A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model. - Patcharin Panjaburee; Gwo-Jen Hwang; Wannapong Triampo; Bo-Ying Shih (Comput. Educ., 2010)

A Majority Density Approach for Developing Testing and Diagnostic Systems. - Dechawut Wanichsan; Patcharin Panjaburee; Parames Laosinchai; Sasithorn Chookaew (KES (2), 2011)

Development of a Constructivist Web-based Learning System with Student Personalized Conceptual Profile. - Niwat Srisawasdi; Sattarat Srikasee; Patcharin Panjaburee (ICCE, 2012)

A majority-density approach to developing testing and diagnostic systems with the cooperation of multiple experts based on an enhanced concept-effect relationship model. - Dechawut Wanichsan; Patcharin Panjaburee; Parames Laosinchai; Wannapong Triampo; Sasithorn Chookaew (Expert Syst. Appl., 2012)

Criteria and Strategies for Applying Concept-Effect Relationship Model in Technological Personalized Learning Environment. - Patcharin Panjaburee; Niwat Srisawasdi (ICCE, 2013)

Guideline for the Development of Personalized Technology-enhanced Learning in Science, Technology, and Mathematics Education. - Patcharin Panjaburee; Niwat Srisawasdi (ICCE, 2013)

Effect of Simulation-based Inquiry with Dual-situated Learning Model on Change of Student's Conception. - Niwat Srisawasdi; Sunisa Junphon; Patcharin Panjaburee (ICCE, 2013)

Students' Motivation of Science Learning in Integrated Computer-based Laboratory Environment. - Niwat Srisawasdi; Rungtiwa Moonsara; Patcharin Panjaburee (ICCE, 2013)

A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics. - Gwo-Jen Hwang; Patcharin Panjaburee; Wannapong Triampo; Bo-Ying Shih (Br. J. Educ. Technol., 2013)

A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language. - Hongsiri Piyayodilokchai; Patcharin Panjaburee; Parames Laosinchai; Watcharee Ketpichainarong; Pintip Ruenwongsa (J. Educ. Technol. Soc., 2013)

Effects of Gender Differences and Learning Performance within Residence Energy Saving Game-based Inquiry Playing. - Ugyen Dorji; Patcharin Panjaburee; Niwat Srisawasdi (ICCE, 2014)

Investigating Factors Affecting Conceptual Learning Progression when Playing Digital Game-based Inquiry Learning for Energy Education. - Patcharin Panjaburee; Ugyen Dorji; Niwat Srisawasdi (ICCE, 2014)

Do They Keep Technology in Mind? An Implementation of TPACK-oriented Science Teacher Program for Science Degree-graduated Students. - Niwat Srisawasdi; Patcharin Panjaburee (ICCE, 2014)

Personal Learning Activity Approach for Developing Adaptive Web-based Learning Systems. - Niwat Srisawasdi; Patcharin Panjaburee (ICCE, 2015)

A Learning Cycle Approach to Developing Educational Computer Game for Improving Students' Learning and Awareness in Electric Energy Consumption and Conservation. - Ugyen Dorji; Patcharin Panjaburee; Niwat Srisawasdi (J. Educ. Technol. Soc., 2015)

Effects of a personalised ubiquitous learning support system on university students' learning performance and attitudes in computer-programming courses. - Sasithorn Chookaew; Dechawut Wanichsan; Gwo-Jen Hwang; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2015)

Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System. - Charoenchai Wongwatkit; Niwat Srisawasdi; Gwo-Jen Hwang; Patcharin Panjaburee (ICALT, 2016)

The Incorporation of Inquiry-based Learning into Digital Game: A Pilot Study on Genderand Learning Style Differences in Students' Perceptions. - Narisra Komalawardhana; Patcharin Panjaburee (ICCE, 2016)

Matching Learning Styles with Digital Media Preference for Recommending SQL Instruction in a Database Management Course. - Jirapipat Thanyaphongphat; Patcharin Panjaburee (ICCE, 2016)

The study on integrating visualised simulation into context-aware ubiquitous learning activities for elementary science education. - Niwat Srisawasdi; Witcha Feungchan; Komkat Meuansechai; Kowit Kongpet; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2016)

