Unified Health Gamification can significantly improve well-being in corporate environments. - Arash Shahrestani; Pieter Van Gorp; Pascale Le Blanc; Fabrizio Greidanus; Kristel de Groot; Jelle Leermakers (EMBC, 2017)

Fuzzy modeling to 'understand' personal preferences of mHealth users: a case study. - Raoul C. Y. Nuijten; Uzay Kaymak; Pieter Van Gorp; Monique Simons; Pauline van den Berg; Pascale Le Blanc (EUSFLAT Conf., 2019)

Experimenting a Healthy Ageing Community in Immersive Virtual Reality Environment: The Case of World's Longest-lived Populations. - Peyman Najafi; Masi Mohammadi; Pascale M. Le Blanc; Pieter Van Wesemael (Intelligent Environments, 2021)

Pilot Evaluation of the Impact of Lottery-Based Incentives on Engagement Levels of Male Low SES Vocational Students With an mHealth App. - Raoul C. Y. Nuijten; Pieter Van Gorp; Juup Hietbrink; Pascale Le Blanc; Astrid Kemperman; Pauline van den Berg; Monique Simons (Frontiers Digit. Health, 2021)

Sustainable employability, technology acceptance and task performance in workers collaborating with cobots: a pilot study. - Eleonora Picco; Massimo Miglioretti; Pascale M. Le Blanc (Cogn. Technol. Work., 2024)

Assessing the artificially intelligent workplace: an ethical framework for evaluating experimental technologies in workplace settings. - Ziagul Hosseini; Sven Nyholm; Pascale M. Le Blanc; Paul T. Y. Preenen; Evangelia Demerouti (AI Ethics, 2024)