Shift 'n' touch: combining Wii Balance Board and Cubtile. - Frederic Kerber; Pascal Lessel; Florian Daiber; Antonio Krüger (NordiCHI, 2012)

User requirements and design guidelines for digital restaurant menus. - Pascal Lessel; Matthias Böhmer 001; Alexander Kröner; Antonio Krüger (NordiCHI, 2012)

Is autostereoscopy useful for handheld AR? - Frederic Kerber; Pascal Lessel; Michael Mauderer 001; Florian Daiber; Antti Oulasvirta; Antonio Krüger (MUM, 2013)

Towards a novel digital household account book. - Frederic Kerber; Pascal Lessel; Maximilian Altmeyer; Annika Kaltenhauser; Christian Neurohr; Antonio Krüger (CHI Extended Abstracts, 2014)

OmniSports: encouraging physical activities in everyday life. - Pascal Lessel; Frederic Kerber; Dominic Gottwalles; Immanuel Haffner; Matthias Hennemann; Nico Herbig 001; Tobias Kiefer; André Zenner (CHI Extended Abstracts, 2014)

Same-side Hand Interactions with Arm-placed Devices Using EMG. - Frederic Kerber; Pascal Lessel; Antonio Krüger (CHI Extended Abstracts, 2015)

Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (CHI, 2015)

Towards a Novel Issue Tracking System for "Industry 4.0" Environments. - Pascal Lessel; Marc Müller; Antonio Krüger (CHI Extended Abstracts, 2015)

Adaptive und gamifizierte Werkerassistenz in der (semi-)manuellen Industrie 4.0-Montage. - Frederic Kerber; Pascal Lessel (DeLFI WOrkshops, 2015)

WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. - Pascal Lessel; Maximilian Altmeyer; Frederic Kerber; Michael Barz; Cornelius Leidinger; Antonio Krüger (CHI Extended Abstracts, 2016)

"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. - Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff 001; Antonio Krüger (CHI, 2016)

Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. - Maximilian Altmeyer; Pascal Lessel; Antonio Krüger (IUI, 2016)

Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study. - Pascal Lessel; Alexander Vielhauer; Antonio Krüger (CHI, 2017)

The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well? - Maximilian Altmeyer; Pascal Lessel (PGW@CHI PLAY, 2017)

CrowdChess: A System to Investigate Shared Game Control in Live-Streams. - Pascal Lessel; Alexander Vielhauer; Antonio Krüger (CHI PLAY, 2017)

Measuring the effect of "bottom-up" gamification in a microtask setting. - Pascal Lessel; Maximilian Altmeyer; Marc Müller; Christian Wolff 001; Antonio Krüger (MindTrek, 2017)

Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams. - Pascal Lessel; Michael Mauderer 001; Christian Wolff 001; Antonio Krüger (TVX, 2017)

SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults. - Maximilian Altmeyer; Pascal Lessel; Seyedmostafa Hosseini; Antonio Krüger (Conference on Designing Interactive Systems (Companion Volume), 2018)

Investigating Gamification for Seniors Aged 75+. - Maximilian Altmeyer; Pascal Lessel; Antonio Krüger (Conference on Designing Interactive Systems, 2018)

Extending a Gamified Mobile App with a Public Display to Encourage Walking. - Maximilian Altmeyer; Pascal Lessel; Tobias Sander; Antonio Krüger (MindTrek, 2018)

Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2018)

Viewers' Perception of Elements Used in Game Live-Streams. - Pascal Lessel; Maximilian Altmeyer; Antonio Krüger (MindTrek, 2018)

Supporting users' influence in gamification settings and game live-streams. - Pascal Lessel (2018)

Eating Ads With a Monster: Introducing a Gamified Ad Blocker. - Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Vladislav Hnatovskiy; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. - Vladislav Hnatovskiy; Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Marc Schubhan; Antonio Krüger (CHI Extended Abstracts, 2019)

HedgewarsSGC: A Competitive Shared Game Control Setting. - Pascal Lessel; Maximilian Altmeyer; Matthias Hennemann; Antonio Krüger (CHI Extended Abstracts, 2019)

"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. - Pascal Lessel; Maximilian Altmeyer; Lea Verena Schmeer; Antonio Krüger (CHI, 2019)

Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Vladislav Hnatovskiy; Antonio Krüger (CHI PLAY, 2019)

Towards Predicting Hexad User Types from Smartphone Data. - Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Antonio Krüger (CHI PLAY (Companion), 2019)

Crowdjump: Investigating a Player-Driven Platform Game. - Pascal Lessel; Maximilian Altmeyer; Nicolas Brauner (CHI PLAY, 2019)

Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. - Maximilian Altmeyer; Pascal Lessel; Linda Muller; Antonio Krüger (PERSUASIVE, 2019)

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. - Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger (CHI Extended Abstracts, 2020)

Investigating User-Created Gamification in an Image Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel (CHI, 2020)

Understanding and empowering interactions between streamer and audience in game live streams. - Pascal Lessel; Maximilian Altmeyer (Interactions, 2020)

Design guidelines to increase the persuasiveness of achievement goals for physical activity. - Maximilian Altmeyer; Pascal Lessel; Atiq Ur Rehman Waqar; Antonio Krüger (GamiFIN, 2021)

A long-term investigation on the effects of (personalized) gamification on course participation in a gym. - Maximilian Altmeyer; Marc Schubhan; Antonio Krüger; Pascal Lessel (GamiFIN, 2021)

Understanding User Requirements for Self-Created IoT Health Assistant Systems. - Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass (MUM, 2021)

Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. - Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger (User Model. User Adapt. Interact., 2021)

Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. - Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke (CHI, 2022)

"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. - Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger (CHI PLAY, 2022)

Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task. - Maximilian Altmeyer; Berina Zenuni; Hanne Spelt; Thierry Jegen; Pascal Lessel; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2022)

Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game. - Pascal Lessel; Maximilian Altmeyer; Julian Sahner; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2022)

Viewer types in game live streams: questionnaire development and validation. - Patrick Schuck; Maximilian Altmeyer; Antonio Krüger; Pascal Lessel (User Model. User Adapt. Interact., 2022)

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task. - Marc Schubhan; Maximilian Altmeyer; Katja Rogers; Donald Degraen; Pascal Lessel; Antonio Krüger (Proc. ACM Hum. Comput. Interact., 2024)