A Contextual Online Game based on Inquiry Learning Approach for Improving Students' Learning Performance in a Chemistry Course. - Niwat Srisawasdi; Nattida Nantakaew; Patcharin Panjaburee (ICCE, 2017)

Using Digital Game as Compiler to Motivate C Programming Language Learning in Higher Education. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (IIAI-AAI, 2017)

A Development of Supervised-Online Personal Learning Environment: Examining Factors Affecting Self-Directed Learning and Conceptual Understanding Progression. - Niwat Srisawasdi; Patcharin Panjaburee (IIAI-AAI, 2017)

Effects of Online Learning with Matching Learning Styles and Preferred Digital Media Types on University Students' Perceptions. - Jirapipat Thanyaphongphat; Patcharin Panjaburee (IIAI-AAI, 2017)

An Inquiry Blended SECI Model-Based Learning Support Approach for Promoting Perceptions and Learning Achievement of University Students. - Krittawaya Thongkoo; Patcharin Panjaburee; Kannika Daungcharone (IIAI-AAI, 2017)

A proposal to develop a guided-inquiry mobile learning with a mastery learning mechanism for improving students' learning performance and attitudes in Physics. - Charoenchai Wongwatkit; Patcharin Panjaburee; Niwat Srisawasdi (Int. J. Mob. Learn. Organisation, 2017)

Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions. - Charoenchai Wongwatkit; Niwat Srisawasdi; Gwo-Jen Hwang; Patcharin Panjaburee (Interact. Learn. Environ., 2017)

Proposal of personalised mobile game from inquiry-based learning activities perspective: relationships among genders, learning styles, perceptions, and learning interest. - Narisra Komalawardhana; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2018)

An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM Discipline. - Charoenchai Wongwatkit; Patcharin Panjaburee; Sasithorn Chookaew (ICCE, 2019)

Proposing an Online Peer-Feedback Approach in Digital Game from A Semi-Puzzle Game-Based Learning Perspective. - Andang Adi Fitria Hananto; Patcharin Panjaburee (IIAI-AAI, 2019)

A mobile game-based C programming language learning: results of university students' achievement and motivations. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (Int. J. Mob. Learn. Organisation, 2019)

Effects of a personalised ubiquitous learning support system based on learning style-preferred technology type decision model on university students' SQL learning performance. - Jirapipat Thanyaphongphat; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2019)

A development of ubiquitous learning support system based on an enhanced inquiry-based learning approach. - Krittawaya Thongkoo; Patcharin Panjaburee; Kannika Daungcharone (Int. J. Mob. Learn. Organisation, 2019)

Mobile Learning Technology in STEM Education: A Systematic Review from 2010 to 2019. - Wacharaporn Khaokhajorn; Prapawan Thongsri; Patcharin Panjaburee; Niwat Srisawasdi (ICCE, 2020)

Mobile Technology Facilitated Physics Learning Course: A Systematic Review from 2010 to 2019. - Prapawan Thongsri; Banjong Prasongsap; Patcharin Panjaburee; Niwat Srisawasdi (ICCE, 2020)

Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions. - Preeyada Tapingkae; Patcharin Panjaburee; Gwo-Jen Hwang; Niwat Srisawasdi (Comput. Educ., 2020)

Implementation of mobile game-transformed lecture-based approach to promoting C programming language learning. - Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo (Int. J. Mob. Learn. Organisation, 2020)

Implementation of flipped classroom with personalised ubiquitous learning support system to promote the university student performance of information literacy. - Chuthathip Srisuwan; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2020)

Enhancing knowledge integration from multiple experts to guiding personalized learning paths for testing and diagnostic systems. - Dechawut Wanichsan; Patcharin Panjaburee; Sasithorn Chookaew (Comput. Educ. Artif. Intell., 2021)

A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements. - Narisra Komalawardhana; Patcharin Panjaburee; Niwat Srisawasdi (Int. J. Mob. Learn. Organisation, 2021)

Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study. - Phattaraporn Pondee; Patcharin Panjaburee; Niwat Srisawasdi (Res. Pract. Technol. Enhanc. Learn., 2021)

