Model-based Testing of Scratch Programs. - Katharina Götz; Patric Feldmeier; Gordon Fraser 001 (ICST, 2022)

PlayTest: A Gamified Test Generator for Games. - Patric Feldmeier; Philipp Straubinger; Gordon Fraser 001 (Gamify@SIGSOFT FSE, 2023)

Learning by Viewing: Generating Test Inputs for Games by Integrating Human Gameplay Traces in Neuroevolution. - Patric Feldmeier; Gordon Fraser 001 (GECCO, 2023)

Fully Automated Game Testing via Neuroevolution. - Patric Feldmeier (ICST, 2023)

Automated test generation for Scratch programs. - Adina Deiner; Patric Feldmeier; Gordon Fraser 001; Sebastian Schweikl; Wengran Wang (Empir. Softw. Eng., 2023)

Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games. - Patric Feldmeier; Gordon Fraser 001 (FaSE4Games@SIGSOFT FSE, 2024)

A Block-Based Testing Framework for Scratch. - Patric Feldmeier; Gordon Fraser 001; Ute Heuer; Florian Obermüller; Siegfried Steckenbiller (Koli Calling, 2024)

Introducing Block-Based Testing in Scratch. - Siegfried Steckenbiller; Patric Feldmeier; Gordon Fraser 001; Ute Heuer; Florian Obermüller (Koli Calling, 2024)

Neuroevolution-Based Generation of Tests and Oracles for Games. - Patric Feldmeier; Gordon Fraser 001 (Software Engineering, 2024)

Many-Objective Neuroevolution for Testing Games. - Patric Feldmeier; Katrin Schmelz; Gordon Fraser 001 (ICST, 2025)

Novel Algorithm to Solve the Constrained Path-Based Testing Problem. - Matej Klima; Miroslav Bures; Marek Miltner; Chad Zanocco; Gordon Fraser 001; Sebastian Schweikl; Patric Feldmeier (ICSTW, 2025)