Pascal Gautron; Cyril Delalandre; Jean-Eudes Marvie; Pascal Lecocq (SIGGRAPH Talks, 2012)

Boundary-Aware Extinction Mapping. - Pascal Gautron; Cyril Delalandre; Jean-Eudes Marvie; Pascal Lecocq (Comput. Graph. Forum, 2013)

Sub-pixel shadow mapping. - Pascal Lecocq; Jean-Eudes Marvie; Gaël Sourimant; Pascal Gautron (I3D, 2014)

Accurate analytic approximations for real-time specular area lighting. - Pascal Lecocq; Gaël Sourimant; Jean-Eudes Marvie (SIGGRAPH Talks, 2015)

Accurate analytic approximations for real-time specular area lighting. - Pascal Lecocq; Arthur Dufay; Gaël Sourimant; Jean-Eudes Marvie (I3D, 2016)

Cache-friendly micro-jittered sampling. - Arthur Dufay; Pascal Lecocq; Romain Pacanowski; Jean-Eudes Marvie; Xavier Granier (SIGGRAPH Talks, 2016)

Analytic Approximations for Real-Time Area Light Shading. - Pascal Lecocq; Arthur Dufay; Gaël Sourimant; Jean-Eudes Marvie (IEEE Trans. Vis. Comput. Graph., 2017)

Fast product importance sampling of environment maps. - Alejandro Conty Estevez; Pascal Lecocq (SIGGRAPH Talks, 2018)

Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU. - Clifford Stein 002; Chris Hellmuth; Alejandro Conty Estevez; Pascal Lecocq; Larry Gritz (DigiPro, 2024)

A Resampled Tree for Many Lights Rendering. - Alejandro Conty; Pascal Lecocq; Chris Hellmuth (SIGGRAPH Talks, 2024)