Correction to: Preservice science teachers' emerging pedagogy of mobile game integration: a tale of two cohorts improvement study. - Phattaraporn Pondee; Patcharin Panjaburee; Niwat Srisawasdi (Res. Pract. Technol. Enhanc. Learn., 2021)

Micro- and Macro-Level Features of NLP-Based Writing Tools in Higher Education. - Michael Burkhard; Sabine Seufert; Patcharin Panjaburee; Chailerd Pichitpornchai; Christina Niklaus (ICCE, 2022)

A Systematic Review of Trends and Educational Research Issues of Digital-Supported Writing: A Promising English Learning Environment for Thai Higher Education. - Mi Chan Htaw; Patcharin Panjaburee; Sabine Seufert; Chailerd Pichitpornchai; Siegfried Handschuh (ICCE, 2022)

Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand. - Patcharin Panjaburee; Gwo-Jen Hwang; Ungsinun Intarakamhang; Niwat Srisawasdi; Sasipim Poompimol (ICCE, 2022)

The use of a personalized learning approach to implementing self-regulated online learning. - Thanyaluck Ingkavara; Patcharin Panjaburee; Niwat Srisawasdi; Suthiporn Sajjapanroj (Comput. Educ. Artif. Intell., 2022)

Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences. - Natinan Bunyakul; Nuwee Wiwatwattana; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2022)

Implementation of a robotic-transformed five-phase inquiry learning to foster students' computational thinking and engagement: a mobile learning perspective. - Sasithorn Chookaew; Patcharin Panjaburee (Int. J. Mob. Learn. Organisation, 2022)

Computer Supported Argumentation Learning: Design of a Learning Scenario in Academic Writing by Means of a Conjecture Map. - Michael Burkhard; Sabine Seufert; Reto Gubelmann; Christina Niklaus; Patcharin Panjaburee (CSEDU (1), 2023)

User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People. - Niwat Srisawasdi; Patcharin Panjaburee (HCI (51), 2023)

Using the Self-regulated Based Personalized Online Learning System for Learning Factorization in Mathematics. - Thanyaluck Ingkavara; Patcharin Panjaburee; Wararat Wongkia (ICCE, 2023)

Evaluating Learning Motivation and Achievement in Ubiquitous Online Collaborative Learning among Different Nationalities. - Kannika Daungcharone; Krittawaya Thongkoo; Jirapipat Thanyaphongphat; Patcharin Panjaburee (ICEEL, 2023)

Ubiquitous Learning Management Using Collaborative Inquiry-based Approach for Programming Course: A Case Study of 3 Universities. - Krittawaya Thongkoo; Kannika Daungcharone; Jirapipat Thanyaphongphat; Patcharin Panjaburee (ICEEL, 2023)

Challenges and Opportunities for Designing and Implementing Ubiquitous Game-Based Learning to Cultivate Digital Citizenship in Thailand. - Patcharin Panjaburee; Gwo-Jen Hwang; Niwat Srisawasdi; Ungsinun Intarakamhang; Sasipim Poompimol (ICCE, 2024)

Fostering student competencies and perceptions through artificial intelligence of things educational platform. - Sasithorn Chookaew; Pornchai Kitcharoen; Suppachai Howimanporn; Patcharin Panjaburee (Comput. Educ. Artif. Intell., 2024)

Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic. - Sasipim Poompimol; Patcharin Panjaburee; Suthiporn Sajjapanroj; Chanayuth Changpetch; Preeyada Tapingkae; Thanyaluck Ingkavara (Int. J. Mob. Learn. Organisation, 2024)

Effects of a self-regulated-based gamified virtual reality system on students' English learning performance and affection. - Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia (Interact. Learn. Environ., 2024)

Designing a Digital Game to Shape Students' Attitudes Toward Farming Careers. - Sasipim Poompimol; Patcharin Panjaburee (HCI (6), 2025)

Predictors of active and inactive learners' intention to use decision tree-based contextual mobile games for cultivating digital citizenship behaviour. - Patcharin Panjaburee; Ungsinun Intarakamhang; Niwat Srisawasdi; Sasipim Poompimol; Preeyada Tapingkae (Int. J. Mob. Learn. Organisation, 2025)