Lessons learned with supervisioned internships in Teaching degree Computer Science: Looking for Computer Science educators for basic education. - Pasqueline Dantas Scaico; Thaíse Kelly de Lima Costa (CLEI, 2013)

Ensino de Programação no Ensino Médio: Uma Abordagem Orientada ao Design com a linguagem Scratch. - Pasqueline Dantas Scaico; Anderson Alves de Lima; Sílvia Azevedo; Jefferson Barbosa Belo da Silva; Ewerton Henning Raposo; Luiz Fernando Paiva; Yugo Alencar; João Paulo Mendes; Alexandre Scaico (Revista Brasileira de Informática na Educ., 2013)

How Youth Construct Learning Trajectories in the Digital Age?. - Pasqueline Dantas Scaico; Ruy José Guerra Barretto de Queiroz (CSEDU (3), 2014)

Supervised Internships and their Lessons: Challenges and Experiences with Teaching Degree in Computer Science in Brazilian Scenario. - Pasqueline Dantas Scaico; Thaíse Kelly de Lima Costa (CLEI Electron. J., 2014)

Studying the phenomenon of developing interest in learning how to code what happens to the interest of Brazilian undergraduates over an introductory experience. - Pasqueline D. Scaico; Ruy José Guerra Barretto de Queiroz; José Jorge Lima Dias Jr.; Alexandre Scaico (FIE, 2017)

Analyzing How Interest in Learning Programming Changes During a CS0 Course: A Qualitative Study with Brazilian Undergraduates. - Pasqueline Dantas Scaico; Ruy José Guerra Barretto de Queiroz; José Jorge Lima Dias Jr. (ITiCSE, 2017)

An Initial Analysis of the Research on Interest and Introductory Programming : A Systematic Review of this Literature. - Pasqueline Dantas Scaico; Alexandre Scaico; Ruy José Guerra Barretto de Queiroz (FIE, 2018)

Presenting Do-it, a method to teach students how to perform systematic mappings - A example case of its first use. - Pasqueline Dantas Scaico; Alexandre Scaico (FIE, 2021)

The Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study. - Luiz Oliveira da Silva Junior; Wilk Oliveira; Juho Hamari; Marcelo Rosa Hatugai; Pasqueline Dantas Scaico (FIE, 2024)

Observing Undergraduate Students' Emotions in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. - Pasqueline Dantas Scaico; Wilk Oliveira; Juho Hamari; SeyedHasan MilHosseini; Andrea Brambilla (FIE, 2024)

Understanding Undergraduate Students' Flow State in Gamified and Non-Gamified Educational Systems: A Qualitative Case Study. - Pasqueline Dantas Scaico; Wilk Oliveira; Juho Hamari; SeyedHasan MilHosseini; Andrea Brambilla (FIE, 2024)

The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study. - Andrea Brambilla; Wilk Oliveira; Pasqueline Dantas Scaico; Juho Hamari; Zhaoxing Li; Lei Shi 003; Muhterem Dindar (ICALT, 2024)

The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study. - Wilk Oliveira; Pasqueline Dantas Scaico; Andrea Brambilla; Aiganym Soltiyeva; Juho Hamari; SeyedHasan MilHosseini; Muhterem Dindar (ICALT, 2024)

Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests. - Pasqueline Dantas Scaico; Wilk Oliveira; Juho Hamari; Isabelle Melo do Nascimento (ICALT, 2024)